347 lines
11 KiB
C++
347 lines
11 KiB
C++
/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
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* Copyright (C) 2017 Julien Valentin <mp3butcher@hotmail.com>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgAnimation/VertexInfluence>
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#include <osgAnimation/RigGeometry>
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#include <osgAnimation/BoneMapVisitor>
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#include <osg/Notify>
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#include <iostream>
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#include <algorithm>
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#include <set>
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using namespace osgAnimation;
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struct invweight_ordered
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{
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inline bool operator() (const BoneWeight& bw1, const BoneWeight& bw2) const
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{
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if (bw1.second > bw2.second)return true;
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if (bw1.second < bw2.second)return false;
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return(bw1.first < bw2.first);
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}
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};
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void VertexInfluenceMap::normalize(unsigned int numvert)
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{
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typedef std::pair<float, std::vector<float*> > PerVertWeights;
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std::vector<PerVertWeights > localstore;
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localstore.resize(numvert);
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for(VertexInfluenceMap::iterator mapit = this->begin(); mapit != this->end(); ++mapit)
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{
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IndexWeightList &curvecinf = mapit->second;
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for(IndexWeightList::iterator curinf = curvecinf.begin(); curinf != curvecinf.end(); ++curinf)
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{
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VertexIndexWeight& inf = *curinf;
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localstore[inf.first].first += inf.second;
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localstore[inf.first].second.push_back(&inf.second);
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}
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}
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unsigned int vertid = 0;
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for(std::vector<PerVertWeights >::iterator itvert = localstore.begin();
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itvert != localstore.end();
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++itvert, ++vertid)
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{
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PerVertWeights & weights = *itvert;
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if(weights.first< 1e-4)
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{
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OSG_WARN << "VertexInfluenceMap::normalize warning the vertex " <<vertid << " seems to have 0 weight, skip normalize for this vertex" << std::endl;
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}
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else
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{
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float mult = 1.0/weights.first;
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for (std::vector<float*>::iterator itf = weights.second.begin(); itf != weights.second.end(); ++itf)
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{
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**itf *= mult;
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}
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}
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}
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}
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///remove weakest influences in order to fit targeted numbonepervertex
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void VertexInfluenceMap::cullInfluenceCountPerVertex(unsigned int numbonepervertex,float minweight, bool renormalize)
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{
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typedef std::set<BoneWeight, invweight_ordered > BoneWeightOrdered;
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std::map<int, BoneWeightOrdered > tempVec2Bones;
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for(VertexInfluenceMap::iterator mapit = this->begin(); mapit != this->end(); ++mapit)
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{
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const std::string& bonename = mapit->first;
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IndexWeightList &curvecinf = mapit->second;
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for(IndexWeightList::iterator curinf = curvecinf.begin(); curinf != curvecinf.end(); ++curinf)
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{
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VertexIndexWeight& inf = *curinf;
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if( bonename.empty())
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{
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OSG_WARN << "VertexInfluenceSet::cullInfluenceCountPerVertex warning vertex " << inf.first << " is not assigned to a bone" << std::endl;
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}
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else if(inf.second>minweight)
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{
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tempVec2Bones[inf.first].insert(BoneWeight(bonename, inf.second));
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}
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}
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}
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this->clear();
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for( std::map<int,BoneWeightOrdered >::iterator mapit = tempVec2Bones.begin(); mapit != tempVec2Bones.end(); ++mapit)
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{
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BoneWeightOrdered& bwset = mapit->second;
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unsigned int newsize = numbonepervertex<bwset.size()?numbonepervertex:bwset.size();
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float sum = 0.0f;
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while(bwset.size()>newsize)bwset.erase(*bwset.rbegin());
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if(renormalize)
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{
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for(BoneWeightOrdered::iterator bwit = bwset.begin(); bwit != bwset.end(); ++bwit)
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{
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sum += bwit->second;
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}
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if(sum > 1e-4)
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{
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sum = 1.0f/sum;
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for(BoneWeightOrdered::iterator bwit = bwset.begin(); bwit != bwset.end(); ++bwit)
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{
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VertexInfluence & inf = (*this)[bwit->first];
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inf.push_back(VertexIndexWeight(mapit->first, bwit->second*sum));
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inf.setName(bwit->first);
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}
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}
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}
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else
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{
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for(BoneWeightOrdered::iterator bwit = bwset.begin(); bwit != bwset.end(); ++bwit)
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{
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VertexInfluence & inf = (*this)[bwit->first];
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inf.push_back(VertexIndexWeight(mapit->first,bwit->second));
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inf.setName(bwit->first);
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}
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}
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}
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}
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void VertexInfluenceMap::computePerVertexInfluenceList(std::vector<BoneWeightList>& vertex2Bones,unsigned int numvert)const
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{
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vertex2Bones.resize(numvert);
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for (osgAnimation::VertexInfluenceMap::const_iterator it = begin(); it != end(); ++it)
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{
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const IndexWeightList& inflist = it->second;
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if (it->first.empty())
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{
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OSG_WARN << "VertexInfluenceMap::computePerVertexInfluenceList contains unnamed bone IndexWeightList" << std::endl;
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}
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for(IndexWeightList::const_iterator infit = inflist.begin(); infit != inflist.end(); ++infit)
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{
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const VertexIndexWeight &iw = *infit;
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const unsigned int &index = iw.first;
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const float &weight = iw.second;
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vertex2Bones[index].push_back(BoneWeight(it->first, weight));;
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}
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}
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}
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// sort by name and weight
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struct SortByNameAndWeight : public std::less<BoneWeight>
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{
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bool operator()(const BoneWeight& b0, const BoneWeight& b1) const
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{
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if (b0.first < b1.first)
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return true;
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else if (b0.first > b1.first)
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return false;
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return (b0.second < b1.second);
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}
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};
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struct SortByBoneWeightList : public std::less<BoneWeightList>
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{
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bool operator()(const BoneWeightList& b0,
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const BoneWeightList& b1) const
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{
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if (b0.size() < b1.size())
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return true;
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else if (b0.size() > b1.size())
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return false;
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int size = b0.size();
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for (int i = 0; i < size; i++)
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{
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if (SortByNameAndWeight()(b0[i], b1[i]))
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return true;
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else if (SortByNameAndWeight()(b1[i], b0[i]))
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return false;
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}
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return false;
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}
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};
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void VertexInfluenceMap::computeMinimalVertexGroupList(std::vector<VertexGroup>& uniqVertexGroupList, unsigned int numvert) const
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{
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uniqVertexGroupList.clear();
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std::vector<BoneWeightList> vertex2Bones;
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computePerVertexInfluenceList(vertex2Bones,numvert);
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typedef std::map<BoneWeightList,VertexGroup, SortByBoneWeightList> UnifyBoneGroup;
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UnifyBoneGroup unifyBuffer;
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unsigned int vertexID = 0;
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for (std::vector<BoneWeightList>::iterator it = vertex2Bones.begin(); it != vertex2Bones.end(); ++it,++vertexID)
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{
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BoneWeightList &boneweightlist = *it;
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// sort the vector to have a consistent key
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std::sort(boneweightlist.begin(), boneweightlist.end(), SortByNameAndWeight());
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// we use the vector<BoneWeight> as key to differentiate group
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UnifyBoneGroup::iterator result = unifyBuffer.find(boneweightlist);
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if (result == unifyBuffer.end())
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{
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unifyBuffer[boneweightlist].setBoneWeights(boneweightlist);
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}
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unifyBuffer[boneweightlist].vertIDs().push_back(vertexID);
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}
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if(vertex2Bones.size() == unifyBuffer.size())
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{
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OSG_WARN << "VertexInfluenceMap::computeMinimalVertexGroupList is useless no duplicate VertexGroup" << std::endl;
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}
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uniqVertexGroupList.reserve(unifyBuffer.size());
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for (UnifyBoneGroup::iterator it = unifyBuffer.begin(); it != unifyBuffer.end(); ++it)
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{
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uniqVertexGroupList.push_back(it->second);
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}
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}
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//Experimental Bone removal stuff
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typedef std::vector<osgAnimation::RigGeometry*> RigList;
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class CollectRigVisitor : public osg::NodeVisitor
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{
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public:
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META_NodeVisitor(osgAnimation, CollectRigVisitor)
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CollectRigVisitor();
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void apply(osg::Geometry& node);
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inline const RigList& getRigList() const{return _map;}
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protected:
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RigList _map;
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};
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CollectRigVisitor::CollectRigVisitor() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
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void CollectRigVisitor::apply(osg::Geometry& node)
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{
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RigGeometry* rig = dynamic_cast<RigGeometry*>(&node);
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if ( rig )
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_map.push_back(rig);
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}
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bool recursiveisUsefull( Bone* bone, std::set<std::string> foundnames)
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{
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for(unsigned int i=0; i<bone->getNumChildren(); ++i)
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{
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Bone* child = dynamic_cast< Bone* >(bone->getChild(i));
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if(child)
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{
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if( foundnames.find(child->getName()) != foundnames.end() )
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return true;
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if( recursiveisUsefull(child,foundnames) )
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return true;
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}
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}
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return false;
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}
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void VertexInfluenceMap::removeUnexpressedBones(Skeleton &skel) const
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{
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BoneMapVisitor mapVisitor;
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skel.accept(mapVisitor);
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CollectRigVisitor rigvis;
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skel.accept(rigvis);
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RigList rigs = rigvis.getRigList();
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BoneMap boneMap = mapVisitor.getBoneMap();
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unsigned int removed=0;
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Bone* child, *par;
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std::set<std::string> usebones;
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for(RigList::iterator rigit = rigs.begin(); rigit != rigs.end(); ++rigit)
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{
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for(VertexInfluenceMap::iterator mapit = (*rigit)->getInfluenceMap()->begin();
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mapit != (*rigit)->getInfluenceMap()->end();
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++mapit)
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{
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usebones.insert((*mapit).first);
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}
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}
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for(BoneMap::iterator bmit = boneMap.begin(); bmit != boneMap.end();)
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{
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if(usebones.find(bmit->second->getName()) == usebones.end())
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{
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if( !(par = bmit->second->getBoneParent()) )
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{
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++bmit;
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continue;
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}
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Bone * bone2rm = bmit->second.get();
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if( recursiveisUsefull(bone2rm,usebones))
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{
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++bmit;
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continue;
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}
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///Bone can be removed
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++ removed;
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OSG_INFO<<"removing useless bone: "<< bone2rm->getName() <<std::endl;
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osg::NodeList nodes;
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for(unsigned int numchild = 0; numchild < bone2rm->getNumChildren(); numchild++)
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{
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if( (child = dynamic_cast<Bone*>(bone2rm->getChild(numchild))) )
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{
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if(par!=child &&child!=bone2rm)
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{
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par->addChild(child);
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nodes.push_back(child);
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}
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}
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}
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for(unsigned int i=0; i<nodes.size(); ++i)
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{
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bone2rm->removeChild(nodes[i]);
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}
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par->removeChild(bone2rm);
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///rebuild bonemap after bone removal
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BoneMapVisitor mapVis ;
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skel.accept(mapVis);
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boneMap = mapVis.getBoneMap();
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bmit = boneMap.begin();
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}
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else
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{
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++bmit;
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}
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}
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OSG_WARN<<"Number of bone removed "<<removed<<std::endl;
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}
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