It adds new PrimitiveSet constants for the specific geometry shader primitive types : - LINES_ADJACENCY - LINE_STRIP_ADJACENCY - TRIANGLES_ADJACENCY - TRIANGLE_STRIP_ADJACENCY It also adds some missing features to the glsl reader plug'in. "
108 lines
4.0 KiB
C++
108 lines
4.0 KiB
C++
#include <osg/Shader>
|
|
#include <osg/Notify>
|
|
#include <osg/GL>
|
|
|
|
#include <osgDB/Registry>
|
|
#include <osgDB/FileNameUtils>
|
|
#include <osgDB/FileUtils>
|
|
#include <osgDB/fstream>
|
|
|
|
|
|
class ReaderWriterGLSL : public osgDB::ReaderWriter
|
|
{
|
|
public:
|
|
|
|
ReaderWriterGLSL()
|
|
{
|
|
supportsExtension("gl","OpenGL Shader Language format");
|
|
supportsExtension("frag","OpenGL Shader Language format");
|
|
supportsExtension("vert","OpenGL Shader Language format");
|
|
supportsExtension("geom","OpenGL Shader Language format");
|
|
supportsExtension("glsl","OpenGL Shader Language format");
|
|
}
|
|
|
|
virtual const char* className() const { return "GLSL Shader Reader"; }
|
|
|
|
virtual ReadResult readShader(std::istream& fin,const Options* options) const
|
|
{
|
|
// read source
|
|
fin.seekg(0, std::ios::end);
|
|
int length = fin.tellg();
|
|
char *text = new char[length + 1];
|
|
fin.seekg(0, std::ios::beg);
|
|
fin.read(text, length);
|
|
text[length] = '\0';
|
|
|
|
// create shader
|
|
osg::Shader* shader = new osg::Shader();
|
|
shader->setShaderSource( text );
|
|
|
|
// check options which can define the type of the shader program
|
|
if (options)
|
|
{
|
|
if (options->getOptionString().find("fragment")!=std::string::npos) shader->setType(osg::Shader::FRAGMENT);
|
|
if (options->getOptionString().find("vertex")!=std::string::npos) shader->setType(osg::Shader::VERTEX);
|
|
if (options->getOptionString().find("geometry")!=std::string::npos) shader->setType(osg::Shader::GEOMETRY);
|
|
}
|
|
|
|
// cleanup
|
|
delete [] text;
|
|
|
|
// return valid shader
|
|
return shader;
|
|
}
|
|
|
|
virtual ReadResult readShader(const std::string& file, const osgDB::ReaderWriter::Options* options) const
|
|
{
|
|
std::string ext = osgDB::getLowerCaseFileExtension(file);
|
|
if (!acceptsExtension(ext)) return ReadResult::FILE_NOT_HANDLED;
|
|
|
|
std::string fileName = osgDB::findDataFile( file, options );
|
|
if (fileName.empty()) return ReadResult::FILE_NOT_FOUND;
|
|
|
|
osgDB::ifstream istream(fileName.c_str(), std::ios::in | std::ios::binary);
|
|
if(!istream) return ReadResult::FILE_NOT_HANDLED;
|
|
ReadResult rr = readShader(istream, options);
|
|
if(rr.validShader())
|
|
{
|
|
osg::Shader* shader = rr.getShader();
|
|
shader->setFileName(file);
|
|
if (shader->getType() == osg::Shader::UNDEFINED)
|
|
{
|
|
// set type based on filename extension, where possible
|
|
if (ext == "frag") shader->setType(osg::Shader::FRAGMENT);
|
|
if (ext == "vert") shader->setType(osg::Shader::VERTEX);
|
|
if (ext == "geom") shader->setType(osg::Shader::GEOMETRY);
|
|
}
|
|
}
|
|
return rr;
|
|
}
|
|
|
|
virtual WriteResult writeShader(const osg::Shader& shader,std::ostream& fout,const Options* = NULL) const
|
|
{
|
|
// get shader source
|
|
std::string source = shader.getShaderSource();
|
|
|
|
// write source to file
|
|
fout << source;
|
|
|
|
// return all things went fine
|
|
return WriteResult::FILE_SAVED;
|
|
}
|
|
|
|
virtual WriteResult writeShader(const osg::Shader &shader,const std::string& fileName, const osgDB::ReaderWriter::Options*) const
|
|
{
|
|
std::string ext = osgDB::getFileExtension(fileName);
|
|
if (!acceptsExtension(ext)) return WriteResult::FILE_NOT_HANDLED;
|
|
|
|
osgDB::ofstream fout(fileName.c_str(), std::ios::out | std::ios::binary);
|
|
if(!fout) return WriteResult::ERROR_IN_WRITING_FILE;
|
|
|
|
return writeShader(shader, fout);
|
|
}
|
|
};
|
|
|
|
// now register with Registry to instantiate the above
|
|
// reader/writer.
|
|
REGISTER_OSGPLUGIN(glsl, ReaderWriterGLSL)
|