Files
OpenSceneGraph/src/Demos/osgcallback/osgcallback.cpp
2002-05-29 16:15:10 +00:00

252 lines
9.1 KiB
C++

#include <osg/GL>
#include <osgGLUT/glut>
#include <osgGLUT/Viewer>
#include <osg/Transform>
#include <osg/Billboard>
#include <osg/Geode>
#include <osg/Group>
#include <osg/LOD>
#include <osg/Notify>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgUtil/TrackballManipulator>
#include <osgUtil/FlightManipulator>
#include <osgUtil/DriveManipulator>
#include <osgUtil/Optimizer>
void write_usage(std::ostream& out,const std::string& name)
{
out << std::endl;
out <<"usage:"<< std::endl;
out <<" "<<name<<" [options] infile1 [infile2 ...]"<< std::endl;
out << std::endl;
out <<"options:"<< std::endl;
out <<" -l libraryName - load plugin of name libraryName"<< std::endl;
out <<" i.e. -l osgdb_pfb"<< std::endl;
out <<" Useful for loading reader/writers which can load"<< std::endl;
out <<" other file formats in addition to its extension."<< std::endl;
out <<" -e extensionName - load reader/wrter plugin for file extension"<< std::endl;
out <<" i.e. -e pfb"<< std::endl;
out <<" Useful short hand for specifying full library name as"<< std::endl;
out <<" done with -l above, as it automatically expands to"<< std::endl;
out <<" the full library name appropriate for each platform."<< std::endl;
out <<std::endl;
out <<" -stereo - switch on stereo rendering, using the default of,"<< std::endl;
out <<" ANAGLYPHIC or the value set in the OSG_STEREO_MODE "<< std::endl;
out <<" environmental variable. See doc/stereo.html for "<< std::endl;
out <<" further details on setting up accurate stereo "<< std::endl;
out <<" for your system. "<< std::endl;
out <<" -stereo ANAGLYPHIC - switch on anaglyphic(red/cyan) stereo rendering."<< std::endl;
out <<" -stereo QUAD_BUFFER - switch on quad buffered stereo rendering."<< std::endl;
out <<std::endl;
out <<" -stencil - use a visual with stencil buffer enabled, this "<< std::endl;
out <<" also allows the depth complexity statistics mode"<< std::endl;
out <<" to be used (press 'p' three times to cycle to it)."<< std::endl;
out << std::endl;
}
class AppCallback : public osg::NodeCallback
{
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
std::cout<<"app callback - pre traverse"<<node<<std::endl;
traverse(node,nv);
std::cout<<"app callback - post traverse"<<node<<std::endl;
}
};
class CullCallback : public osg::NodeCallback
{
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
std::cout<<"cull callback - pre traverse"<<node<<std::endl;
traverse(node,nv);
std::cout<<"cull callback - post traverse"<<node<<std::endl;
}
};
class DrawableCallback : public osg::Drawable::DrawCallback
{
virtual void drawImmediateMode(osg::State& state,osg::Drawable* drawable) const
{
std::cout<<"draw call back - pre drawImmediateMode"<<drawable<<std::endl;
drawable->drawImmediateMode(state);
std::cout<<"draw call back - post drawImmediateMode"<<drawable<<std::endl;
}
};
struct LODCallback : public osg::LOD::EvaluateLODCallback
{
/** Compute the child to select.*/
virtual const int evaluateLODChild(const osg::LOD* lod, const osg::Vec3& eye_local, const float bias) const
{
std::cout<<"evaluateLODChild callback - pre lod->evaluateLODChild"<<std::endl;
int result = lod->evaluateLODChild(eye_local,bias);
std::cout<<"evaluateLODChild callback - post lod->evaluateLODChild"<<std::endl;
return result;
}
};
struct TransformCallback : public osg::Transform::ComputeTransformCallback
{
/** Get the transformation matrix which moves from local coords to world coords.*/
virtual const bool computeLocalToWorldMatrix(osg::Matrix& matrix,const osg::Transform* transform, osg::NodeVisitor* nv) const
{
std::cout<<"computeLocalToWorldMatrix - pre transform->computeLocalToWorldMatrix"<<std::endl;
bool result = transform->computeLocalToWorldMatrix(matrix,nv);
std::cout<<"computeLocalToWorldMatrix - post transform->computeLocalToWorldMatrix"<<std::endl;
return result;
}
/** Get the transformation matrix which moves from world coords to local coords.*/
virtual const bool computeWorldToLocalMatrix(osg::Matrix& matrix,const osg::Transform* transform, osg::NodeVisitor* nv) const
{
std::cout<<"computeWorldToLocalMatrix - pre transform->computeWorldToLocalMatrix"<<std::endl;
bool result = transform->computeWorldToLocalMatrix(matrix,nv);
std::cout<<"computeWorldToLocalMatrix - post transform->computeWorldToLocalMatrix"<<std::endl;
return result;
}
};
struct BillboardCallback : public osg::Billboard::ComputeBillboardCallback
{
/** Get the transformation matrix which moves from local coords to world coords.*/
virtual const bool computeMatrix(osg::Matrix& modelview, const osg::Billboard* billboard, const osg::Vec3& eye_local, const osg::Vec3& pos_local) const
{
std::cout<<"ComputeBillboardCallback - pre billboard->computeMatrix"<<std::endl;
bool result = billboard->computeMatrix(modelview,eye_local,pos_local);
std::cout<<"ComputeBillboardCallback - post billboard->computeMatrix"<<std::endl;
return result;
}
};
struct DrawableCullCallback : public osg::Drawable::CullCallback
{
/** do customized cull code.*/
virtual bool cull(osg::NodeVisitor*, osg::Drawable* drawable) const
{
std::cout<<"Drawable cull callback "<<drawable<<std::endl;
return false;
}
};
class InsertCallbacksVisitor : public osg::NodeVisitor
{
public:
InsertCallbacksVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
{
}
virtual void apply(osg::Node& node)
{
node.setAppCallback(new AppCallback());
node.setCullCallback(new CullCallback());
traverse(node);
}
virtual void apply(osg::Geode& geode)
{
geode.setAppCallback(new AppCallback());
//note, it makes no sense to attach a cull callback to the node
//at there are no nodes to traverse below the geode, only
//drawables, and as such the Cull node callbacks is ignored.
//If you wish to control the culling of drawables
//then use a drawable cullback...
for(int i=0;i<geode.getNumDrawables();++i)
{
geode.getDrawable(i)->setCullCallback(new DrawableCullCallback());
geode.getDrawable(i)->setDrawCallback(new DrawableCallback());
}
}
virtual void apply(osg::Billboard& node)
{
node.setComputeBillboardCallback(new BillboardCallback());
apply((osg::Geode&)node);
}
virtual void apply(osg::Transform& node)
{
node.setComputeTransformCallback(new TransformCallback());
apply((osg::Node&)node);
}
virtual void apply(osg::LOD& node)
{
node.setEvaluateLODCallback(new LODCallback());
apply((osg::Node&)node);
}
};
int main( int argc, char **argv )
{
// initialize the GLUT
glutInit( &argc, argv );
if (argc<2)
{
write_usage(std::cout,argv[0]);
return 0;
}
// create the commandline args.
std::vector<std::string> commandLine;
for(int i=1;i<argc;++i) commandLine.push_back(argv[i]);
// initialize the viewer.
osgGLUT::Viewer viewer;
viewer.setWindowTitle(argv[0]);
// configure the viewer from the commandline arguments, and eat any
// parameters that have been matched.
viewer.readCommandLine(commandLine);
// configure the plugin registry from the commandline arguments, and
// eat any parameters that have been matched.
osgDB::readCommandLine(commandLine);
// load the nodes from the commandline arguments.
osg::Node* rootnode = osgDB::readNodeFiles(commandLine);
if (!rootnode)
{
// write_usage(osg::notify(osg::NOTICE),argv[0]);
return 1;
}
// run optimization over the scene graph
osgUtil::Optimizer optimzer;
optimzer.optimize(rootnode);
// insert all the callbacks
InsertCallbacksVisitor icv;
rootnode->accept(icv);
// add a viewport to the viewer and attach the scene graph.
viewer.addViewport( rootnode );
// register trackball, flight and drive.
viewer.registerCameraManipulator(new osgUtil::TrackballManipulator);
viewer.registerCameraManipulator(new osgUtil::FlightManipulator);
viewer.registerCameraManipulator(new osgUtil::DriveManipulator);
// open the viewer window.
viewer.open();
// fire up the event loop.
viewer.run();
return 0;
}