Files
OpenSceneGraph/include/osgGA
Robert Osfield c10acfcc47 From Bob Kuehne, "he attached are conversions of the 3 main places i found in osg where tokens are used to represent bitmasks with 'magic' numbers, like 32. i've changed these to a more representative bitshift representation, showing clearly in which bit you can expect this token to manifest. ie, converted things like:
from:            DEEP_COPY_STATESETS         = 8,
to:              DEEP_COPY_STATESETS         = 1<<3,

showing clearly that this isn't the _value_ 8, but the _bit_ 8. this is an old pattern i see (and like to promulgate) to make code a bit more readable and maintainable. 
"
2008-04-16 15:23:12 +00:00
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2006-07-18 15:21:48 +00:00
2006-07-18 15:21:48 +00:00
2006-07-18 15:21:48 +00:00
2006-07-18 15:21:48 +00:00
2008-03-14 15:00:37 +00:00