220 lines
8.3 KiB
C++
220 lines
8.3 KiB
C++
/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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* Copyright (C) 2017 Julien Valentin <mp3butcher@hotmail.com>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgAnimation/VertexInfluence>
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#include <osgAnimation/RigTransformSoftware>
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#include <osgAnimation/BoneMapVisitor>
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#include <osgAnimation/RigGeometry>
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#include <algorithm>
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using namespace osgAnimation;
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RigTransformSoftware::RigTransformSoftware()
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{
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_needInit = true;
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}
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RigTransformSoftware::RigTransformSoftware(const RigTransformSoftware& rts,const osg::CopyOp& copyop):
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RigTransform(rts, copyop),
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_needInit(rts._needInit),
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_invalidInfluence(rts._invalidInfluence)
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{
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}
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typedef std::vector<RigTransformSoftware::BonePtrWeight> BonePtrWeightList;
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void RigTransformSoftware::buildMinimumUpdateSet( const BoneMap&boneMap, const RigGeometry&rig ){
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///1 Create Index2Vec<BoneWeight>
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const VertexInfluenceMap &vertexInfluenceMap=*rig.getInfluenceMap();
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std::vector<BonePtrWeightList> perVertexInfluences;
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perVertexInfluences.resize(rig.getSourceGeometry()->getVertexArray()->getNumElements());
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for (osgAnimation::VertexInfluenceMap::const_iterator perBoneinfit = vertexInfluenceMap.begin();
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perBoneinfit != vertexInfluenceMap.end();
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++perBoneinfit)
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{
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const IndexWeightList& inflist = perBoneinfit->second;
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const std::string& bonename = perBoneinfit->first;
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if (bonename.empty()) {
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OSG_WARN << "RigTransformSoftware::VertexInfluenceMap contains unamed bone IndexWeightList" << std::endl;
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}
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BoneMap::const_iterator bmit = boneMap.find(bonename);
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if (bmit == boneMap.end() )
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{
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if (_invalidInfluence.find(bonename) != _invalidInfluence.end()) {
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_invalidInfluence[bonename] = true;
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OSG_WARN << "RigTransformSoftware Bone " << bonename << " not found, skip the influence group " << std::endl;
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}
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continue;
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}
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Bone* bone = bmit->second.get();
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for(IndexWeightList::const_iterator infit=inflist.begin(); infit!=inflist.end(); ++infit)
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{
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const VertexIndexWeight &iw = *infit;
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const unsigned int &index = iw.first;
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float weight = iw.second;
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perVertexInfluences[index].push_back(BonePtrWeight(bone, weight));
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}
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}
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// normalize _vertex2Bones weight per vertex
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unsigned vertexID=0;
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for (std::vector<BonePtrWeightList>::iterator it = perVertexInfluences.begin(); it != perVertexInfluences.end(); ++it, ++vertexID)
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{
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BonePtrWeightList& bones = *it;
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float sum = 0;
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for(BonePtrWeightList::iterator bwit=bones.begin();bwit!=bones.end();++bwit)
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sum += bwit->getWeight();
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if (sum < 1e-4)
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{
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OSG_WARN << "VertexInfluenceSet::buildVertex2BoneList warning the vertex " << vertexID << " seems to have 0 weight, skip normalize for this vertex" << std::endl;
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}
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else
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{
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float mult = 1.0/sum;
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for(BonePtrWeightList::iterator bwit=bones.begin();bwit!=bones.end();++bwit)
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bwit->setWeight(bwit->getWeight() * mult);
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}
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}
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///2 Create inverse mapping Vec<BoneWeight>2Vec<Index> from previous built Index2Vec<BoneWeight>
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///in order to minimize weighted matrices computation on update
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_uniqVertexGroupList.clear();
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typedef std::map<BonePtrWeightList, VertexGroup> UnifyBoneGroup;
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UnifyBoneGroup unifyBuffer;
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vertexID=0;
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for (std::vector<BonePtrWeightList>::iterator perVertinfit = perVertexInfluences.begin(); perVertinfit!=perVertexInfluences.end(); ++perVertinfit,++vertexID)
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{
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BonePtrWeightList &boneinfs = *perVertinfit;
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// sort the vector to have a consistent key
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std::sort(boneinfs.begin(), boneinfs.end() );
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// we use the vector<BoneWeight> as key to differentiate group
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UnifyBoneGroup::iterator result = unifyBuffer.find(boneinfs);
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if (result != unifyBuffer.end())
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result->second.getVertices().push_back(vertexID);
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else
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{
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VertexGroup& vg = unifyBuffer[boneinfs];
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vg.getBoneWeights() = boneinfs;
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vg.getVertices().push_back(vertexID);
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}
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}
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_uniqVertexGroupList.reserve(unifyBuffer.size());
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for (UnifyBoneGroup::const_iterator it = unifyBuffer.begin(); it != unifyBuffer.end(); ++it)
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_uniqVertexGroupList.push_back(it->second);
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OSG_INFO << "uniq groups " << _uniqVertexGroupList.size() << " for " << rig.getName() << std::endl;
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}
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bool RigTransformSoftware::prepareData(RigGeometry&rig) {
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///find skeleton if not set
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if(!rig.getSkeleton() && !rig.getParents().empty())
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{
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RigGeometry::FindNearestParentSkeleton finder;
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if(rig.getParents().size() > 1)
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osg::notify(osg::WARN) << "A RigGeometry should not have multi parent ( " << rig.getName() << " )" << std::endl;
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rig.getParents()[0]->accept(finder);
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if(!finder._root.valid())
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{
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osg::notify(osg::WARN) << "A RigGeometry did not find a parent skeleton for RigGeometry ( " << rig.getName() << " )" << std::endl;
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return false;
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}
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rig.setSkeleton(finder._root.get());
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}
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if(!rig.getSkeleton())
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return false;
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///get bonemap from skeleton
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BoneMapVisitor mapVisitor;
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rig.getSkeleton()->accept(mapVisitor);
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BoneMap boneMap = mapVisitor.getBoneMap();
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/// build minimal set of VertexGroup
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buildMinimumUpdateSet(boneMap,rig);
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///set geom as it source
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if (rig.getSourceGeometry())
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rig.copyFrom(*rig.getSourceGeometry());
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osg::Vec3Array* normalSrc = dynamic_cast<osg::Vec3Array*>(rig.getSourceGeometry()->getNormalArray());
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osg::Vec3Array* positionSrc = dynamic_cast<osg::Vec3Array*>(rig.getSourceGeometry()->getVertexArray());
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if(!(positionSrc) || positionSrc->empty() )
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return false;
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if(normalSrc&& normalSrc->size()!=positionSrc->size())
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return false;
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/// setup Vertex and Normal arrays with copy of sources
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rig.setVertexArray(new osg::Vec3Array);
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osg::Vec3Array* positionDst =new osg::Vec3Array;
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rig.setVertexArray(positionDst);
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*positionDst=*positionSrc;
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positionDst->setDataVariance(osg::Object::DYNAMIC);
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if(normalSrc) {
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osg::Vec3Array* normalDst =new osg::Vec3Array;
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*normalDst=*normalSrc;
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rig.setNormalArray(normalDst, osg::Array::BIND_PER_VERTEX);
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normalDst->setDataVariance(osg::Object::DYNAMIC);
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}
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_needInit = false;
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return true;
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}
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void RigTransformSoftware::operator()(RigGeometry& geom)
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{
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if (_needInit)
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if (!prepareData(geom))
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return;
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if (!geom.getSourceGeometry()) {
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OSG_WARN << this << " RigTransformSoftware no source geometry found on RigGeometry" << std::endl;
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return;
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}
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osg::Geometry& source = *geom.getSourceGeometry();
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osg::Geometry& destination = geom;
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osg::Vec3Array* positionSrc = static_cast<osg::Vec3Array*>(source.getVertexArray());
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osg::Vec3Array* positionDst = static_cast<osg::Vec3Array*>(destination.getVertexArray());
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osg::Vec3Array* normalSrc = dynamic_cast<osg::Vec3Array*>(source.getNormalArray());
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osg::Vec3Array* normalDst = static_cast<osg::Vec3Array*>(destination.getNormalArray());
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compute<osg::Vec3>(geom.getMatrixFromSkeletonToGeometry(),
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geom.getInvMatrixFromSkeletonToGeometry(),
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&positionSrc->front(),
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&positionDst->front());
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positionDst->dirty();
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if (normalSrc )
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{
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computeNormal<osg::Vec3>(geom.getMatrixFromSkeletonToGeometry(),
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geom.getInvMatrixFromSkeletonToGeometry(),
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&normalSrc->front(),
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&normalDst->front());
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normalDst->dirty();
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}
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}
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