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OpenSceneGraph/include
Robert Osfield 1d328ba0d4 From Christopher Blaesius,
"Soft shadow mapping is basically the same as hard shadow mapping beside that
it uses a different fragment shader.
So for me it makes sense that osgShadow::SoftShadowMap is derived from
osgShadow::ShadowMap, this makes it easier to maintain the two classes.
Additional SoftShadowMap also provides the same Debug methods as ShadowMap."
2008-09-18 14:48:28 +00:00
..
2008-09-18 14:48:28 +00:00
2008-08-18 11:00:40 +00:00