Files
OpenSceneGraph/src/osgWrappers/osgShadow/ViewDependentShadowTechnique.cpp
2008-09-19 19:51:57 +00:00

94 lines
3.7 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osgShadow/ViewDependentShadowTechnique>
#include <osgUtil/CullVisitor>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgShadow::ViewDependentShadowTechnique)
I_DeclaringFile("osgShadow/ViewDependentShadowTechnique");
I_BaseType(osgShadow::ShadowTechnique);
I_Constructor0(____ViewDependentShadowTechnique,
"Classic OSG constructor. ",
"");
I_ConstructorWithDefaults2(IN, const osgShadow::ViewDependentShadowTechnique &, vdst, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____ViewDependentShadowTechnique__C5_ViewDependentShadowTechnique_R1__C5_osg_CopyOp_R1,
"Classic OSG cloning constructor. ",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Declaration of standard OSG object methods. ",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Method0(void, dirty,
Properties::VIRTUAL,
__void__dirty,
"Dirty view data bits and force update of view data resources. ",
"");
I_Method0(void, init,
Properties::VIRTUAL,
__void__init,
"Initialize the ShadowedScene and some data structures. ",
"");
I_Method1(void, update, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__update__osg_NodeVisitor_R1,
"Run the update traversal of the ShadowedScene and update any local cached data structures. ",
"");
I_Method1(void, cull, IN, osgUtil::CullVisitor &, cv,
Properties::VIRTUAL,
__void__cull__osgUtil_CullVisitor_R1,
"Run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique. ",
"");
I_Method0(void, cleanSceneGraph,
Properties::VIRTUAL,
__void__cleanSceneGraph,
"Clean scene graph from any shadow technique specific nodes, state and drawables. ",
"");
I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__traverse__osg_NodeVisitor_R1,
"Traverse shadow scene graph. ",
"");
END_REFLECTOR