Files
OpenSceneGraph/src/osgWrappers/osgSim/Impostor.cpp
Robert Osfield 0e475106dc Updated wrappers
2007-08-10 17:44:54 +00:00

172 lines
6.9 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/BoundingSphere>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/Vec3>
#include <osgSim/Impostor>
#include <osgSim/ImpostorSprite>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
TYPE_NAME_ALIAS(std::vector< osg::ref_ptr< osgSim::ImpostorSprite > >, osgSim::Impostor::ImpostorSpriteList)
BEGIN_OBJECT_REFLECTOR(osgSim::Impostor)
I_DeclaringFile("osgSim/Impostor");
I_BaseType(osg::LOD);
I_Constructor0(____Impostor,
"",
"");
I_ConstructorWithDefaults2(IN, const osgSim::Impostor &, es, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____Impostor__C5_Impostor_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"clone an object of the same type as the node. ",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"return a clone of a node, with Object* return type. ",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"return true if this and obj are of the same kind of object. ",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the node's class type. ",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the node's library. ",
"");
I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__accept__osg_NodeVisitor_R1,
"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
"");
I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__traverse__osg_NodeVisitor_R1,
"Traverse downwards : calls children's accept method with NodeVisitor. ",
"");
I_Method1(void, setImpostorThreshold, IN, float, distance,
Properties::NON_VIRTUAL,
__void__setImpostorThreshold__float,
"Set the Impostor threshold distance. ",
"For eye points further than this threshold the Imposter is used if appropriate, otherwise the LOD children as chosen as per a standard LOD node. ");
I_Method0(float, getImpostorThreshold,
Properties::NON_VIRTUAL,
__float__getImpostorThreshold,
"",
"");
I_MethodWithDefaults1(void, setImpostorThresholdToBound, IN, float, ratio, 1.0f,
Properties::NON_VIRTUAL,
__void__setImpostorThresholdToBound__float,
"Set the Impostor threshold distance relative to the node's bounding sphere's radius. ",
"");
I_Method2(osgSim::ImpostorSprite *, findBestImpostorSprite, IN, unsigned int, contextID, IN, const osg::Vec3 &, currLocalEyePoint,
Properties::NON_VIRTUAL,
__ImpostorSprite_P1__findBestImpostorSprite__unsigned_int__C5_osg_Vec3_R1,
"Find the ImposterSprite which fits the current eye point best. ",
"");
I_Method2(void, addImpostorSprite, IN, unsigned int, contextID, IN, osgSim::ImpostorSprite *, is,
Properties::NON_VIRTUAL,
__void__addImpostorSprite__unsigned_int__ImpostorSprite_P1,
"Add an ImpostorSprite to the Impostor. ",
"");
I_Method1(osgSim::Impostor::ImpostorSpriteList &, getImpostorSpriteList, IN, unsigned int, contexID,
Properties::NON_VIRTUAL,
__ImpostorSpriteList_R1__getImpostorSpriteList__unsigned_int,
"Get the list of ImpostorSprites attached to this Impostor. ",
"");
I_Method1(const osgSim::Impostor::ImpostorSpriteList &, getImpostorSpriteList, IN, unsigned int, contexID,
Properties::NON_VIRTUAL,
__C5_ImpostorSpriteList_R1__getImpostorSpriteList__unsigned_int,
"Get a const list of ImpostorSprites attached to this const Impostor. ",
"");
I_Method0(osg::BoundingSphere, computeBound,
Properties::VIRTUAL,
__osg_BoundingSphere__computeBound,
"Compute the bounding sphere around Node's geometry or children. ",
"This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound(). ");
I_ProtectedMethod1(osgSim::ImpostorSprite *, createImpostorSprite, IN, osgUtil::CullVisitor *, cv,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__ImpostorSprite_P1__createImpostorSprite__osgUtil_CullVisitor_P1,
"",
"");
I_SimpleProperty(float, ImpostorThreshold,
__float__getImpostorThreshold,
__void__setImpostorThreshold__float);
I_SimpleProperty(float, ImpostorThresholdToBound,
0,
__void__setImpostorThresholdToBound__float);
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgSim::ImpostorSprite >)
I_DeclaringFile("osg/ref_ptr");
I_Constructor0(____ref_ptr,
"",
"");
I_Constructor1(IN, osgSim::ImpostorSprite *, ptr,
Properties::NON_EXPLICIT,
____ref_ptr__T_P1,
"",
"");
I_Constructor1(IN, const osg::ref_ptr< osgSim::ImpostorSprite > &, rp,
Properties::NON_EXPLICIT,
____ref_ptr__C5_ref_ptr_R1,
"",
"");
I_Method0(osgSim::ImpostorSprite *, get,
Properties::NON_VIRTUAL,
__T_P1__get,
"",
"");
I_Method0(bool, valid,
Properties::NON_VIRTUAL,
__bool__valid,
"",
"");
I_Method0(osgSim::ImpostorSprite *, release,
Properties::NON_VIRTUAL,
__T_P1__release,
"",
"");
I_Method1(void, swap, IN, osg::ref_ptr< osgSim::ImpostorSprite > &, rp,
Properties::NON_VIRTUAL,
__void__swap__ref_ptr_R1,
"",
"");
I_SimpleProperty(osgSim::ImpostorSprite *, ,
__T_P1__get,
0);
END_REFLECTOR
STD_VECTOR_REFLECTOR(std::vector< osg::ref_ptr< osgSim::ImpostorSprite > >)