Files
OpenSceneGraph/src/osgPlugins/osgParticle/IO_ModularEmitter.cpp
2005-11-17 15:03:51 +00:00

59 lines
1.9 KiB
C++

#include <osgParticle/ModularEmitter>
#include <osgParticle/Counter>
#include <osgParticle/Placer>
#include <osgParticle/Shooter>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
bool ModularEmitter_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool ModularEmitter_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy ModularEmitter_Proxy
(
new osgParticle::ModularEmitter,
"ModularEmitter",
"Object Node ParticleProcessor Emitter ModularEmitter",
ModularEmitter_readLocalData,
ModularEmitter_writeLocalData
);
bool ModularEmitter_readLocalData(osg::Object &obj, osgDB::Input &fr)
{
osgParticle::ModularEmitter &myobj = static_cast<osgParticle::ModularEmitter &>(obj);
bool itAdvanced = false;
osgParticle::Counter *counter = static_cast<osgParticle::Counter *>(fr.readObjectOfType(osgDB::type_wrapper<osgParticle::Counter>()));
if (counter) {
myobj.setCounter(counter);
itAdvanced = true;
}
osgParticle::Placer *placer = static_cast<osgParticle::Placer *>(fr.readObjectOfType(osgDB::type_wrapper<osgParticle::Placer>()));
if (placer) {
myobj.setPlacer(placer);
itAdvanced = true;
}
osgParticle::Shooter *shooter = static_cast<osgParticle::Shooter *>(fr.readObjectOfType(osgDB::type_wrapper<osgParticle::Shooter>()));
if (shooter) {
myobj.setShooter(shooter);
itAdvanced = true;
}
return itAdvanced;
}
bool ModularEmitter_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
const osgParticle::ModularEmitter &myobj = static_cast<const osgParticle::ModularEmitter &>(obj);
if (myobj.getCounter()) fw.writeObject(*myobj.getCounter());
if (myobj.getPlacer()) fw.writeObject(*myobj.getPlacer());
if (myobj.getShooter()) fw.writeObject(*myobj.getShooter());
return true;
}