Files
OpenSceneGraph/src/osgWrappers/osgParticle/AngularAccelOperator.cpp
Robert Osfield 1efa9a01d7 Updated wrappers
2006-07-18 20:51:28 +00:00

43 lines
1.5 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/Object>
#include <osg/test/CopyOp>
#include <osg/test/Vec3>
#include <osgParticle/AngularAccelOperator>
#include <osgParticle/Particle>
#include <osgParticle/Program>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgParticle::AngularAccelOperator)
I_BaseType(osgParticle::Operator);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osgParticle::AngularAccelOperator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method0(const osg::Vec3 &, getAngularAcceleration);
I_Method1(void, setAngularAcceleration, IN, const osg::Vec3 &, v);
I_Method2(void, operate, IN, osgParticle::Particle *, P, IN, double, dt);
I_Method1(void, beginOperate, IN, osgParticle::Program *, prg);
I_Property(const osg::Vec3 &, AngularAcceleration);
END_REFLECTOR