osg::Geometry class, and removed the temporary IndexedGeometry. Port the rest of the OSG across to account for the change in method calls - osg::Geometry::addPrimitive(..) becomes osg::addPrimitiveSet(..)
157 lines
5.5 KiB
C++
157 lines
5.5 KiB
C++
#include <osg/GL>
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#include <osgGLUT/glut>
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#include <osgGLUT/Viewer>
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#include <osg/Node>
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#include <osg/Notify>
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#include <osgDB/Registry>
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#include <osgDB/ReadFile>
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#include <osgGA/TrackballManipulator>
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#include <osgGA/FlightManipulator>
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#include <osgGA/DriveManipulator>
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#include <osgUtil/Optimizer>
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struct SortByAverageDistanceFunctor
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{
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bool operator() (const osgUtil::RenderGraph* lhs,const osgUtil::RenderGraph* rhs) const
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{
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return lhs->getAverageDistance()<rhs->getAverageDistance();
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}
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};
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struct SortByMinimumDistanceFunctor
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{
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bool operator() (const osgUtil::RenderGraph* lhs,const osgUtil::RenderGraph* rhs) const
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{
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return lhs->getMinimumDistance()<rhs->getMinimumDistance();
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}
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};
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struct MySortCallback : public osgUtil::RenderBin::SortCallback
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{
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virtual void sort(osgUtil::RenderBin* renderbin)
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{
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osgUtil::RenderBin::RenderGraphList& renderGraphList = renderbin->_renderGraphList;
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for(osgUtil::RenderBin::RenderGraphList::iterator itr=renderGraphList.begin();
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itr!=renderGraphList.end();
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++itr)
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{
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(*itr)->sortFrontToBack();
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}
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// std::sort(renderGraphList.begin(),renderGraphList.end(),SortByAverageDistanceFunctor());
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std::sort(renderGraphList.begin(),renderGraphList.end(),SortByMinimumDistanceFunctor());
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}
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};
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void write_usage(std::ostream& out,const std::string& name)
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{
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out << std::endl;
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out <<"usage:"<< std::endl;
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out <<" "<<name<<" [options] infile1 [infile2 ...]"<< std::endl;
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out << std::endl;
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out <<"options:"<< std::endl;
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out <<" -l libraryName - load plugin of name libraryName"<< std::endl;
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out <<" i.e. -l osgdb_pfb"<< std::endl;
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out <<" Useful for loading reader/writers which can load"<< std::endl;
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out <<" other file formats in addition to its extension."<< std::endl;
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out <<" -e extensionName - load reader/wrter plugin for file extension"<< std::endl;
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out <<" i.e. -e pfb"<< std::endl;
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out <<" Useful short hand for specifying full library name as"<< std::endl;
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out <<" done with -l above, as it automatically expands to"<< std::endl;
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out <<" the full library name appropriate for each platform."<< std::endl;
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out <<std::endl;
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out <<" -stereo - switch on stereo rendering, using the default of,"<< std::endl;
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out <<" ANAGLYPHIC or the value set in the OSG_STEREO_MODE "<< std::endl;
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out <<" environmental variable. See doc/stereo.html for "<< std::endl;
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out <<" further details on setting up accurate stereo "<< std::endl;
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out <<" for your system. "<< std::endl;
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out <<" -stereo ANAGLYPHIC - switch on anaglyphic(red/cyan) stereo rendering."<< std::endl;
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out <<" -stereo QUAD_BUFFER - switch on quad buffered stereo rendering."<< std::endl;
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out <<std::endl;
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out <<" -stencil - use a visual with stencil buffer enabled, this "<< std::endl;
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out <<" also allows the depth complexity statistics mode"<< std::endl;
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out <<" to be used (press 'p' three times to cycle to it)."<< std::endl;
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out <<" -f - start with a full screen, borderless window." << std::endl;
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out << std::endl;
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}
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int main( int argc, char **argv )
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{
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// initialize the GLUT
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glutInit( &argc, argv );
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if (argc<2)
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{
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write_usage(std::cout,argv[0]);
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return 0;
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}
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// create the commandline args.
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std::vector<std::string> commandLine;
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for(int i=1;i<argc;++i) commandLine.push_back(argv[i]);
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// initialize the viewer.
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osgGLUT::Viewer viewer;
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viewer.setWindowTitle(argv[0]);
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// configure the viewer from the commandline arguments, and eat any
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// parameters that have been matched.
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viewer.readCommandLine(commandLine);
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// configure the plugin registry from the commandline arguments, and
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// eat any parameters that have been matched.
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osgDB::readCommandLine(commandLine);
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// load the nodes from the commandline arguments.
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osg::Node* rootnode = osgDB::readNodeFiles(commandLine);
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if (!rootnode)
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{
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// write_usage(osg::notify(osg::NOTICE),argv[0]);
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return 1;
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}
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// run optimization over the scene graph
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osgUtil::Optimizer optimzer;
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optimzer.optimize(rootnode);
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// add a viewport to the viewer and attach the scene graph.
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viewer.addViewport( rootnode );
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// register trackball, flight and drive.
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viewer.registerCameraManipulator(new osgGA::TrackballManipulator);
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viewer.registerCameraManipulator(new osgGA::FlightManipulator);
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viewer.registerCameraManipulator(new osgGA::DriveManipulator);
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// osgUtil::RenderBin* depth_renderbin = osgUtil::RenderBin::getRenderBinPrototype("DepthSortedBin");
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// if (depth_renderbin)
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// {
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// depth_renderbin->setSortMode(osgUtil::RenderBin::SORT_BY_STATE);
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// }
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osgUtil::RenderStage* renderstage = viewer.getViewportSceneView(0)->getRenderStage();
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if (renderstage)
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{
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// renderstage->setSortLocalCallback(new MySortCallback);
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renderstage->setSortMode(osgUtil::RenderBin::SORT_FRONT_TO_BACK);
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}
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// open the viewer window.
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viewer.open();
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// fire up the event loop.
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viewer.run();
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return 0;
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}
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