Files
OpenSceneGraph/src/osgPlugins/glsl/ReaderWriterGLSL.cpp
Robert Osfield 10deffdc41 From Stephane Lamoliatte, "Here is a patch wich improves the support for geometry shaders in OpenSceneGraph.
It adds new PrimitiveSet constants for the specific geometry shader primitive types :
  - LINES_ADJACENCY
  - LINE_STRIP_ADJACENCY
  - TRIANGLES_ADJACENCY
  - TRIANGLE_STRIP_ADJACENCY
It also adds some missing features to the glsl reader plug'in.
"
2009-10-10 09:41:28 +00:00

108 lines
4.0 KiB
C++

#include <osg/Shader>
#include <osg/Notify>
#include <osg/GL>
#include <osgDB/Registry>
#include <osgDB/FileNameUtils>
#include <osgDB/FileUtils>
#include <osgDB/fstream>
class ReaderWriterGLSL : public osgDB::ReaderWriter
{
public:
ReaderWriterGLSL()
{
supportsExtension("gl","OpenGL Shader Language format");
supportsExtension("frag","OpenGL Shader Language format");
supportsExtension("vert","OpenGL Shader Language format");
supportsExtension("geom","OpenGL Shader Language format");
supportsExtension("glsl","OpenGL Shader Language format");
}
virtual const char* className() const { return "GLSL Shader Reader"; }
virtual ReadResult readShader(std::istream& fin,const Options* options) const
{
// read source
fin.seekg(0, std::ios::end);
int length = fin.tellg();
char *text = new char[length + 1];
fin.seekg(0, std::ios::beg);
fin.read(text, length);
text[length] = '\0';
// create shader
osg::Shader* shader = new osg::Shader();
shader->setShaderSource( text );
// check options which can define the type of the shader program
if (options)
{
if (options->getOptionString().find("fragment")!=std::string::npos) shader->setType(osg::Shader::FRAGMENT);
if (options->getOptionString().find("vertex")!=std::string::npos) shader->setType(osg::Shader::VERTEX);
if (options->getOptionString().find("geometry")!=std::string::npos) shader->setType(osg::Shader::GEOMETRY);
}
// cleanup
delete [] text;
// return valid shader
return shader;
}
virtual ReadResult readShader(const std::string& file, const osgDB::ReaderWriter::Options* options) const
{
std::string ext = osgDB::getLowerCaseFileExtension(file);
if (!acceptsExtension(ext)) return ReadResult::FILE_NOT_HANDLED;
std::string fileName = osgDB::findDataFile( file, options );
if (fileName.empty()) return ReadResult::FILE_NOT_FOUND;
osgDB::ifstream istream(fileName.c_str(), std::ios::in | std::ios::binary);
if(!istream) return ReadResult::FILE_NOT_HANDLED;
ReadResult rr = readShader(istream, options);
if(rr.validShader())
{
osg::Shader* shader = rr.getShader();
shader->setFileName(file);
if (shader->getType() == osg::Shader::UNDEFINED)
{
// set type based on filename extension, where possible
if (ext == "frag") shader->setType(osg::Shader::FRAGMENT);
if (ext == "vert") shader->setType(osg::Shader::VERTEX);
if (ext == "geom") shader->setType(osg::Shader::GEOMETRY);
}
}
return rr;
}
virtual WriteResult writeShader(const osg::Shader& shader,std::ostream& fout,const Options* = NULL) const
{
// get shader source
std::string source = shader.getShaderSource();
// write source to file
fout << source;
// return all things went fine
return WriteResult::FILE_SAVED;
}
virtual WriteResult writeShader(const osg::Shader &shader,const std::string& fileName, const osgDB::ReaderWriter::Options*) const
{
std::string ext = osgDB::getFileExtension(fileName);
if (!acceptsExtension(ext)) return WriteResult::FILE_NOT_HANDLED;
osgDB::ofstream fout(fileName.c_str(), std::ios::out | std::ios::binary);
if(!fout) return WriteResult::ERROR_IN_WRITING_FILE;
return writeShader(shader, fout);
}
};
// now register with Registry to instantiate the above
// reader/writer.
REGISTER_OSGPLUGIN(glsl, ReaderWriterGLSL)