Files
OpenSceneGraph/include/osg/Types
Robert Osfield 7a7a26c2ea Added include/osg/EarthSky and src/osg/EarthSky to cvs.
Also move osg across to using radians for angular paramters by default.
By defining USE_DEGREES_INTERNALLY you can get the OSG to revert to
the old style degrees. This later feature is deprecated and only meant
for helping comptability in the interim.
2001-10-02 15:59:49 +00:00

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#ifndef OSG_TYPES
#define OSG_TYPES 1
namespace osg {
typedef unsigned int uint;
typedef unsigned short ushort;
typedef unsigned char uchar;
typedef uchar ubyte;
#if defined(WIN32) || defined (macintosh)
#define M_E 2.7182818284590452354
#define M_LOG2E 1.4426950408889634074
#define M_LOG10E 0.43429448190325182765
#define M_LN2 0.69314718055994530942
#define M_LN10 2.30258509299404568402
#define M_PI 3.14159265358979323846
#define M_PI_2 1.57079632679489661923
#define M_PI_4 0.78539816339744830962
#define M_1_PI 0.31830988618379067154
#define M_2_PI 0.63661977236758134308
#define M_2_SQRTPI 1.12837916709551257390
#define M_SQRT2 1.41421356237309504880
#define M_SQRT1_2 0.70710678118654752440
#else
#include <math.h>
#endif
#define USE_DEGREES_INTERNALLY
#ifdef USE_DEGREES_INTERNALLY
inline double inDegrees(float angle) { return angle; }
inline double inRadians(float angle) { return angle*180.0/M_PI; }
#else
inline double inDegrees(float angle) { return angle*M_PI/180.0; }
inline double inRadians(float angle) { return angle; }
#endif
};
#endif