Files
OpenSceneGraph/src/osgWrappers/osg/Vec2f.cpp
Robert Osfield 0e475106dc Updated wrappers
2007-08-10 17:44:54 +00:00

100 lines
2.9 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/Vec2f>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
#include <osg/io_utils>
TYPE_NAME_ALIAS(float, osg::Vec2f::value_type)
BEGIN_VALUE_REFLECTOR(osg::Vec2f)
I_ReaderWriter(osgIntrospection::StdReaderWriter<reflected_type>); // user-defined
I_Comparator(osgIntrospection::PartialOrderComparator<reflected_type>); // user-defined
I_DeclaringFile("osg/Vec2f");
I_Constructor0(____Vec2f,
"",
"");
I_Constructor2(IN, osg::Vec2f::value_type, x, IN, osg::Vec2f::value_type, y,
____Vec2f__value_type__value_type,
"",
"");
I_Method0(osg::Vec2f::value_type *, ptr,
Properties::NON_VIRTUAL,
__value_type_P1__ptr,
"",
"");
I_Method0(const osg::Vec2f::value_type *, ptr,
Properties::NON_VIRTUAL,
__C5_value_type_P1__ptr,
"",
"");
I_Method2(void, set, IN, osg::Vec2f::value_type, x, IN, osg::Vec2f::value_type, y,
Properties::NON_VIRTUAL,
__void__set__value_type__value_type,
"",
"");
I_Method0(osg::Vec2f::value_type &, x,
Properties::NON_VIRTUAL,
__value_type_R1__x,
"",
"");
I_Method0(osg::Vec2f::value_type &, y,
Properties::NON_VIRTUAL,
__value_type_R1__y,
"",
"");
I_Method0(osg::Vec2f::value_type, x,
Properties::NON_VIRTUAL,
__value_type__x,
"",
"");
I_Method0(osg::Vec2f::value_type, y,
Properties::NON_VIRTUAL,
__value_type__y,
"",
"");
I_Method0(bool, valid,
Properties::NON_VIRTUAL,
__bool__valid,
"",
"");
I_Method0(bool, isNaN,
Properties::NON_VIRTUAL,
__bool__isNaN,
"",
"");
I_Method0(osg::Vec2f::value_type, length,
Properties::NON_VIRTUAL,
__value_type__length,
"Length of the vector = sqrt( vec . ",
"vec ) ");
I_Method0(osg::Vec2f::value_type, length2,
Properties::NON_VIRTUAL,
__value_type__length2,
"Length squared of the vector = vec . ",
"vec ");
I_Method0(osg::Vec2f::value_type, normalize,
Properties::NON_VIRTUAL,
__value_type__normalize,
"Normalize the vector so that it has length unity. ",
"Returns the previous length of the vector. ");
END_REFLECTOR