Files
OpenSceneGraph/src/osgManipulator/Selection.cpp
Robert Osfield 19db0c1674 From Vivek Rajan, new osgManipulator library, with a few minor tweaks and rename for osgDragger to osgManipulator for build by Robert Osfield.
Vivek's email to osg-submissions:

"I'm happy to release the osgdragger nodekit to the OSG community. I
implemented the nodekit for my company, Fugro-Jason Inc., and they
have kindly agreed to open source it.

The nodekit contains a few draggers but it should be easy to build new
draggers on top of it. The design of the nodekit is based on a
SIGGRAPH 2002 course - "Design and Implementation of Direct
Manipulation in 3D". You can find the course notes at
http://www.pauliface.com/Sigg02/index.html. Reading pages 20 - 29 of
the course notes should give you a fair understanding of how the
nodekit works.

The source code also contains an example of how to use the draggers."
2007-02-11 10:33:59 +00:00

96 lines
2.9 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
#include <osgManipulator/Selection>
#include <osgManipulator/Command>
#include <algorithm>
using namespace osgManipulator;
class FindNodePathToRootVisitor : public osg::NodeVisitor
{
public:
osg::NodePath& _nodePathToRoot;
FindNodePathToRootVisitor(osg::NodePath& np)
: osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_PARENTS),
_nodePathToRoot(np)
{}
virtual void apply(osg::Node& node)
{
_nodePathToRoot.push_back(&node);
traverse(node);
}
};
void osgManipulator::computeNodePathToRoot(osg::Node& node, osg::NodePath& np)
{
np.clear();
osg::ref_ptr<FindNodePathToRootVisitor> visitor = new FindNodePathToRootVisitor(np);
node.accept(*visitor);
np.pop_back();
std::reverse(np.begin(), np.end());
}
Selection::Selection()
{
}
Selection::~Selection()
{
}
bool Selection::receive(const MotionCommand& command)
{
switch (command.getStage())
{
case MotionCommand::START:
{
// Save the current matrix
_startMotionMatrix = getMatrix();
// Get the LocalToWorld and WorldToLocal matrix for this node.
osg::NodePath nodePathToRoot;
computeNodePathToRoot(*this,nodePathToRoot);
_localToWorld = osg::computeLocalToWorld(nodePathToRoot);
_worldToLocal = osg::Matrix::inverse(_localToWorld);
return true;
}
case MotionCommand::MOVE:
{
// Transform the command's motion matrix into local motion matrix.
osg::Matrix localMotionMatrix = _localToWorld * command.getWorldToLocal()
* command.getMotionMatrix()
* command.getLocalToWorld() * _worldToLocal;
// Transform by the localMotionMatrix
setMatrix(localMotionMatrix * _startMotionMatrix);
return true;
}
case MotionCommand::FINISH:
{
return true;
}
case MotionCommand::NONE:
default:
return false;
}
}