Files
OpenSceneGraph/src/osgPlugins/ive/Material.cpp
2012-03-21 17:36:20 +00:00

99 lines
3.2 KiB
C++

/**********************************************************************
*
* FILE: Material.cpp
*
* DESCRIPTION: Read/Write osg::Material in binary format to disk.
*
* CREATED BY: Auto generated by iveGenerated
* and later modified by Rune Schmidt Jensen.
*
* HISTORY: Created 20.3.2003
*
* Copyright 2003 VR-C
**********************************************************************/
#include "Exception.h"
#include "Material.h"
#include "Object.h"
using namespace ive;
void Material::write(DataOutputStream* out){
// Write Material's identification.
out->writeInt(IVEMATERIAL);
// If the osg class is inherited by any other class we should also write this to file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if(obj){
((ive::Object*)(obj))->write(out);
}
else
out_THROW_EXCEPTION("Material::write(): Could not cast this osg::Material to an osg::Object.");
// Write Material's properties.
// Write color mode
out->writeInt(_colorMode);
// Write ambient
out->writeBool(_ambientFrontAndBack);
out->writeVec4(_ambientFront);
out->writeVec4(_ambientBack);
// Write diffuse
out->writeBool(_diffuseFrontAndBack);
out->writeVec4(_diffuseFront);
out->writeVec4(_diffuseBack);
// Write specular
out->writeBool(_specularFrontAndBack);
out->writeVec4(_specularFront);
out->writeVec4(_specularBack);
// Write emmision
out->writeBool(_emissionFrontAndBack);
out->writeVec4(_emissionFront);
out->writeVec4(_emissionBack);
// Write shininess
out->writeBool(_shininessFrontAndBack);
out->writeFloat(_shininessFront);
out->writeFloat(_shininessBack);
}
void Material::read(DataInputStream* in){
// Read Material's identification.
int id = in->peekInt();
if(id == IVEMATERIAL){
// Code to read Material's properties.
id = in->readInt();
// If the osg class is inherited by any other class we should also read this from file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if(obj){
((ive::Object*)(obj))->read(in);
}
else
in_THROW_EXCEPTION("Material::read(): Could not cast this osg::Material to an osg::Object.");
// Read color mode.
_colorMode = (osg::Material::ColorMode)in->readInt();
// Read ambient
_ambientFrontAndBack = in->readBool();
_ambientFront = in->readVec4();
_ambientBack = in->readVec4();
// Read diffuse
_diffuseFrontAndBack = in->readBool();
_diffuseFront = in->readVec4();
_diffuseBack = in->readVec4();
// Read specular
_specularFrontAndBack = in->readBool();
_specularFront = in->readVec4();
_specularBack = in->readVec4();
// Read emission
_emissionFrontAndBack = in->readBool();
_emissionFront = in->readVec4();
_emissionBack = in->readVec4();
// Read shiniess
_shininessFrontAndBack = in->readBool();
_shininessFront = in->readFloat();
_shininessBack = in->readFloat();
}
else{
in_THROW_EXCEPTION("Material::read(): Expected Material identification.");
}
}