Files
OpenSceneGraph/src/Demos/sgv/sgv.cpp
Robert Osfield 0a5ed26940 Moved the new osg::IndexedGeometry class over the top of the the existing
osg::Geometry class, and removed the temporary IndexedGeometry.  Port the rest
of the OSG across to account for the change in method calls -
osg::Geometry::addPrimitive(..) becomes osg::addPrimitiveSet(..)
2002-10-02 13:12:16 +00:00

157 lines
5.5 KiB
C++

#include <osg/GL>
#include <osgGLUT/glut>
#include <osgGLUT/Viewer>
#include <osg/Node>
#include <osg/Notify>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgUtil/Optimizer>
struct SortByAverageDistanceFunctor
{
bool operator() (const osgUtil::RenderGraph* lhs,const osgUtil::RenderGraph* rhs) const
{
return lhs->getAverageDistance()<rhs->getAverageDistance();
}
};
struct SortByMinimumDistanceFunctor
{
bool operator() (const osgUtil::RenderGraph* lhs,const osgUtil::RenderGraph* rhs) const
{
return lhs->getMinimumDistance()<rhs->getMinimumDistance();
}
};
struct MySortCallback : public osgUtil::RenderBin::SortCallback
{
virtual void sort(osgUtil::RenderBin* renderbin)
{
osgUtil::RenderBin::RenderGraphList& renderGraphList = renderbin->_renderGraphList;
for(osgUtil::RenderBin::RenderGraphList::iterator itr=renderGraphList.begin();
itr!=renderGraphList.end();
++itr)
{
(*itr)->sortFrontToBack();
}
// std::sort(renderGraphList.begin(),renderGraphList.end(),SortByAverageDistanceFunctor());
std::sort(renderGraphList.begin(),renderGraphList.end(),SortByMinimumDistanceFunctor());
}
};
void write_usage(std::ostream& out,const std::string& name)
{
out << std::endl;
out <<"usage:"<< std::endl;
out <<" "<<name<<" [options] infile1 [infile2 ...]"<< std::endl;
out << std::endl;
out <<"options:"<< std::endl;
out <<" -l libraryName - load plugin of name libraryName"<< std::endl;
out <<" i.e. -l osgdb_pfb"<< std::endl;
out <<" Useful for loading reader/writers which can load"<< std::endl;
out <<" other file formats in addition to its extension."<< std::endl;
out <<" -e extensionName - load reader/wrter plugin for file extension"<< std::endl;
out <<" i.e. -e pfb"<< std::endl;
out <<" Useful short hand for specifying full library name as"<< std::endl;
out <<" done with -l above, as it automatically expands to"<< std::endl;
out <<" the full library name appropriate for each platform."<< std::endl;
out <<std::endl;
out <<" -stereo - switch on stereo rendering, using the default of,"<< std::endl;
out <<" ANAGLYPHIC or the value set in the OSG_STEREO_MODE "<< std::endl;
out <<" environmental variable. See doc/stereo.html for "<< std::endl;
out <<" further details on setting up accurate stereo "<< std::endl;
out <<" for your system. "<< std::endl;
out <<" -stereo ANAGLYPHIC - switch on anaglyphic(red/cyan) stereo rendering."<< std::endl;
out <<" -stereo QUAD_BUFFER - switch on quad buffered stereo rendering."<< std::endl;
out <<std::endl;
out <<" -stencil - use a visual with stencil buffer enabled, this "<< std::endl;
out <<" also allows the depth complexity statistics mode"<< std::endl;
out <<" to be used (press 'p' three times to cycle to it)."<< std::endl;
out <<" -f - start with a full screen, borderless window." << std::endl;
out << std::endl;
}
int main( int argc, char **argv )
{
// initialize the GLUT
glutInit( &argc, argv );
if (argc<2)
{
write_usage(std::cout,argv[0]);
return 0;
}
// create the commandline args.
std::vector<std::string> commandLine;
for(int i=1;i<argc;++i) commandLine.push_back(argv[i]);
// initialize the viewer.
osgGLUT::Viewer viewer;
viewer.setWindowTitle(argv[0]);
// configure the viewer from the commandline arguments, and eat any
// parameters that have been matched.
viewer.readCommandLine(commandLine);
// configure the plugin registry from the commandline arguments, and
// eat any parameters that have been matched.
osgDB::readCommandLine(commandLine);
// load the nodes from the commandline arguments.
osg::Node* rootnode = osgDB::readNodeFiles(commandLine);
if (!rootnode)
{
// write_usage(osg::notify(osg::NOTICE),argv[0]);
return 1;
}
// run optimization over the scene graph
osgUtil::Optimizer optimzer;
optimzer.optimize(rootnode);
// add a viewport to the viewer and attach the scene graph.
viewer.addViewport( rootnode );
// register trackball, flight and drive.
viewer.registerCameraManipulator(new osgGA::TrackballManipulator);
viewer.registerCameraManipulator(new osgGA::FlightManipulator);
viewer.registerCameraManipulator(new osgGA::DriveManipulator);
// osgUtil::RenderBin* depth_renderbin = osgUtil::RenderBin::getRenderBinPrototype("DepthSortedBin");
// if (depth_renderbin)
// {
// depth_renderbin->setSortMode(osgUtil::RenderBin::SORT_BY_STATE);
// }
osgUtil::RenderStage* renderstage = viewer.getViewportSceneView(0)->getRenderStage();
if (renderstage)
{
// renderstage->setSortLocalCallback(new MySortCallback);
renderstage->setSortMode(osgUtil::RenderBin::SORT_FRONT_TO_BACK);
}
// open the viewer window.
viewer.open();
// fire up the event loop.
viewer.run();
return 0;
}