Files
OpenSceneGraph/src/osgSim
Robert Osfield 41ba8ce585 From Christian Ehrlicher, "during profiling my program I found out that there's a lot of memory
(de)allocation going on in OverlayNode::cut().

So instead creating inner-loop variables 'distances' and 'newVertices'
every time, I moved the creation out of the loop and just do a clear() +
reserve() inside the loop. This allows std::vector<> to reuse the old
memory instead allocating new when the new size <= oldsize."
2009-11-27 16:47:38 +00:00
..
2006-07-18 15:21:48 +00:00
2006-07-18 15:21:48 +00:00
2006-07-18 15:21:48 +00:00
2006-07-18 15:21:48 +00:00