Files
OpenSceneGraph/src/osgAnimation/StackedMatrixElement.cpp
2012-03-21 17:36:20 +00:00

41 lines
1.5 KiB
C++

/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgAnimation/StackedMatrixElement>
using namespace osgAnimation;
StackedMatrixElement::StackedMatrixElement() {}
StackedMatrixElement::StackedMatrixElement(const std::string& name, const osg::Matrix& matrix) : StackedTransformElement(), _matrix(matrix) { setName(name); }
StackedMatrixElement::StackedMatrixElement(const osg::Matrix& matrix) : _matrix(matrix) { setName("matrix"); }
StackedMatrixElement::StackedMatrixElement(const StackedMatrixElement& rhs, const osg::CopyOp& c) : StackedTransformElement(rhs, c), _matrix(rhs._matrix)
{
if (rhs._target.valid())
_target = new MatrixTarget(*rhs._target);
}
Target* StackedMatrixElement::getOrCreateTarget()
{
if (!_target.valid())
_target = new MatrixTarget(_matrix);
return _target.get();
}
void StackedMatrixElement::update(float t)
{
if (_target.valid())
_matrix = _target->getValue();
}