Files
OpenSceneGraph/src/osgPlugins/glsl/ReaderWriterGLSL.cpp
2012-02-03 11:09:45 +00:00

158 lines
5.6 KiB
C++

#include <sstream>
#include <osg/Shader>
#include <osg/Notify>
#include <osg/GL>
#include <osgDB/Registry>
#include <osgDB/FileNameUtils>
#include <osgDB/FileUtils>
#include <osgDB/ReadFile>
#include <osgDB/fstream>
class ReaderWriterGLSL : public osgDB::ReaderWriter
{
public:
ReaderWriterGLSL()
{
supportsExtension("gl","OpenGL Shader Language format");
supportsExtension("frag","OpenGL Shader Language format");
supportsExtension("vert","OpenGL Shader Language format");
supportsExtension("geom","OpenGL Shader Language format");
supportsExtension("glsl","OpenGL Shader Language format");
}
virtual const char* className() const { return "GLSL Shader Reader"; }
osg::Shader* processIncludes( const osg::Shader* shader, const Options* options ) const
{
std::string code = shader->getShaderSource();
std::string::size_type pos = 0;
static std::string::size_type includeLen = 8;
while( ( pos = code.find( "#include", pos ) ) != std::string::npos )
{
// we found an include
std::string::size_type pos2 = code.find_first_not_of( " ", pos + includeLen );
if ( ( pos2 == std::string::npos ) || ( code[ pos2 ] != '\"' ) )
{
// error, bail out
return NULL;
}
// we found an "
std::string::size_type pos3 = code.find( "\"", pos2 + 1 );
if ( pos3 == std::string::npos )
{
return NULL;
}
const std::string filename = code.substr( pos2 + 1, pos3 - pos2 - 1 );
osg::ref_ptr<osg::Shader> innerShader = osgDB::readShaderFile( shader->getType(), filename, options );
if ( !innerShader.valid() )
{
return NULL;
}
code.replace( pos, pos3 - pos + 1, innerShader->getShaderSource() );
pos += innerShader->getShaderSource().size();
}
return new osg::Shader( shader->getType(), code );
}
virtual ReadResult readObject(std::istream& fin,const Options* options) const
{
return readShader(fin, options);
}
virtual ReadResult readObject(const std::string& file, const osgDB::ReaderWriter::Options* options) const
{
return readShader(file, options);
}
virtual ReadResult readShader(std::istream& fin,const Options* options) const
{
// create shader
osg::ref_ptr<osg::Shader> shader = new osg::Shader();
{
std::stringstream ss;
ss << fin.rdbuf();
shader->setShaderSource( ss.str() );
}
// check options which can define the type of the shader program
if (options)
{
if (options->getOptionString().find("fragment")!=std::string::npos) shader->setType(osg::Shader::FRAGMENT);
if (options->getOptionString().find("vertex")!=std::string::npos) shader->setType(osg::Shader::VERTEX);
if (options->getOptionString().find("geometry")!=std::string::npos) shader->setType(osg::Shader::GEOMETRY);
}
// return valid shader
return processIncludes( shader.get(), options );
}
virtual ReadResult readShader(const std::string& file, const osgDB::ReaderWriter::Options* options) const
{
std::string ext = osgDB::getLowerCaseFileExtension(file);
if (!acceptsExtension(ext)) return ReadResult::FILE_NOT_HANDLED;
std::string fileName = osgDB::findDataFile( file, options );
if (fileName.empty()) return ReadResult::FILE_NOT_FOUND;
osgDB::ifstream istream(fileName.c_str(), std::ios::in | std::ios::binary);
if(!istream) return ReadResult::FILE_NOT_HANDLED;
ReadResult rr = readShader(istream, options);
if(rr.validShader())
{
osg::Shader* shader = rr.getShader();
shader->setFileName(file);
if (shader->getType() == osg::Shader::UNDEFINED)
{
// set type based on filename extension, where possible
if (ext == "frag") shader->setType(osg::Shader::FRAGMENT);
if (ext == "vert") shader->setType(osg::Shader::VERTEX);
if (ext == "geom") shader->setType(osg::Shader::GEOMETRY);
}
}
return rr;
}
virtual WriteResult writeShader(const osg::Shader& shader,std::ostream& fout,const Options* = NULL) const
{
// get shader source
std::string source = shader.getShaderSource();
// write source to file
fout << source;
// return all things went fine
return WriteResult::FILE_SAVED;
}
virtual WriteResult writeShader(const osg::Shader &shader,const std::string& fileName, const osgDB::ReaderWriter::Options*) const
{
std::string ext = osgDB::getFileExtension(fileName);
if (!acceptsExtension(ext)) return WriteResult::FILE_NOT_HANDLED;
osgDB::ofstream fout(fileName.c_str(), std::ios::out | std::ios::binary);
if(!fout) return WriteResult::ERROR_IN_WRITING_FILE;
return writeShader(shader, fout);
}
};
// now register with Registry to instantiate the above
// reader/writer.
REGISTER_OSGPLUGIN(glsl, ReaderWriterGLSL)