229 lines
7.1 KiB
C++
229 lines
7.1 KiB
C++
#include <osg/GL>
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#include <osgGLUT/glut>
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#include <osgGLUT/Viewer>
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#include <osg/MatrixTransform>
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#include <osg/Projection>
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#include <osg/Billboard>
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#include <osg/Geode>
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#include <osg/Group>
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#include <osg/Notify>
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#include <osg/Material>
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#include <osg/BlendFunc>
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#include <osg/Depth>
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#include <osgDB/Registry>
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#include <osgDB/ReadFile>
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#include <osgGA/TrackballManipulator>
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#include <osgGA/FlightManipulator>
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#include <osgGA/DriveManipulator>
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#include <osgText/Text>
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#include <osgUtil/Optimizer>
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void write_usage(std::ostream& out,const std::string& name)
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{
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out << std::endl;
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out <<"usage:"<< std::endl;
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out <<" "<<name<<" [options] infile1 [infile2 ...]"<< std::endl;
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out << std::endl;
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out <<"options:"<< std::endl;
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out <<" -l libraryName - load plugin of name libraryName"<< std::endl;
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out <<" i.e. -l osgdb_pfb"<< std::endl;
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out <<" Useful for loading reader/writers which can load"<< std::endl;
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out <<" other file formats in addition to its extension."<< std::endl;
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out <<" -e extensionName - load reader/wrter plugin for file extension"<< std::endl;
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out <<" i.e. -e pfb"<< std::endl;
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out <<" Useful short hand for specifying full library name as"<< std::endl;
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out <<" done with -l above, as it automatically expands to"<< std::endl;
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out <<" the full library name appropriate for each platform."<< std::endl;
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out <<std::endl;
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out <<" -stereo - switch on stereo rendering, using the default of,"<< std::endl;
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out <<" ANAGLYPHIC or the value set in the OSG_STEREO_MODE "<< std::endl;
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out <<" environmental variable. See doc/stereo.html for "<< std::endl;
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out <<" further details on setting up accurate stereo "<< std::endl;
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out <<" for your system. "<< std::endl;
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out <<" -stereo ANAGLYPHIC - switch on anaglyphic(red/cyan) stereo rendering."<< std::endl;
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out <<" -stereo QUAD_BUFFER - switch on quad buffered stereo rendering."<< std::endl;
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out <<std::endl;
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out <<" -stencil - use a visual with stencil buffer enabled, this "<< std::endl;
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out <<" also allows the depth complexity statistics mode"<< std::endl;
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out <<" to be used (press 'p' three times to cycle to it)."<< std::endl;
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out << std::endl;
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}
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osg::Node* createHUD()
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{
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osg::Geode* geode = new osg::Geode();
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std::string timesFont("fonts/times.ttf");
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// turn lighting off for the text and disable depth test to ensure its always ontop.
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osg::StateSet* stateset = geode->getOrCreateStateSet();
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stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
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stateset->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);
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osg::Vec3 position(150.0f,800.0f,0.0f);
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osg::Vec3 delta(0.0f,-120.0f,0.0f);
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{
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osgText::Text* text = new osgText::Text;
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geode->addDrawable( text );
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text->setFont(timesFont);
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text->setText("Head Up Displays are simple :-)");
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text->setPosition(position);
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position += delta;
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}
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{
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osgText::Text* text = new osgText::Text;
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geode->addDrawable( text );
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text->setFont(timesFont);
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text->setText("All you need to do is create your text in a subgraph.");
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text->setPosition(position);
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position += delta;
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}
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{
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osgText::Text* text = new osgText::Text;
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geode->addDrawable( text );
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text->setFont(timesFont);
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text->setText("Disable depth test in this subgraph to ensure its always ontop.");
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text->setPosition(position);
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position += delta;
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}
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{
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osgText::Text* text = new osgText::Text;
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geode->addDrawable( text );
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text->setFont(timesFont);
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text->setText("Then place a osg::Projection node above the subgraph\nto create an orthographic projection.");
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text->setPosition(position);
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position += delta;
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}
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{
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osgText::Text* text = new osgText::Text;
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geode->addDrawable( text );
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text->setFont(timesFont);
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text->setText("And add an osg::ModelViewMatrix set to ABSOLUTE to ensure\nit remains independent from any external model view matrices.");
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text->setPosition(position);
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position += delta;
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}
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// create the hud.
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osg::MatrixTransform* modelview_abs = new osg::MatrixTransform;
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modelview_abs->setReferenceFrame(osg::Transform::RELATIVE_TO_ABSOLUTE);
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modelview_abs->setMatrix(osg::Matrix::identity());
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modelview_abs->addChild(geode);
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osg::Projection* projection = new osg::Projection;
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projection->setMatrix(osg::Matrix::ortho2D(0,1280,0,1024));
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projection->addChild(modelview_abs);
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return projection;
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}
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struct MyCallback : public osg::NodeCallback
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{
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MyCallback(const std::string& str):_message(str) {}
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virtual void operator() (osg::Node* node,osg::NodeVisitor* nv)
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{
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std::cout<<"In my callback '"<<_message<<"'"<<std::endl;
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traverse(node,nv);
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}
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std::string _message;
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};
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int main( int argc, char **argv )
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{
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// initialize the GLUT
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glutInit( &argc, argv );
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if (argc<2)
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{
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write_usage(std::cout,argv[0]);
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return 0;
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}
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// create the commandline args.
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std::vector<std::string> commandLine;
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for(int i=1;i<argc;++i) commandLine.push_back(argv[i]);
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// initialize the viewer.
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osgGLUT::Viewer viewer;
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viewer.setWindowTitle(argv[0]);
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// configure the viewer from the commandline arguments, and eat any
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// parameters that have been matched.
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viewer.readCommandLine(commandLine);
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// configure the plugin registry from the commandline arguments, and
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// eat any parameters that have been matched.
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osgDB::readCommandLine(commandLine);
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// load the nodes from the commandline arguments.
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osg::Node* rootnode = osgDB::readNodeFiles(commandLine);
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if (!rootnode)
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{
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// write_usage(osg::notify(osg::NOTICE),argv[0]);
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return 1;
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}
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// run optimization over the scene graph
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osgUtil::Optimizer optimzer;
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optimzer.optimize(rootnode);
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// make sure the root node is group so we can add extra nodes to it.
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osg::Group* group = dynamic_cast<osg::Group*>(rootnode);
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if (!group)
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{
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group = new osg::Group;
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group->addChild(rootnode);
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rootnode = group;
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}
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// add the HUD subgraph.
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group->addChild(createHUD());
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// add a viewport to the viewer and attach the scene graph.
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viewer.addViewport( rootnode );
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// register trackball, flight and drive.
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viewer.registerCameraManipulator(new osgGA::TrackballManipulator);
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viewer.registerCameraManipulator(new osgGA::FlightManipulator);
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viewer.registerCameraManipulator(new osgGA::DriveManipulator);
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// open the viewer window.
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viewer.open();
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// fire up the event loop.
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viewer.run();
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return 0;
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}
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