Files
OpenSceneGraph/include/osg/Geometry
Robert Osfield 12226e4371 Converted the instances of const built in types being returned from methods
and passed as paramters into straight forward non const built in types,
i.e. const bool foogbar(const int) becomes bool foobar(int).
2002-09-02 12:31:35 +00:00

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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_GEOMETRY
#define OSG_GEOMETRY 1
#include <osg/Drawable>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Array>
#include <osg/Primitive>
namespace osg {
class SG_EXPORT Geometry : public Drawable
{
public:
Geometry();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Geometry(const Geometry& geometry,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
virtual Object* cloneType() const { return osgNew Geometry(); }
virtual Object* clone(const CopyOp& copyop) const { return osgNew Geometry(*this,copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Geometry*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "Geometry"; }
enum AttributeBinding
{
BIND_OFF=0,
BIND_OVERALL,
BIND_PER_PRIMITIVE,
BIND_PER_VERTEX
};
void setVertexArray(Vec3Array* array) { _vertexArray = array; dirtyDisplayList(); dirtyBound(); }
Vec3Array* getVertexArray() { return _vertexArray.get(); }
const Vec3Array* getVertexArray() const { return _vertexArray.get(); }
void setNormalBinding(AttributeBinding ab) { _normalBinding = ab; dirtyDisplayList(); }
AttributeBinding getNormalBinding() const { return _normalBinding; }
void setNormalArray(Vec3Array* array) { _normalArray = array; if (!_normalArray.valid()) _normalBinding=BIND_OFF; dirtyDisplayList(); }
Vec3Array* getNormalArray() { return _normalArray.get(); }
const Vec3Array* getNormalArray() const { return _normalArray.get(); }
void setColorBinding(AttributeBinding ab) { _colorBinding = ab; }
AttributeBinding getColorBinding() const { return _colorBinding; }
void setColorArray(Array* array) { _colorArray = array; if (!_colorArray.valid()) _colorBinding=BIND_OFF; dirtyDisplayList(); }
Array* getColorArray() { return _colorArray.get(); }
const Array* getColorArray() const { return _colorArray.get(); }
void setSecondaryColorBinding(AttributeBinding ab) { _secondaryColorBinding = ab; }
AttributeBinding getSecondaryColorBinding() const { return _secondaryColorBinding; }
void setSecondaryColorArray(Array* array) { _secondaryColorArray = array; if (!_secondaryColorArray.valid()) _secondaryColorBinding=BIND_OFF; dirtyDisplayList(); }
Array* getSecondaryColorArray() { return _secondaryColorArray.get(); }
const Array* getSecondaryColorArray() const { return _secondaryColorArray.get(); }
void setFogCoordBinding(AttributeBinding ab) { _fogCoordBinding = ab; }
AttributeBinding getFogCoordBinding() const { return _fogCoordBinding; }
void setFogCoordArray(FloatArray* array) { _fogCoordArray = array; if (!_fogCoordArray.valid()) _fogCoordBinding=BIND_OFF; dirtyDisplayList(); }
FloatArray* getFogCoordArray() { return _fogCoordArray.get(); }
const FloatArray* getFogCoordArray() const { return _fogCoordArray.get(); }
typedef std::vector< ref_ptr<Array> > TexCoordArrayList;
void setTexCoordArray(unsigned int unit,Array*);
Array* getTexCoordArray(unsigned int unit);
const Array* getTexCoordArray(unsigned int unit) const;
unsigned int getNumTexCoordArrays() const { return _texCoordList.size(); }
TexCoordArrayList& getTexCoordArrayList() { return _texCoordList; }
const TexCoordArrayList& getTexCoordArrayList() const { return _texCoordList; }
typedef std::vector< ref_ptr<Primitive> > PrimitiveList;
void setPrimitiveList(const PrimitiveList& primitives) { _primitives = primitives; dirtyDisplayList(); }
PrimitiveList& getPrimitiveList() { return _primitives; }
const PrimitiveList& getPrimitiveList() const { return _primitives; }
unsigned int getNumPrimitives() const { return _primitives.size(); }
Primitive* getPrimitive(unsigned int pos) { return _primitives[pos].get(); }
const Primitive* getPrimitive(unsigned int pos) const { return _primitives[pos].get(); }
void addPrimitive(Primitive* primitive) { if (primitive) _primitives.push_back(primitive); dirtyDisplayList(); }
bool verifyBindings() const;
void computeCorrectBindingsAndArraySizes();
/** draw Geometry directly ignoring an OpenGL display list which could be attached.
* This is the internal draw method which does the drawing itself,
* and is the method to override when deriving from Geometry for user-drawn objects.
*/
virtual void drawImmediateMode(State& state);
/** accept an AttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has.*/
virtual void accept(AttributeFunctor& af);
/** accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has.*/
virtual void accept(PrimitiveFunctor& pf);
protected:
Geometry& operator = (const Geometry&) { return *this;}
virtual ~Geometry();
PrimitiveList _primitives;
ref_ptr<Vec3Array> _vertexArray;
AttributeBinding _normalBinding;
ref_ptr<Vec3Array> _normalArray;
AttributeBinding _colorBinding;
ref_ptr<Array> _colorArray;
AttributeBinding _secondaryColorBinding;
ref_ptr<Array> _secondaryColorArray;
AttributeBinding _fogCoordBinding;
ref_ptr<FloatArray> _fogCoordArray;
TexCoordArrayList _texCoordList;
};
}
#endif