Files
OpenSceneGraph/src/osg/CullingSet.cpp
2002-06-17 09:10:26 +00:00

66 lines
2.0 KiB
C++

#include <osg/CullingSet>
using namespace osg;
CullingSet::CullingSet()
{
_mask = ALL_CULLING;
_pixelSizeVector.set(0,0,0,1);
_smallFeatureCullingPixelSize=1.0f;
}
CullingSet::~CullingSet()
{
}
void PrintNodePath(const NodePath& nodePath)
{
for(NodePath::const_iterator itr=nodePath.begin();
itr!=nodePath.end();
++itr)
{
std::cout<<*itr<<" ";
}
}
void CullingSet::disableAndPushOccludersCurrentMask(NodePath& nodePath)
{
//std::cout<<" trying to disable occluder ";PrintNodePath(nodePath);std::cout<<std::endl;
for(OccluderList::iterator itr=_occluderList.begin();
itr!=_occluderList.end();
++itr)
{
//std::cout<<" checking against ";PrintNodePath(itr->getNodePath());std::cout<<std::endl;
if (itr->getNodePath()==nodePath)
{
//std::cout<<" ++ disabling occluder "<<itr<<std::endl;
// we have trapped for the case an occlude potentially occluding itself,
// to prevent this we disable the results mask so that no subsequnt
// when the next pushCurrentMask calls happens this occluder is switched off.
itr->disableResultMasks();
itr->pushCurrentMask();
}
}
}
void CullingSet::popOccludersCurrentMask(NodePath& nodePath)
{
//std::cout<<" trying to pop occluder ";PrintNodePath(nodePath);std::cout<<std::endl;
for(OccluderList::iterator itr=_occluderList.begin();
itr!=_occluderList.end();
++itr)
{
//std::cout<<" checking against ";PrintNodePath(itr->getNodePath());std::cout<<std::endl;
if (itr->getNodePath()==nodePath)
{
//std::cout<<" popping occluder "<<itr<<std::endl;
// we have trapped for the case an occlude potentially occluding itself,
// to prevent this we disable the results mask so that no subsequnt
// when the next pushCurrentMask calls happens this occluder is switched off.
itr->popCurrentMask();
}
}
}