163 lines
5.3 KiB
C++
163 lines
5.3 KiB
C++
/*
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* Copyright 2006 Sony Computer Entertainment Inc.
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*
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* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
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* file except in compliance with the License. You may obtain a copy of the License at:
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* http://research.scea.com/scea_shared_source_license.html
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License
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* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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* implied. See the License for the specific language governing permissions and limitations under the
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* License.
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*/
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#include "domSourceReader.h"
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#include <dom/domSource.h>
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using namespace osgDAE;
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domSourceReader::domSourceReader() : m_array_type( None ), m_count( 0 ), srcInit( NULL )//, initialized( false )
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{}
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domSourceReader::domSourceReader( domSource *src ) : m_array_type( None ), m_count( 0 ), srcInit( src )//, initialized( false )
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{
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}
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void domSourceReader::convert(bool doublePrecision)
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{
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domSource * src = srcInit;
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srcInit = NULL;
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domSource::domTechnique_common* technique = src->getTechnique_common();
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if ( technique == NULL )
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{
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OSG_WARN<<"Warning: IntDaeSource::createFrom: Unable to find COMMON technique"<<std::endl;
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return;
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}
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domAccessor* accessor = technique->getAccessor();
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int stride = accessor->getStride();
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m_count = accessor->getCount();
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// Only handle floats or name array for now...
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daeDoubleArray* float_array = NULL;
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if (src->getFloat_array())
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{
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float_array = &(src->getFloat_array()->getValue());
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}
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else if (src->getName_array())
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{
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m_array_type = String;
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return;
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}
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switch (stride)
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{
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case 1:
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m_array_type = Float;
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m_float_array = new osg::FloatArray();
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break;
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case 2:
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if (!doublePrecision)
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{
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m_array_type = Vec2;
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m_vec2_array = new osg::Vec2Array();
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}
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else
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{
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m_array_type = Vec2d;
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m_vec2d_array = new osg::Vec2dArray();
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}
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break;
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case 3:
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if (!doublePrecision)
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{
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m_array_type = Vec3;
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m_vec3_array = new osg::Vec3Array();
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}
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else
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{
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m_array_type = Vec3d;
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m_vec3d_array = new osg::Vec3dArray();
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}
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break;
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case 4:
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if (!doublePrecision)
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{
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m_array_type = Vec4;
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m_vec4_array = new osg::Vec4Array();
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}
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else
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{
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m_array_type = Vec4d;
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m_vec4d_array = new osg::Vec4dArray();
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}
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break;
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case 16:
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m_array_type = Matrix;
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m_matrix_array = new osg::MatrixfArray();
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break;
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default:
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OSG_WARN<<"Unsupported stride: "<<stride<<std::endl;
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return;
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}
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if (float_array)
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{
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daeDoubleArray& va = *float_array;
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switch (m_array_type)
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{
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case Float:
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for ( size_t i = 0; i < accessor->getCount(); i++ ) {
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m_float_array->push_back(va[i]);
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}
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break;
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case Vec2:
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for ( size_t i = 0; i < accessor->getCount(); i++ ) {
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m_vec2_array->push_back( osg::Vec2( va[i*2], va[i*2+1]));
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}
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break;
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case Vec2d:
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for ( size_t i = 0; i < accessor->getCount(); i++ ) {
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m_vec2d_array->push_back( osg::Vec2d( va[i*2], va[i*2+1]));
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}
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break;
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case Vec3:
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for ( size_t i = 0; i < accessor->getCount(); i++ ) {
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m_vec3_array->push_back( osg::Vec3( va[i*3], va[i*3+1], va[i*3+2]));
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}
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break;
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case Vec3d:
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for ( size_t i = 0; i < accessor->getCount(); i++ ) {
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m_vec3d_array->push_back( osg::Vec3d( va[i*3], va[i*3+1], va[i*3+2]));
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}
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break;
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case Vec4:
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for ( size_t i = 0; i < accessor->getCount(); i++ ) {
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m_vec4_array->push_back( osg::Vec4( va[i*4], va[i*4+1], va[i*4+2], va[i*4+3]));
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}
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break;
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case Vec4d:
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for ( size_t i = 0; i < accessor->getCount(); i++ ) {
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m_vec4d_array->push_back( osg::Vec4d( va[i*4], va[i*4+1], va[i*4+2], va[i*4+3]));
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}
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break;
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case Matrix:
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for ( size_t i = 0; i < accessor->getCount(); i++ ) {
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m_matrix_array->push_back(osg::Matrixf( va[i*16+0], va[i*16+4], va[i*16+8], va[i*16+12],
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va[i*16+1], va[i*16+5], va[i*16+9], va[i*16+13],
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va[i*16+2], va[i*16+6], va[i*16+10], va[i*16+14],
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va[i*16+3], va[i*16+7], va[i*16+11], va[i*16+15]));
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}
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break;
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default:
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OSG_WARN << "Unsupported stride in Source: " << stride << std::endl;
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return;
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}
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}
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else
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{
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OSG_WARN << "No float array found" << std::endl;
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}
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}
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