158 lines
5.6 KiB
C++
158 lines
5.6 KiB
C++
#include <sstream>
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#include <osg/Shader>
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#include <osg/Notify>
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#include <osg/GL>
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#include <osgDB/Registry>
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#include <osgDB/FileNameUtils>
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#include <osgDB/FileUtils>
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#include <osgDB/ReadFile>
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#include <osgDB/fstream>
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class ReaderWriterGLSL : public osgDB::ReaderWriter
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{
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public:
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ReaderWriterGLSL()
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{
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supportsExtension("gl","OpenGL Shader Language format");
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supportsExtension("frag","OpenGL Shader Language format");
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supportsExtension("vert","OpenGL Shader Language format");
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supportsExtension("geom","OpenGL Shader Language format");
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supportsExtension("glsl","OpenGL Shader Language format");
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}
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virtual const char* className() const { return "GLSL Shader Reader"; }
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osg::Shader* processIncludes( const osg::Shader* shader, const Options* options ) const
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{
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std::string code = shader->getShaderSource();
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std::string::size_type pos = 0;
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static std::string::size_type includeLen = 8;
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while( ( pos = code.find( "#include", pos ) ) != std::string::npos )
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{
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// we found an include
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std::string::size_type pos2 = code.find_first_not_of( " ", pos + includeLen );
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if ( ( pos2 == std::string::npos ) || ( code[ pos2 ] != '\"' ) )
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{
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// error, bail out
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return NULL;
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}
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// we found an "
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std::string::size_type pos3 = code.find( "\"", pos2 + 1 );
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if ( pos3 == std::string::npos )
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{
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return NULL;
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}
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const std::string filename = code.substr( pos2 + 1, pos3 - pos2 - 1 );
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osg::ref_ptr<osg::Shader> innerShader = osgDB::readShaderFile( shader->getType(), filename, options );
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if ( !innerShader.valid() )
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{
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return NULL;
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}
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code.replace( pos, pos3 - pos + 1, innerShader->getShaderSource() );
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pos += innerShader->getShaderSource().size();
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}
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return new osg::Shader( shader->getType(), code );
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}
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virtual ReadResult readObject(std::istream& fin,const Options* options) const
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{
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return readShader(fin, options);
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}
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virtual ReadResult readObject(const std::string& file, const osgDB::ReaderWriter::Options* options) const
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{
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return readShader(file, options);
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}
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virtual ReadResult readShader(std::istream& fin,const Options* options) const
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{
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// create shader
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osg::ref_ptr<osg::Shader> shader = new osg::Shader();
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{
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std::stringstream ss;
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ss << fin.rdbuf();
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shader->setShaderSource( ss.str() );
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}
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// check options which can define the type of the shader program
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if (options)
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{
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if (options->getOptionString().find("fragment")!=std::string::npos) shader->setType(osg::Shader::FRAGMENT);
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if (options->getOptionString().find("vertex")!=std::string::npos) shader->setType(osg::Shader::VERTEX);
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if (options->getOptionString().find("geometry")!=std::string::npos) shader->setType(osg::Shader::GEOMETRY);
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}
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// return valid shader
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return processIncludes( shader.get(), options );
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}
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virtual ReadResult readShader(const std::string& file, const osgDB::ReaderWriter::Options* options) const
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{
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std::string ext = osgDB::getLowerCaseFileExtension(file);
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if (!acceptsExtension(ext)) return ReadResult::FILE_NOT_HANDLED;
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std::string fileName = osgDB::findDataFile( file, options );
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if (fileName.empty()) return ReadResult::FILE_NOT_FOUND;
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osgDB::ifstream istream(fileName.c_str(), std::ios::in | std::ios::binary);
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if(!istream) return ReadResult::FILE_NOT_HANDLED;
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ReadResult rr = readShader(istream, options);
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if(rr.validShader())
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{
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osg::Shader* shader = rr.getShader();
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shader->setFileName(file);
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if (shader->getType() == osg::Shader::UNDEFINED)
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{
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// set type based on filename extension, where possible
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if (ext == "frag") shader->setType(osg::Shader::FRAGMENT);
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if (ext == "vert") shader->setType(osg::Shader::VERTEX);
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if (ext == "geom") shader->setType(osg::Shader::GEOMETRY);
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}
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}
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return rr;
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}
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virtual WriteResult writeShader(const osg::Shader& shader,std::ostream& fout,const Options* = NULL) const
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{
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// get shader source
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std::string source = shader.getShaderSource();
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// write source to file
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fout << source;
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// return all things went fine
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return WriteResult::FILE_SAVED;
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}
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virtual WriteResult writeShader(const osg::Shader &shader,const std::string& fileName, const osgDB::ReaderWriter::Options*) const
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{
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std::string ext = osgDB::getFileExtension(fileName);
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if (!acceptsExtension(ext)) return WriteResult::FILE_NOT_HANDLED;
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osgDB::ofstream fout(fileName.c_str(), std::ios::out | std::ios::binary);
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if(!fout) return WriteResult::ERROR_IN_WRITING_FILE;
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return writeShader(shader, fout);
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}
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};
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// now register with Registry to instantiate the above
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// reader/writer.
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REGISTER_OSGPLUGIN(glsl, ReaderWriterGLSL)
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