Files
OpenSceneGraph/src/osgWidget/Window.cpp

1039 lines
28 KiB
C++

// -*-c++-*- osgWidget - Code by: Jeremy Moles (cubicool) 2007-2008
// $Id: Window.cpp 66 2008-07-14 21:54:09Z cubicool $
#include <algorithm>
#include <osgGA/GUIEventAdapter>
#include <osgWidget/WindowManager>
namespace osgWidget {
bool callbackWindowMove(Event& ev) {
if(!ev.getWindow() || !ev.getWindowManager()->isLeftMouseButtonDown()) return false;
ev.getWindow()->addOrigin(ev.x, ev.y);
ev.getWindow()->update();
return true;
}
bool callbackWindowRotate(Event& ev) {
if(!ev.getWindow() || !ev.getWindowManager()->isRightMouseButtonDown()) return false;
ev.getWindow()->addRotate(ev.y);
ev.getWindow()->update();
return true;
}
bool callbackWindowScale(Event& ev) {
if(!ev.getWindow() || !ev.getWindowManager()->isMiddleMouseButtonDown()) return false;
ev.getWindow()->addScale(ev.y);
ev.getWindow()->update();
return true;
}
bool callbackWindowTabFocus(Event& ev) {
if(!ev.getWindow() || ev.key != osgGA::GUIEventAdapter::KEY_Tab) return false;
return ev.getWindow()->setNextFocusable();
}
Window::EmbeddedWindow::EmbeddedWindow(const std::string& name, point_type w, point_type h):
Widget(name, w, h) {
}
Window::EmbeddedWindow::EmbeddedWindow(const EmbeddedWindow& wiw, const osg::CopyOp& co):
Widget(wiw, co) {
// TODO: Get this!
// _window = 0;
}
void Window::EmbeddedWindow::parented(Window* parent) {
if(!_window.valid()) return;
if(!_window->_parent) {
_window->_parent = parent;
// Add this Window to the Window, on the same level as a Window's
// internal Geode. This will require special handling of events!
parent->addChild(_window.get());
}
else warn()
<< "EmbeddedWindow Widget [" << _name
<< "] cannot embed itself in Window [" << _window->getName()
<< "], since it is already a child of [" << _window->_parent->getName()
<< "]" << std::endl
;
}
void Window::EmbeddedWindow::unparented(Window*) {
if(_window.valid()) {
_window->_parent = 0;
if(_parent) _parent->removeChild(_window.get());
}
}
void Window::EmbeddedWindow::managed(WindowManager* wm) {
if(!_window.valid()) return;
_window->setNodeMask(wm->getNodeMask());
_window->managed(wm);
}
void Window::EmbeddedWindow::unmanaged(WindowManager* wm) {
_window->unmanaged(wm);
}
void Window::EmbeddedWindow::positioned() {
if(!_window.valid()) return;
point_type x = getX();
point_type y = getY();
point_type w = getWidth();
point_type h = getHeight();
// If the widget is fillable, ask the internal Window to resize itself.
// Whether or not the Window honors this reqest will be up to it.
_window->setOrigin(x, y);
_window->setZ(_calculateZ(getLayer() + 1));
_window->setZRange(_calculateZ(LAYER_TOP - (getLayer() + 1)));
_window->setVisibleArea(0, 0, static_cast<int>(w), static_cast<int>(h));
_window->resize(w, h);
}
bool Window::EmbeddedWindow::setWindow(Window* win) {
if(!win) {
warn()
<< "EmbeddedWindow [" << _name
<< "] attempted to set a NULL Window." << std::endl
;
return false;
}
if (_window.valid() && _parent)
unparented(_parent);
_window = win;
_window->resize();
_window->setVisibilityMode(VM_PARTIAL);
if(_parent) parented(_parent);
WindowManager* wm = _getWindowManager();
if(wm) managed(wm);
return true;
}
void Window::EmbeddedWindow::updateSizeFromWindow() {
setSize(_window->getSize());
if(_parent) _parent->resize();
}
Window::Window(const std::string& name):
_parent (0),
_wm (0),
_index (0),
_x (0.0f),
_y (0.0f),
_z (0.0f),
_zRange (0.0f),
_strata (STRATA_NONE),
_vis (VM_FULL),
_r (0.0f),
_s (1.0f),
_scaleDenom (100.0f),
_vAnchor (VA_NONE),
_hAnchor (HA_NONE)
{
_name = name.size() ? name : generateRandomName("Window");
// TODO: Fix the "bg" name.
osg::Geode* geode = new osg::Geode();
Widget* bg = new Widget(name + "bg", 0.0f, 0.0f);
bg->setLayer(Widget::LAYER_BG);
bg->setColor(1.0f, 1.0f, 1.0f, 1.0f);
_setParented(bg);
geode->addDrawable(bg);
addChild(geode);
setDataVariance(osg::Object::DYNAMIC);
setEventMask(EVENT_ALL);
getOrCreateStateSet()->setAttributeAndModes(
new osg::Scissor(0, 0, 0, 0),
osg::StateAttribute::ON
);
}
Window::Window(const Window& window, const osg::CopyOp& co):
MatrixTransform (window, co),
EventInterface (window),
StyleInterface (window),
_parent (0),
_wm (0),
_index (0),
_x (window._x),
_y (window._y),
_z (window._z),
_zRange (window._zRange),
_strata (window._strata),
_vis (window._vis),
_r (window._r),
_s (window._s),
_scaleDenom (window._scaleDenom),
_width (window._width),
_height (window._height),
_vAnchor (window._vAnchor),
_hAnchor (window._hAnchor),
_visibleArea (window._visibleArea)
{
// Construct our vector of Widgets for easier use. :)
// TODO: I almost certainly will need to use the getPosition() thing here eventually
// for things to work 100% properly. For example, some Geodes may contain labels,
// etc. Also, any widget that doesn't support simple addWidget probably won't
// work (Table?)
osg::Geode* geode = _geode();
Widget* bg = dynamic_cast<Widget*>(geode->getDrawable(0));
if(bg) {
_setParented(bg);
// TODO: This is silly...
bg->setName(_name + "bg");
}
for(unsigned int i = 1; i < geode->getNumDrawables(); i++) {
Widget* widget = dynamic_cast<Widget*>(geode->getDrawable(i));
if(!widget) continue;
// TODO: Properly test this...
if(!widget->canClone()) {
// geode->removeDrawable(widget);
continue;
}
_setParented(widget);
_objects.push_back(widget);
}
geode->setName(_name);
}
// This is the method by which all Windows are redrawn/resized. Keep in mind that not all
// Windows are required to absolutely honor a resize request, which is why we call the
// _getWidthImplementation() and _getHeightImplementation() functions instead of using the
// values passed in.
bool Window::resize(point_type width, point_type height) {
// First, we query and store what sizes the Window currently is.
_setWidthAndHeight();
// Second, we determine if there is a difference between what the size currently
// is and what the user has requested.
point_type diffWidth = width > 0.0f ? width - _width.current : 0.0f;
point_type diffHeight = height > 0.0f ? height - _height.current : 0.0f;
return resizeAdd(diffWidth, diffHeight);
}
bool Window::resizeAdd(point_type diffWidth, point_type diffHeight) {
if(
_width.current + diffWidth < _width.minimum ||
_height.current + diffHeight < _height.minimum
) {
warn()
<< "Window [" << _name << "] can't call resizeAdd() with the "
<< "values " << diffWidth << " and " << diffHeight << std::endl
;
return false;
}
// Now we initiate the resize, which may or may not succeed.
_resizeImplementation(diffWidth, diffHeight);
// Inform each widget that it has been positioned.
for(Iterator i = begin(); i != end(); i++) if(i->valid()) {
i->get()->dirtyBound();
i->get()->setDimensions();
i->get()->positioned();
}
_setWidthAndHeight();
Widget* bg = _bg();
bg->setSize(_width.current, _height.current);
bg->dirtyBound();
bg->positioned();
update();
return true;
}
bool Window::resizePercent(point_type width, point_type height) {
if(!_parent && !_wm) {
warn()
<< "Window [" << _name
<< "] cannot resizePercent without being managed or parented."
<< std::endl
;
return false;
}
if(!_parent) return resize(
_wm->getWidth() * (width / 100.0f),
_wm->getHeight() * (height / 100.0f)
);
else return resize(
_parent->getWidth() * (width / 100.0f),
_parent->getHeight() * (height / 100.0f)
);
}
void Window::update() {
WindowList wl;
getEmbeddedList(wl);
for(WindowList::iterator w = wl.begin(); w != wl.end(); w++) w->get()->update();
matrix_type x = _x;
matrix_type y = _y;
XYCoord xy = getAbsoluteOrigin();
// We only honor ANCHOR requests on topmost Windows, not embedded ones.
if((_vAnchor != VA_NONE || _hAnchor != HA_NONE) && !_parent && _wm) {
if(_vAnchor == VA_TOP) y = _wm->getHeight() - _height.current;
else if(_vAnchor == VA_CENTER) y = osg::round(_wm->getHeight() / 2.0f);
else if(_vAnchor == VA_BOTTOM) y = 0.0f;
if(_hAnchor == HA_LEFT) x = 0.0f;
else if(_hAnchor == HA_CENTER) x = osg::round((_wm->getWidth() - _width.current)/ 2.0f);
else if(_hAnchor == HA_RIGHT) x = _wm->getWidth() - _width.current + _visibleArea[2];
xy.set(x, y);
}
matrix_type z = _z;
// We can't do proper scissoring until we have access to our parent WindowManager, and
// we need to determine the sorting method we want to use.
if(_wm) {
if(_wm->isUsingRenderBins()) {
getOrCreateStateSet()->setRenderBinDetails(
static_cast<int>((1.0f - fabs(_z)) * OSGWIDGET_RENDERBIN_MOD),
"RenderBin"
);
z = 0.0f;
}
int sx = static_cast<int>(xy.x());
int sy = static_cast<int>(xy.y());
int sw = static_cast<int>(_width.current);
int sh = static_cast<int>(_height.current);
// This sets the Scissor area to some offset defined by the user.
if(_vis == VM_PARTIAL) {
sw = static_cast<int>(_visibleArea[2]);
sh = static_cast<int>(_visibleArea[3]);
}
// Otherwise, use the size of the WindowManager itself.
else if(_vis == VM_ENTIRE) {
sx = 0;
sy = 0;
sw = static_cast<int>(_wm->getWidth());
sh = static_cast<int>(_wm->getHeight());
}
_scissor()->setScissor(sx, sy, sw, sh);
}
// Update the Window itself, setting it's matrix according to translate, rotate, and
// scale values.
osg::Matrix r = osg::Matrix::rotate(
osg::DegreesToRadians(_r),
osg::Vec3d(0.0f, 0.0f, 1.0f)
);
osg::Matrix s = osg::Matrix::scale(_s, _s, 1.0f);
osg::Matrix t = osg::Matrix::translate(x - _visibleArea[0], y - _visibleArea[1], z);
setMatrix(r * s * t);
}
void Window::_setWidthAndHeightUnknownSizeError(const std::string& size, point_type val) {
warn()
<< "Window [" << _name << "] doesn't know its " << size
<< " (" << val << ")." << std::endl
;
}
void Window::_setWidthAndHeightNotPAError(const std::string& size, point_type val) {
warn()
<< "Window [" << _name
<< "] should be pixel-aligned, but a remainder was detected for it's "
<< size << " (" << val << ")." << std::endl
;
}
// Since there is so much error-checking associated with setting the width and height properly
// of a Window, this function attempts to abstract some of that tedium.
void Window::_setWidthAndHeight() {
_width = _getWidthImplementation();
_height = _getHeightImplementation();
if(_width.current < 0.0f) _setWidthAndHeightUnknownSizeError("current width", _width.current);
if(_width.minimum < 0.0f) _setWidthAndHeightUnknownSizeError("minimum width", _width.minimum);
if(_height.current < 0.0f) _setWidthAndHeightUnknownSizeError("current height", _height.current);
if(_height.minimum < 0.0f) _setWidthAndHeightUnknownSizeError("minimum height", _height.minimum);
if(hasDecimal(_width.current)) _setWidthAndHeightNotPAError("current width", _width.current);
if(hasDecimal(_width.minimum)) _setWidthAndHeightNotPAError("minimum width", _width.minimum);
if(hasDecimal(_height.current)) _setWidthAndHeightNotPAError("current height", _height.current);
if(hasDecimal(_height.minimum)) _setWidthAndHeightNotPAError("minimum height", _height.minimum);
}
void Window::_removeFromGeode(Widget* widget) {
if(!widget) return;
widget->_index = 0;
_setParented(widget, true);
_geode()->removeDrawable(widget);
}
// This is a somewhat complicated function designed to only be called by derived classes,
// allowing them to insert Widgets (which can be added to the Window in any way the derived
// class sees fit) into the REAL internal _objects container.
// TODO: This doesn't handle insertion properly!!!
bool Window::_setWidget(Widget* widget, int index) {
if(!widget) {
warn() << "Window [" << _name << "] called addWidget with NULL." << std::endl;
return false;
}
if(widget->_parent) {
warn()
<< "Window [" << _name
<< "] attempted to parent Widget [" << widget->getName()
<< "], which is already parented by [" << widget->_parent->getName()
<< "]." << std::endl
;
return false;
}
if(index >= 0 && index >= static_cast<int>(size())) {
warn()
<< "Window [" << _name
<< "] attempted to manually insert the Widget [" << widget->getName()
<< "] at position " << index
<< ", but there is not enough space available."
<< std::endl
;
return false;
}
// If we're just appending another widget...
if(index < 0) _objects.push_back(widget);
// Otherwise, we're inserting and need to call removeWidget on the old
// one (if valid)...
else {
if(_objects[index].valid()) _removeFromGeode(_objects[index].get());
_objects[index] = widget;
}
osg::Geode* geode = _geode();
widget->_index = geode->getNumDrawables();
geode->addDrawable(widget);
_setParented(widget);
_setManaged(widget);
_setStyled(widget);
// We make sure and resize after every added Widget. This ensures the most
// accurate geometry...
resize();
return true;
}
bool Window::_setVisible(bool visible) {
if(!_wm) return false;
_wm->setValue(_index, visible);
return true;
}
void Window::_setFocused(Widget* widget) {
if(widget && _wm) {
Event ev(_wm);
ev._window = this;
if(_focused.valid()) {
ev._widget = _focused.get();
_focused->callMethodAndCallbacks(ev.makeType(EVENT_UNFOCUS));
}
_focused = widget;
ev._widget = widget;
_focused->callMethodAndCallbacks(ev.makeType(EVENT_FOCUS));
}
}
void Window::_setStyled(Widget* widget) {
if(!widget || !_wm) return;
if(!widget->_isStyled) return;
widget->_isStyled = true;
_wm->getStyleManager()->applyStyles(widget);
}
void Window::_setParented(Widget* widget, bool setUnparented) {
if(!widget) return;
if(!setUnparented) {
widget->_parent = this;
widget->parented(this);
}
else {
widget->unparented(this);
widget->_parent = 0;
}
}
void Window::_setManaged(Widget* widget, bool setUnmanaged) {
if(!widget || !_wm) return;
// Tell the widget it's managed if it isn't already...
if(!setUnmanaged) {
if(widget->_isManaged) return;
widget->_isManaged = true;
widget->managed(_wm);
}
// Otherwise, make sure it IS managed and tell it that it no longer will be. :)
else {
if(!widget->_isManaged) return;
widget->_isManaged = false;
widget->unmanaged(_wm);
}
}
Widget* Window::_getBackground() const {
const osg::Geode* geode = _geode();
// lol...
if(geode) return dynamic_cast<Widget*>(const_cast<osg::Drawable*>(geode->getDrawable(0)));
return 0;
}
Window* Window::_getTopmostParent() const {
WindowList windowList;
getParentList(windowList);
return windowList.back().get();
}
// This will position a widget based on the amount of width and height it has
// to fill. The x/y values should already be set, since we will be adding here.
// However, the width and height can be anything and will be adjusted accordingly.
void Window::_positionWidget(Widget* widget, point_type width, point_type height) {
point_type w = widget->getWidth();
point_type h = widget->getHeight();
point_type pl = widget->getPadLeft();
point_type pr = widget->getPadRight();
point_type pt = widget->getPadTop();
point_type pb = widget->getPadBottom();
if(widget->canFill()) {
point_type nw = osg::round(width - pr - pl);
point_type nh = osg::round(height - pt - pb);
widget->addOrigin(pl, pb);
if(w != nw) widget->setWidth(nw);
if(h != nh) widget->setHeight(nh);
return;
}
point_type ha = osg::round((width - w - pl - pr) / 2.0f);
point_type va = osg::round((height - h - pt - pb) / 2.0f);
// Handle HORIZONTAL alignment.
if(widget->getAlignHorizontal() == Widget::HA_LEFT) widget->addX(pl);
else if(widget->getAlignHorizontal() == Widget::HA_RIGHT) widget->addX(width - w - pr);
else widget->addX(ha + pl);
// Handle VERTICAL alignment.
if(widget->getAlignVertical() == Widget::VA_BOTTOM) widget->addY(height - h - pt);
else if(widget->getAlignVertical() == Widget::VA_TOP) widget->addY(pb);
else widget->addY(va + pb);
}
bool Window::isVisible() const {
if(!_wm) return false;
return _wm->getValue(_index);
}
bool Window::isXYWithinVisible(float x, float y) const {
return
(x >= _visibleArea[0] && x <= (_visibleArea[0] + _visibleArea[2])) &&
(y >= _visibleArea[1] && y <= (_visibleArea[1] + _visibleArea[3]))
;
}
void Window::setVisibleArea(int x, int y, int w, int h) {
_visibleArea[0] = x;
_visibleArea[1] = y;
_visibleArea[2] = w;
_visibleArea[3] = h;
}
void Window::addVisibleArea(int x, int y, int w, int h) {
_visibleArea[0] += x;
_visibleArea[1] += y;
_visibleArea[2] += w;
_visibleArea[3] += h;
}
// The topmost Window always has this method called, instead of the embedded window directly.
bool Window::setFocused(const Widget* widget) {
// TODO: I've turned on the warn() here, but perhaps I shouldn't? I need to define
// the conditions under which it's okay to call setFocus() with a NULL widget.
if(!widget) {
warn() << "Window [" << _name << "] can't focus a NULL Widget." << std::endl;
return false;
}
ConstIterator i = std::find(begin(), end(), widget);
bool found = false;
if(i == end()) {
// We couldn't find the widget in the toplevel, so lets see if one of our
// EmbeddedWindow objects has it.
WindowList wl;
getEmbeddedList(wl);
for(WindowList::iterator w = wl.begin(); w != wl.end(); w++) {
ConstIterator ii = std::find(w->get()->begin(), w->get()->end(), widget);
if(ii != w->get()->end()) {
found = true;
i = ii;
}
}
}
else found = true;
if(!found) {
warn()
<< "Window [" << _name
<< "] couldn't find the Widget [" << widget->getName()
<< "] in it's object list." << std::endl
;
return false;
}
_setFocused(i->get());
return true;
}
bool Window::setFocused(const std::string& name) {
Widget* w1 = getByName(name);
bool found = false;
if(!w1) {
// Just like above, we couldn't find the widget in the toplevel, so lets see if
// one of our EmbeddedWindow objects has it. The difference here is that we
// search by name.
WindowList wl;
getEmbeddedList(wl);
for(WindowList::iterator w = wl.begin(); w != wl.end(); w++) {
Widget* w2 = w->get()->getByName(name);
if(w2) {
found = true;
w1 = w2;
}
}
}
else found = true;
if(!found) {
warn()
<< "Window [" << _name
<< "] couldn't find a Widget named [" << name
<< "] to set as it's focus." << std::endl
;
return false;
}
_setFocused(w1);
return true;
}
bool Window::grabFocus() {
if(!_wm) return false;
return _wm->setFocused(this);
}
bool Window::setFirstFocusable() {
WidgetList focusList;
if(getFocusList(focusList)) {
_setFocused(focusList.front().get());
return true;
}
return false;
}
bool Window::setNextFocusable() {
WidgetList focusList;
if(!getFocusList(focusList)) return false;
WidgetList::iterator w = focusList.begin();
// TODO: This needs to be a more complicated object, since the focus may be
// in a child Window instead of a Widget.
unsigned int focusedIndex = 0;
for(unsigned int i = 0; w != focusList.end(); w++, i++) if(*w == _focused) {
focusedIndex = i;
break;
}
if(focusedIndex < focusList.size() - 1) _setFocused((++w)->get());
else _setFocused(focusList.front().get());
return true;
}
XYCoord Window::localXY(double absx, double absy) const {
XYCoord xy = getAbsoluteOrigin();
double x = absx - xy.x();
double y = absy - xy.y();
return XYCoord(x + _visibleArea[0], y + _visibleArea[1]);
}
XYCoord Window::getAbsoluteOrigin() const {
XYCoord xy(0, 0);
WindowList windowList;
getParentList(windowList);
for(WindowList::iterator i = windowList.begin(); i != windowList.end(); i++) {
if(!i->valid()) continue;
xy.x() += static_cast<int>(i->get()->getX());
xy.y() += static_cast<int>(i->get()->getY());
}
return xy;
}
Window::EmbeddedWindow* Window::embed(
const std::string& newName,
Widget::Layer layer,
unsigned int layerOffset
) {
EmbeddedWindow* ew = new EmbeddedWindow(
newName.size() > 0 ? newName : _name + "Embedded",
getWidth(),
getHeight()
);
ew->setWindow(this);
ew->setSize(getWidth(), getHeight());
ew->setCanFill(true);
ew->setLayer(layer, layerOffset);
return ew;
}
bool Window::getFocusList(WidgetList& wl) const {
for(ConstIterator i = begin(); i != end(); i++) if(i->valid()) {
EmbeddedWindow* ew = dynamic_cast<EmbeddedWindow*>(i->get());
if(!ew) {
if(i->get()->canFocus()) wl.push_back(i->get());
}
else {
if(ew->getWindow()) ew->getWindow()->getFocusList(wl);
}
}
return wl.size() != 0;
}
bool Window::getEmbeddedList(WindowList& wl) const {
for(ConstIterator i = begin(); i != end(); i++) if(i->valid()) {
EmbeddedWindow* ew = dynamic_cast<EmbeddedWindow*>(i->get());
if(!ew || !ew->getWindow()) continue;
else {
wl.push_back(ew->getWindow());
ew->getWindow()->getEmbeddedList(wl);
}
}
return wl.size() != 0;
}
void Window::getParentList(WindowList& wl) const {
const Window* current = this;
while(current) {
wl.push_back(const_cast<Window*>(current));
if(current->_parent) current = current->_parent;
else current = 0;
}
}
void Window::managed(WindowManager* wm) {
_wm = wm;
for(Iterator i = begin(); i != end(); i++) {
_setManaged(i->get());
_setStyled(i->get());
}
setFirstFocusable();
resize();
update();
}
void Window::unmanaged(WindowManager* /*wm*/) {
for(Iterator i = begin(); i != end(); i++) _setManaged(i->get(), true);
_wm = 0;
}
bool Window::addWidget(Widget* widget) {
return _setWidget(widget);
}
bool Window::insertWidget(Widget* widget, unsigned int pos) {
return _setWidget(widget, pos);
}
bool Window::removeWidget(Widget* widget) {
if(!widget) return false;
if(_remove(widget)) {
_removeFromGeode(widget);
resize();
return true;
}
return false;
}
bool Window::replaceWidget(Widget* /*oldWidget*/, Widget* /*newWidget*/) {
return false;
}
unsigned int Window::addDrawableAndGetIndex(osg::Drawable* drawable) {
osg::Geode* geode = _geode();
if(geode->addDrawable(drawable)) return geode->getDrawableIndex(drawable);
// 0 is a valid error return code here, since our background widget should be
// the first child.
return 0;
}
unsigned int Window::addChildAndGetIndex(osg::Node* node) {
if(addChild(node)) return getChildIndex(node);
return 0;
}
// All of the subsequent functions are very boring and uninteresting, although hopefully
// self-explanatory. They simply wrap calls to _compare<>() with the proper templates, and
// forward the optional iteration ranges...
point_type Window::_getMinWidgetWidth(int begin, int end, int add) const {
return _compare<Less>(&Widget::getWidth, begin, end, add);
}
point_type Window::_getMinWidgetHeight(int begin, int end, int add) const {
return _compare<Less>(&Widget::getHeight, begin, end, add);
}
point_type Window::_getMaxWidgetWidth(int begin, int end, int add) const {
return _compare<Greater>(&Widget::getWidth, begin, end, add);
}
point_type Window::_getMaxWidgetHeight(int begin, int end, int add) const {
return _compare<Greater>(&Widget::getHeight, begin, end, add);
}
point_type Window::_getMinWidgetMinWidth(int begin, int end, int add) const {
return _compare<Less>(&Widget::getMinWidth, begin, end, add);
}
point_type Window::_getMinWidgetMinHeight(int begin, int end, int add) const {
return _compare<Less>(&Widget::getMinHeight, begin, end, add);
}
point_type Window::_getMaxWidgetMinWidth(int begin, int end, int add) const {
return _compare<Greater>(&Widget::getMinWidth, begin, end, add);
}
point_type Window::_getMaxWidgetMinHeight(int begin, int end, int add) const {
return _compare<Greater>(&Widget::getMinHeight, begin, end, add);
}
point_type Window::_getMinWidgetWidthTotal(int begin, int end, int add) const {
return _compare<Less>(&Widget::getWidthTotal, begin, end, add);
}
point_type Window::_getMinWidgetHeightTotal(int begin, int end, int add) const {
return _compare<Less>(&Widget::getHeightTotal, begin, end, add);
}
point_type Window::_getMaxWidgetWidthTotal(int begin, int end, int add) const {
return _compare<Greater>(&Widget::getWidthTotal, begin, end, add);
}
point_type Window::_getMaxWidgetHeightTotal(int begin, int end, int add) const {
return _compare<Greater>(&Widget::getHeightTotal, begin, end, add);
}
point_type Window::_getMinWidgetMinWidthTotal(int begin, int end, int add) const {
return _compare<Less>(&Widget::getMinWidthTotal, begin, end, add);
}
point_type Window::_getMinWidgetMinHeightTotal(int begin, int end, int add) const {
return _compare<Less>(&Widget::getMinHeightTotal, begin, end, add);
}
point_type Window::_getMaxWidgetMinWidthTotal(int begin, int end, int add) const {
return _compare<Greater>(&Widget::getMinWidthTotal, begin, end, add);
}
point_type Window::_getMaxWidgetMinHeightTotal(int begin, int end, int add) const {
return _compare<Greater>(&Widget::getMinHeightTotal, begin, end, add);
}
point_type Window::_getMinWidgetPadHorizontal(int begin, int end, int add) const {
return _compare<Less>(&Widget::getPadHorizontal, begin, end, add);
}
point_type Window::_getMinWidgetPadVertical(int begin, int end, int add) const {
return _compare<Less>(&Widget::getPadVertical, begin, end, add);
}
point_type Window::_getMaxWidgetPadHorizontal(int begin, int end, int add) const {
return _compare<Greater>(&Widget::getPadHorizontal, begin, end, add);
}
point_type Window::_getMaxWidgetPadVertical(int begin, int end, int add) const {
return _compare<Greater>(&Widget::getPadVertical, begin, end, add);
}
point_type Window::_getNumFill(int begin, int end, int add) const {
return _accumulate<Plus>(&Widget::getFillAsNumeric, begin, end, add);
}
Window::Sizes Window::_getWidthImplementation() const {
osg::BoundingBox bb = getGeode()->getBoundingBox();
point_type w = osg::round(bb.xMax() - bb.xMin());
return Sizes(w, 0.0f);
}
Window::Sizes Window::_getHeightImplementation() const {
osg::BoundingBox bb = getGeode()->getBoundingBox();
point_type h = osg::round(bb.yMax() - bb.yMin());
return Sizes(h, 0.0f);
}
}