46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/Object>
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#include <osg/StateAttribute>
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#include <osg/test/CopyOp>
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#include <osg/test/State>
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#include <osg/test/StateAttribute>
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#include <osgFX/Effect>
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#include <osgFX/Validator>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgFX::Validator)
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I_BaseType(osg::StateAttribute);
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I_Constructor0();
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I_Constructor1(IN, osgFX::Effect *, effect);
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I_ConstructorWithDefaults2(IN, const osgFX::Validator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, libraryName);
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I_Method0(const char *, className);
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I_Method0(osg::StateAttribute::Type, getType);
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I_Method1(void, apply, IN, osg::State &, state);
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I_Method1(void, compileGLObjects, IN, osg::State &, state);
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I_Method1(int, compare, IN, const osg::StateAttribute &, sa);
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I_Method0(void, disable);
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I_ReadOnlyProperty(osg::StateAttribute::Type, Type);
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END_REFLECTOR
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