99 lines
3.2 KiB
C++
99 lines
3.2 KiB
C++
/**********************************************************************
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*
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* FILE: Material.cpp
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*
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* DESCRIPTION: Read/Write osg::Material in binary format to disk.
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*
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* CREATED BY: Auto generated by iveGenerated
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* and later modified by Rune Schmidt Jensen.
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*
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* HISTORY: Created 20.3.2003
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*
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* Copyright 2003 VR-C
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**********************************************************************/
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#include "Exception.h"
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#include "Material.h"
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#include "Object.h"
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using namespace ive;
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void Material::write(DataOutputStream* out){
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// Write Material's identification.
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out->writeInt(IVEMATERIAL);
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// If the osg class is inherited by any other class we should also write this to file.
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osg::Object* obj = dynamic_cast<osg::Object*>(this);
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if(obj){
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((ive::Object*)(obj))->write(out);
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}
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else
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out_THROW_EXCEPTION("Material::write(): Could not cast this osg::Material to an osg::Object.");
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// Write Material's properties.
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// Write color mode
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out->writeInt(_colorMode);
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// Write ambient
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out->writeBool(_ambientFrontAndBack);
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out->writeVec4(_ambientFront);
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out->writeVec4(_ambientBack);
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// Write diffuse
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out->writeBool(_diffuseFrontAndBack);
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out->writeVec4(_diffuseFront);
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out->writeVec4(_diffuseBack);
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// Write specular
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out->writeBool(_specularFrontAndBack);
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out->writeVec4(_specularFront);
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out->writeVec4(_specularBack);
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// Write emmision
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out->writeBool(_emissionFrontAndBack);
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out->writeVec4(_emissionFront);
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out->writeVec4(_emissionBack);
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// Write shininess
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out->writeBool(_shininessFrontAndBack);
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out->writeFloat(_shininessFront);
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out->writeFloat(_shininessBack);
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}
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void Material::read(DataInputStream* in){
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// Read Material's identification.
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int id = in->peekInt();
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if(id == IVEMATERIAL){
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// Code to read Material's properties.
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id = in->readInt();
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// If the osg class is inherited by any other class we should also read this from file.
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osg::Object* obj = dynamic_cast<osg::Object*>(this);
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if(obj){
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((ive::Object*)(obj))->read(in);
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}
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else
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in_THROW_EXCEPTION("Material::read(): Could not cast this osg::Material to an osg::Object.");
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// Read color mode.
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_colorMode = (osg::Material::ColorMode)in->readInt();
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// Read ambient
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_ambientFrontAndBack = in->readBool();
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_ambientFront = in->readVec4();
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_ambientBack = in->readVec4();
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// Read diffuse
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_diffuseFrontAndBack = in->readBool();
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_diffuseFront = in->readVec4();
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_diffuseBack = in->readVec4();
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// Read specular
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_specularFrontAndBack = in->readBool();
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_specularFront = in->readVec4();
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_specularBack = in->readVec4();
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// Read emission
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_emissionFrontAndBack = in->readBool();
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_emissionFront = in->readVec4();
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_emissionBack = in->readVec4();
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// Read shiniess
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_shininessFrontAndBack = in->readBool();
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_shininessFront = in->readFloat();
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_shininessBack = in->readFloat();
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}
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else{
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in_THROW_EXCEPTION("Material::read(): Expected Material identification.");
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}
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}
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