Files
OpenSceneGraph/include/osgDB/SharedStateManager
Robert Osfield 640999dea6 From Tim More, "This submission tries to optimize redundant compilation of StateSets and Drawables
in the DatabasePager. The practical effects of these are to greatly reduce startup time
and the time to load an individual scenery tile in FlightGear.

- From my log message:

   Minimize the number of StateSets and drawables that are compiled by checking
   if they have already been compiled or will be elminated by the
   SharedStateManager.

   Move the sorting of the dataToCompile queue out of compileGLObjects
   into the man pager run function.

   Change the SharedStateManager to use maps instead of vectors."
2007-12-11 12:32:31 +00:00

113 lines
3.6 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGDB_SHAREDSTATEMANAGER
#define OSGDB_SHAREDSTATEMANAGER 1
#include <osg/NodeVisitor>
#include <osg/Geode>
#include <osgDB/Export>
#include <OpenThreads/Mutex>
#include <set>
namespace osgDB {
class OSGDB_EXPORT SharedStateManager : public osg::NodeVisitor
{
public:
enum ShareMode
{
SHARE_NONE = 0x00,
SHARE_TEXTURES = 0x01,
SHARE_STATESETS = 0x02,
SHARE_ALL = SHARE_TEXTURES |
SHARE_STATESETS
};
SharedStateManager();
void setShareMode(unsigned int mode) { _shareMode = mode; }
unsigned int getShareMode() { return _shareMode; }
// Call right after each unload and before Registry cache prune.
void prune();
// Call right after each load
void share(osg::Node *node, OpenThreads::Mutex *mt=0);
void apply(osg::Node& node);
void apply(osg::Geode& geode);
// Answers the question "Will this state set be eliminated by
// the SharedStateManager because an equivalent one has been
// seen already?" Safe to call from the pager thread.
bool isShared(osg::StateSet* stateSet);
protected:
void process(osg::StateSet* ss, osg::Object* parent);
osg::StateAttribute *find(osg::StateAttribute *sa);
osg::StateSet *find(osg::StateSet *ss);
void setStateSet(osg::StateSet* ss, osg::Object* object);
void shareTextures(osg::StateSet* ss);
struct CompareStateAttributes
{
bool operator()(const osg::ref_ptr<osg::StateAttribute>& lhs,
const osg::ref_ptr<osg::StateAttribute>& rhs)
{
return *lhs < *rhs;
}
};
struct CompareStateSets
{
bool operator()(const osg::ref_ptr<osg::StateSet>& lhs,
const osg::ref_ptr<osg::StateSet>& rhs)
{
return lhs->compare(*rhs, true) < 0;
}
};
// Lists of shared objects
typedef std::set< osg::ref_ptr<osg::StateAttribute>, CompareStateAttributes > TextureSet;
TextureSet _sharedTextureList;
typedef std::set< osg::ref_ptr<osg::StateSet>, CompareStateSets > StateSetSet;
StateSetSet _sharedStateSetList;
// Temporary lists just to avoid unnecessary find calls
typedef std::pair<osg::StateAttribute*, bool> TextureSharePair;
typedef std::map<osg::StateAttribute*, TextureSharePair> TextureTextureSharePairMap;
TextureTextureSharePairMap tmpSharedTextureList;
typedef std::pair<osg::StateSet*, bool> StateSetSharePair;
typedef std::map<osg::StateSet*, StateSetSharePair> StateSetStateSetSharePairMap;
StateSetStateSetSharePairMap tmpSharedStateSetList;
// Share connection mutex
unsigned int _shareMode;
OpenThreads::Mutex *_mutex;
// Mutex for doing isShared queries from other threads
mutable OpenThreads::Mutex _listMutex;
};
}
#endif