Files
OpenSceneGraph/src/osgWrappers/serializers/osg/Uniform.cpp
2012-03-21 17:36:20 +00:00

118 lines
4.2 KiB
C++

#include <osg/Uniform>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
static bool checkElements( const osg::Uniform& uniform )
{
return uniform.getNumElements()>0;
}
static bool readElements( osgDB::InputStream& is, osg::Uniform& uniform )
{
bool hasArray; is >> hasArray;
if ( hasArray )
{
osg::Array* array = is.readArray();
switch ( array->getType() )
{
case osg::Array::FloatArrayType:
uniform.setArray( static_cast<osg::FloatArray*>(array) ); break;
case osg::Array::IntArrayType:
uniform.setArray( static_cast<osg::IntArray*>(array) ); break;
case osg::Array::UIntArrayType:
uniform.setArray( static_cast<osg::UIntArray*>(array) ); break;
default: break;
}
}
return true;
}
static bool writeElements( osgDB::OutputStream& os, const osg::Uniform& uniform )
{
if ( uniform.getFloatArray()!=NULL )
{
os << (uniform.getFloatArray()!=NULL);
os.writeArray( uniform.getFloatArray() );
}
else if ( uniform.getIntArray()!=NULL )
{
os << (uniform.getIntArray()!=NULL);
os.writeArray( uniform.getIntArray() );
}
else
{
os << (uniform.getUIntArray()!=NULL);
os.writeArray( uniform.getUIntArray() );
}
return true;
}
REGISTER_OBJECT_WRAPPER( Uniform,
new osg::Uniform,
osg::Uniform,
"osg::Object osg::Uniform" )
{
BEGIN_ENUM_SERIALIZER3( Type, UNDEFINED );
ADD_ENUM_VALUE( FLOAT );
ADD_ENUM_VALUE( FLOAT_VEC2 );
ADD_ENUM_VALUE( FLOAT_VEC3 );
ADD_ENUM_VALUE( FLOAT_VEC4 );
ADD_ENUM_VALUE( INT );
ADD_ENUM_VALUE( INT_VEC2 );
ADD_ENUM_VALUE( INT_VEC3 );
ADD_ENUM_VALUE( INT_VEC4 );
ADD_ENUM_VALUE( BOOL );
ADD_ENUM_VALUE( BOOL_VEC2 );
ADD_ENUM_VALUE( BOOL_VEC3 );
ADD_ENUM_VALUE( BOOL_VEC4 );
ADD_ENUM_VALUE( FLOAT_MAT2 );
ADD_ENUM_VALUE( FLOAT_MAT3 );
ADD_ENUM_VALUE( FLOAT_MAT4 );
ADD_ENUM_VALUE( SAMPLER_1D );
ADD_ENUM_VALUE( SAMPLER_2D );
ADD_ENUM_VALUE( SAMPLER_3D );
ADD_ENUM_VALUE( SAMPLER_CUBE );
ADD_ENUM_VALUE( SAMPLER_1D_SHADOW );
ADD_ENUM_VALUE( SAMPLER_2D_SHADOW );
ADD_ENUM_VALUE( SAMPLER_1D_ARRAY );
ADD_ENUM_VALUE( SAMPLER_2D_ARRAY );
ADD_ENUM_VALUE( SAMPLER_1D_ARRAY_SHADOW );
ADD_ENUM_VALUE( SAMPLER_2D_ARRAY_SHADOW );
ADD_ENUM_VALUE( FLOAT_MAT2x3 );
ADD_ENUM_VALUE( FLOAT_MAT2x4 );
ADD_ENUM_VALUE( FLOAT_MAT3x2 );
ADD_ENUM_VALUE( FLOAT_MAT3x4 );
ADD_ENUM_VALUE( FLOAT_MAT4x2 );
ADD_ENUM_VALUE( FLOAT_MAT4x3 );
ADD_ENUM_VALUE( SAMPLER_BUFFER );
ADD_ENUM_VALUE( SAMPLER_CUBE_SHADOW );
ADD_ENUM_VALUE( UNSIGNED_INT );
ADD_ENUM_VALUE( UNSIGNED_INT_VEC2 );
ADD_ENUM_VALUE( UNSIGNED_INT_VEC3 );
ADD_ENUM_VALUE( UNSIGNED_INT_VEC4 );
ADD_ENUM_VALUE( INT_SAMPLER_1D );
ADD_ENUM_VALUE( INT_SAMPLER_2D );
ADD_ENUM_VALUE( INT_SAMPLER_3D );
ADD_ENUM_VALUE( INT_SAMPLER_CUBE );
ADD_ENUM_VALUE( INT_SAMPLER_2D_RECT );
ADD_ENUM_VALUE( INT_SAMPLER_1D_ARRAY );
ADD_ENUM_VALUE( INT_SAMPLER_2D_ARRAY );
ADD_ENUM_VALUE( INT_SAMPLER_BUFFER );
ADD_ENUM_VALUE( UNSIGNED_INT_SAMPLER_1D );
ADD_ENUM_VALUE( UNSIGNED_INT_SAMPLER_2D );
ADD_ENUM_VALUE( UNSIGNED_INT_SAMPLER_3D );
ADD_ENUM_VALUE( UNSIGNED_INT_SAMPLER_CUBE );
ADD_ENUM_VALUE( UNSIGNED_INT_SAMPLER_2D_RECT );
ADD_ENUM_VALUE( UNSIGNED_INT_SAMPLER_1D_ARRAY );
ADD_ENUM_VALUE( UNSIGNED_INT_SAMPLER_2D_ARRAY );
ADD_ENUM_VALUE( UNSIGNED_INT_SAMPLER_BUFFER );
ADD_ENUM_VALUE( UNDEFINED );
END_ENUM_SERIALIZER(); // _type
ADD_UINT_SERIALIZER( NumElements, 0 ); // _numElements
ADD_USER_SERIALIZER( Elements ); // _floatArray, _intArray, _uintArray
ADD_OBJECT_SERIALIZER( UpdateCallback, osg::Uniform::Callback, NULL ); // _updateCallback
ADD_OBJECT_SERIALIZER( EventCallback, osg::Uniform::Callback, NULL ); // _eventCallback
}