Files
OpenSceneGraph/src/osgManipulator/CommandManager.cpp
Robert Osfield 19db0c1674 From Vivek Rajan, new osgManipulator library, with a few minor tweaks and rename for osgDragger to osgManipulator for build by Robert Osfield.
Vivek's email to osg-submissions:

"I'm happy to release the osgdragger nodekit to the OSG community. I
implemented the nodekit for my company, Fugro-Jason Inc., and they
have kindly agreed to open source it.

The nodekit contains a few draggers but it should be easy to build new
draggers on top of it. The design of the nodekit is based on a
SIGGRAPH 2002 course - "Design and Implementation of Direct
Manipulation in 3D". You can find the course notes at
http://www.pauliface.com/Sigg02/index.html. Reading pages 20 - 29 of
the course notes should give you a fair understanding of how the
nodekit works.

The source code also contains an example of how to use the draggers."
2007-02-11 10:33:59 +00:00

125 lines
3.8 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
#include <osgManipulator/CommandManager>
#include <osgManipulator/Command>
using namespace osgManipulator;
CommandManager::CommandManager()
{
}
CommandManager::~CommandManager()
{
}
bool CommandManager::connect(Dragger& dragger, Selection& selection)
{
dragger.setCommandManager(this);
// Check to see if the selection is already associated with the dragger.
if (_draggerSelectionMap.count(&dragger) > 0)
{
std::pair<DraggerSelectionMap::iterator,DraggerSelectionMap::iterator> s;
s = _draggerSelectionMap.equal_range(&dragger);
for (DraggerSelectionMap::iterator iter = s.first; iter != s.second; ++iter)
{
if (iter->second == &selection)
return false;
}
}
// Associate selection with dragger
_draggerSelectionMap.insert(DraggerSelectionMap::value_type(&dragger,&selection));
return true;
}
bool CommandManager::connect(Dragger& dragger, Constraint& constraint)
{
dragger.setCommandManager(this);
// Check to see if the selection is already associated with the dragger.
if (_draggerConstraintMap.count(&dragger) > 0)
{
std::pair<DraggerConstraintMap::iterator,DraggerConstraintMap::iterator> s;
s = _draggerConstraintMap.equal_range(&dragger);
for (DraggerConstraintMap::iterator iter = s.first; iter != s.second; ++iter)
{
if (iter->second == &constraint)
return false;
}
}
// Associate selection with dragger
_draggerConstraintMap.insert(DraggerConstraintMap::value_type(&dragger,&constraint));
return true;
}
bool CommandManager::disconnect(Dragger& dragger)
{
_draggerSelectionMap.erase(&dragger);
_draggerConstraintMap.erase(&dragger);
return true;
}
void CommandManager::dispatch(MotionCommand& command)
{
command.execute();
}
void CommandManager::addSelectionsToCommand(MotionCommand& command, Dragger& dragger)
{
// Apply constraints to the command.
if (_draggerConstraintMap.count(&dragger) > 0)
{
// Get all the selections assoicated with this dragger.
std::pair<DraggerConstraintMap::iterator,DraggerConstraintMap::iterator> s;
s = _draggerConstraintMap.equal_range(&dragger);
for (DraggerConstraintMap::iterator iter = s.first; iter != s.second; ++iter)
{
// Add the selection to the command.
if (iter->second.valid())
{
command.applyConstraint(iter->second.get());
}
}
}
// Add the dragger to the selection list first.
command.addSelection(&dragger);
// Add the remaining selections.
if (_draggerSelectionMap.count(&dragger) > 0)
{
// Get all the selections assoicated with this dragger.
std::pair<DraggerSelectionMap::iterator,DraggerSelectionMap::iterator> s;
s = _draggerSelectionMap.equal_range(&dragger);
for (DraggerSelectionMap::iterator iter = s.first; iter != s.second; ++iter)
{
// Add the selection to the command.
if (iter->second.valid())
{
command.addSelection(iter->second.get());
}
}
}
}