forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.
To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:
bool addChild(Node* child); // old method which can only be used with a Node*
tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method
These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
414 lines
13 KiB
C++
414 lines
13 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/Object>
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#include <osgDB/Registry>
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#include <osgDB/ReadFile>
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#include <osgDB/Input>
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using namespace osgDB;
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Input::Input()
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{
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}
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Input::~Input()
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{
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}
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osg::Object* Input::getObjectForUniqueID(const std::string& uniqueID)
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{
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UniqueIDToObjectMapping::iterator fitr = _uniqueIDToObjectMap.find(uniqueID);
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if (fitr != _uniqueIDToObjectMap.end()) return (*fitr).second.get();
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else return NULL;
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}
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void Input::registerUniqueIDForObject(const std::string& uniqueID,osg::Object* obj)
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{
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_uniqueIDToObjectMap[uniqueID] = obj;
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}
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osg::Object* Input::readObjectOfType(const osg::Object& compObj)
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{
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return Registry::instance()->getDeprecatedDotOsgObjectWrapperManager()->readObjectOfType(compObj,*this);
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}
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osg::Object* Input::readObjectOfType(const basic_type_wrapper &btw)
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{
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return Registry::instance()->getDeprecatedDotOsgObjectWrapperManager()->readObjectOfType(btw,*this);
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}
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osg::Object* Input::readObject()
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{
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return Registry::instance()->getDeprecatedDotOsgObjectWrapperManager()->readObject(*this);
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}
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osg::Image* Input::readImage()
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{
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return Registry::instance()->getDeprecatedDotOsgObjectWrapperManager()->readImage(*this);
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}
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osg::Drawable* Input::readDrawable()
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{
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return Registry::instance()->getDeprecatedDotOsgObjectWrapperManager()->readDrawable(*this);
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}
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osg::StateAttribute* Input::readStateAttribute()
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{
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return Registry::instance()->getDeprecatedDotOsgObjectWrapperManager()->readStateAttribute(*this);
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}
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osg::Uniform* Input::readUniform()
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{
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return Registry::instance()->getDeprecatedDotOsgObjectWrapperManager()->readUniform(*this);
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}
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osg::Node* Input::readNode()
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{
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return Registry::instance()->getDeprecatedDotOsgObjectWrapperManager()->readNode(*this);
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}
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osg::Shader* Input::readShader()
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{
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return Registry::instance()->getDeprecatedDotOsgObjectWrapperManager()->readShader(*this);
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}
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osg::ref_ptr<osg::Object> Input::readObject(const std::string& fileName)
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{
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return readRefObjectFile(fileName,_options.get());
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}
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osg::ref_ptr<osg::Image> Input::readImage(const std::string& fileName)
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{
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return readRefImageFile(fileName,_options.get());
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}
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osg::ref_ptr<osg::Node> Input::readNode(const std::string& fileName)
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{
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return readRefNodeFile(fileName,_options.get());
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}
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osg::ref_ptr<osg::Shader> Input::readShader(const std::string& fileName)
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{
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return readRefShaderFile(fileName,_options.get());
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}
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bool Input::read(Parameter value1)
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{
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if (value1.valid((*this)[0].getStr()))
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{
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value1.assign((*this)[0].getStr());
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(*this) += 1;
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return true;
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}
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else return false;
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}
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bool Input::read(Parameter value1, Parameter value2)
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{
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if (value1.valid((*this)[0].getStr()) &&
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value2.valid((*this)[1].getStr()))
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{
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value1.assign((*this)[0].getStr());
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value2.assign((*this)[1].getStr());
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(*this) += 2;
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return true;
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}
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else return false;
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}
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bool Input::read(Parameter value1, Parameter value2, Parameter value3)
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{
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if (value1.valid((*this)[0].getStr()) &&
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value2.valid((*this)[1].getStr()) &&
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value3.valid((*this)[2].getStr()))
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{
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value1.assign((*this)[0].getStr());
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value2.assign((*this)[1].getStr());
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value3.assign((*this)[2].getStr());
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(*this) += 3;
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return true;
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}
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else return false;
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}
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bool Input::read(Parameter value1, Parameter value2, Parameter value3, Parameter value4)
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{
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if (value1.valid((*this)[0].getStr()) &&
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value2.valid((*this)[1].getStr()) &&
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value3.valid((*this)[2].getStr()) &&
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value4.valid((*this)[3].getStr()))
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{
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value1.assign((*this)[0].getStr());
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value2.assign((*this)[1].getStr());
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value3.assign((*this)[2].getStr());
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value4.assign((*this)[3].getStr());
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(*this) += 4;
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return true;
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}
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else return false;
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}
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bool Input::read(Parameter value1, Parameter value2, Parameter value3, Parameter value4, Parameter value5)
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{
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if (value1.valid((*this)[0].getStr()) &&
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value2.valid((*this)[1].getStr()) &&
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value3.valid((*this)[2].getStr()) &&
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value4.valid((*this)[3].getStr()) &&
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value5.valid((*this)[4].getStr()))
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{
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value1.assign((*this)[0].getStr());
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value2.assign((*this)[1].getStr());
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value3.assign((*this)[2].getStr());
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value4.assign((*this)[3].getStr());
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value5.assign((*this)[4].getStr());
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(*this) += 5;
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return true;
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}
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else return false;
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}
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bool Input::read(Parameter value1, Parameter value2, Parameter value3, Parameter value4, Parameter value5, Parameter value6)
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{
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if (value1.valid((*this)[0].getStr()) &&
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value2.valid((*this)[1].getStr()) &&
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value3.valid((*this)[2].getStr()) &&
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value4.valid((*this)[3].getStr()) &&
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value5.valid((*this)[4].getStr()) &&
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value6.valid((*this)[5].getStr()))
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{
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value1.assign((*this)[0].getStr());
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value2.assign((*this)[1].getStr());
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value3.assign((*this)[2].getStr());
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value4.assign((*this)[3].getStr());
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value5.assign((*this)[4].getStr());
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value6.assign((*this)[5].getStr());
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(*this) += 6;
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return true;
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}
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else return false;
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}
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bool Input::read(Parameter value1, Parameter value2, Parameter value3, Parameter value4, Parameter value5, Parameter value6, Parameter value7)
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{
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if (value1.valid((*this)[0].getStr()) &&
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value2.valid((*this)[1].getStr()) &&
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value3.valid((*this)[2].getStr()) &&
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value4.valid((*this)[3].getStr()) &&
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value5.valid((*this)[4].getStr()) &&
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value6.valid((*this)[5].getStr()) &&
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value7.valid((*this)[6].getStr()))
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{
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value1.assign((*this)[0].getStr());
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value2.assign((*this)[1].getStr());
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value3.assign((*this)[2].getStr());
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value4.assign((*this)[3].getStr());
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value5.assign((*this)[4].getStr());
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value6.assign((*this)[5].getStr());
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value7.assign((*this)[6].getStr());
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(*this) += 7;
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return true;
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}
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else return false;
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}
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bool Input::read(Parameter value1, Parameter value2, Parameter value3, Parameter value4, Parameter value5, Parameter value6, Parameter value7, Parameter value8)
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{
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if (value1.valid((*this)[0].getStr()) &&
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value2.valid((*this)[1].getStr()) &&
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value3.valid((*this)[2].getStr()) &&
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value4.valid((*this)[3].getStr()) &&
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value5.valid((*this)[4].getStr()) &&
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value6.valid((*this)[5].getStr()) &&
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value7.valid((*this)[6].getStr()) &&
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value8.valid((*this)[7].getStr()))
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{
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value1.assign((*this)[0].getStr());
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value2.assign((*this)[1].getStr());
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value3.assign((*this)[2].getStr());
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value4.assign((*this)[3].getStr());
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value5.assign((*this)[4].getStr());
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value6.assign((*this)[5].getStr());
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value7.assign((*this)[6].getStr());
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value8.assign((*this)[7].getStr());
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(*this) += 8;
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return true;
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}
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else return false;
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}
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bool Input::read(const char* str)
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{
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if ((*this)[0].matchWord(str))
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{
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(*this) += 1;
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return true;
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}
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else return false;
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}
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bool Input::read(const char* str, Parameter value1)
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{
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if ((*this)[0].matchWord(str) && value1.valid((*this)[1].getStr()))
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{
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value1.assign((*this)[1].getStr());
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(*this) += 2;
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return true;
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}
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else return false;
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}
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bool Input::read(const char* str, Parameter value1, Parameter value2)
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{
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if ((*this)[0].matchWord(str) &&
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value1.valid((*this)[1].getStr()) &&
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value2.valid((*this)[2].getStr()))
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{
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value1.assign((*this)[1].getStr());
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value2.assign((*this)[2].getStr());
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(*this) += 3;
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return true;
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}
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else return false;
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}
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bool Input::read(const char* str, Parameter value1, Parameter value2, Parameter value3)
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{
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if ((*this)[0].matchWord(str) &&
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value1.valid((*this)[1].getStr()) &&
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value2.valid((*this)[2].getStr()) &&
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value3.valid((*this)[3].getStr()))
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{
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value1.assign((*this)[1].getStr());
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value2.assign((*this)[2].getStr());
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value3.assign((*this)[3].getStr());
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(*this) += 4;
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return true;
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}
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else return false;
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}
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bool Input::read(const char* str, Parameter value1, Parameter value2, Parameter value3, Parameter value4)
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{
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if ((*this)[0].matchWord(str) &&
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value1.valid((*this)[1].getStr()) &&
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value2.valid((*this)[2].getStr()) &&
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value3.valid((*this)[3].getStr()) &&
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value4.valid((*this)[4].getStr()))
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{
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value1.assign((*this)[1].getStr());
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value2.assign((*this)[2].getStr());
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value3.assign((*this)[3].getStr());
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value4.assign((*this)[4].getStr());
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(*this) += 5;
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return true;
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}
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else return false;
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}
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bool Input::read(const char* str, Parameter value1, Parameter value2, Parameter value3, Parameter value4, Parameter value5)
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{
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if ((*this)[0].matchWord(str) &&
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value1.valid((*this)[1].getStr()) &&
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value2.valid((*this)[2].getStr()) &&
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value3.valid((*this)[3].getStr()) &&
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value4.valid((*this)[4].getStr()) &&
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value5.valid((*this)[5].getStr()))
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{
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value1.assign((*this)[1].getStr());
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value2.assign((*this)[2].getStr());
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value3.assign((*this)[3].getStr());
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value4.assign((*this)[4].getStr());
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value5.assign((*this)[5].getStr());
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(*this) += 6;
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return true;
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}
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else return false;
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}
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bool Input::read(const char* str, Parameter value1, Parameter value2, Parameter value3, Parameter value4, Parameter value5, Parameter value6)
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{
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if ((*this)[0].matchWord(str) &&
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value1.valid((*this)[1].getStr()) &&
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value2.valid((*this)[2].getStr()) &&
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value3.valid((*this)[3].getStr()) &&
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value4.valid((*this)[4].getStr()) &&
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value5.valid((*this)[5].getStr()) &&
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value6.valid((*this)[6].getStr()))
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{
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value1.assign((*this)[1].getStr());
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value2.assign((*this)[2].getStr());
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value3.assign((*this)[3].getStr());
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value4.assign((*this)[4].getStr());
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value5.assign((*this)[5].getStr());
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value6.assign((*this)[6].getStr());
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(*this) += 7;
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return true;
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}
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else return false;
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}
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bool Input::read(const char* str, Parameter value1, Parameter value2, Parameter value3, Parameter value4, Parameter value5, Parameter value6, Parameter value7)
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{
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if ((*this)[0].matchWord(str) &&
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value1.valid((*this)[1].getStr()) &&
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value2.valid((*this)[2].getStr()) &&
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value3.valid((*this)[3].getStr()) &&
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value4.valid((*this)[4].getStr()) &&
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value5.valid((*this)[5].getStr()) &&
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value6.valid((*this)[6].getStr()) &&
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value7.valid((*this)[7].getStr()))
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{
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value1.assign((*this)[1].getStr());
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value2.assign((*this)[2].getStr());
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value3.assign((*this)[3].getStr());
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value4.assign((*this)[4].getStr());
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value5.assign((*this)[5].getStr());
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value6.assign((*this)[6].getStr());
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value7.assign((*this)[7].getStr());
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(*this) += 8;
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return true;
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}
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else return false;
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}
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bool Input::read(const char* str, Parameter value1, Parameter value2, Parameter value3, Parameter value4, Parameter value5, Parameter value6, Parameter value7, Parameter value8)
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{
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if ((*this)[0].matchWord(str) &&
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value1.valid((*this)[1].getStr()) &&
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value2.valid((*this)[2].getStr()) &&
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value3.valid((*this)[3].getStr()) &&
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value4.valid((*this)[4].getStr()) &&
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value5.valid((*this)[5].getStr()) &&
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value6.valid((*this)[6].getStr()) &&
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value7.valid((*this)[7].getStr()) &&
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value8.valid((*this)[8].getStr()))
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{
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value1.assign((*this)[1].getStr());
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value2.assign((*this)[2].getStr());
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value3.assign((*this)[3].getStr());
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value4.assign((*this)[4].getStr());
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value5.assign((*this)[5].getStr());
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value6.assign((*this)[6].getStr());
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value7.assign((*this)[7].getStr());
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value8.assign((*this)[8].getStr());
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(*this) += 9;
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return true;
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}
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else return false;
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}
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