Files
OpenSceneGraph/src/osgWrappers/osgShadow/MinimalDrawBoundsShadowMap.cpp
2008-09-19 19:51:57 +00:00

66 lines
2.6 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Object>
#include <osgShadow/MinimalDrawBoundsShadowMap>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
TYPE_NAME_ALIAS(osgShadow::MinimalDrawBoundsShadowMap, osgShadow::MinimalDrawBoundsShadowMap::ThisClass)
TYPE_NAME_ALIAS(osgShadow::MinimalShadowMap, osgShadow::MinimalDrawBoundsShadowMap::BaseClass)
BEGIN_OBJECT_REFLECTOR(osgShadow::MinimalDrawBoundsShadowMap)
I_DeclaringFile("osgShadow/MinimalDrawBoundsShadowMap");
I_BaseType(osgShadow::MinimalShadowMap);
I_Constructor0(____MinimalDrawBoundsShadowMap,
"Classic OSG constructor. ",
"");
I_ConstructorWithDefaults2(IN, const osgShadow::MinimalDrawBoundsShadowMap &, mdbsm, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____MinimalDrawBoundsShadowMap__C5_MinimalDrawBoundsShadowMap_R1__C5_osg_CopyOp_R1,
"Classic OSG cloning constructor. ",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Declaration of standard OSG object methods. ",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
END_REFLECTOR