Files
OpenSceneGraph/src/osgWrappers/osgParticle/ParticleProcessor.cpp
Robert Osfield 1efa9a01d7 Updated wrappers
2006-07-18 20:51:28 +00:00

84 lines
3.4 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/BoundingSphere>
#include <osg/Matrix>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/test/CopyOp>
#include <osg/test/Vec3>
#include <osgParticle/ParticleProcessor>
#include <osgParticle/ParticleSystem>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ENUM_REFLECTOR(osgParticle::ParticleProcessor::ReferenceFrame)
I_EnumLabel(osgParticle::ParticleProcessor::RELATIVE_RF);
I_EnumLabel(osgParticle::ParticleProcessor::ABSOLUTE_RF);
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::ParticleProcessor)
I_BaseType(osg::Node);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osgParticle::ParticleProcessor &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
I_Method0(osgParticle::ParticleProcessor::ReferenceFrame, getReferenceFrame);
I_Method1(void, setReferenceFrame, IN, osgParticle::ParticleProcessor::ReferenceFrame, rf);
I_Method0(bool, isEnabled);
I_Method1(void, setEnabled, IN, bool, v);
I_Method0(osgParticle::ParticleSystem *, getParticleSystem);
I_Method0(const osgParticle::ParticleSystem *, getParticleSystem);
I_Method1(void, setParticleSystem, IN, osgParticle::ParticleSystem *, ps);
I_Method1(void, setEndless, IN, bool, type);
I_Method0(bool, isEndless);
I_Method1(void, setLifeTime, IN, double, t);
I_Method0(double, getLifeTime);
I_Method1(void, setStartTime, IN, double, t);
I_Method0(double, getStartTime);
I_Method1(void, setCurrentTime, IN, double, t);
I_Method0(double, getCurrentTime);
I_Method1(void, setResetTime, IN, double, t);
I_Method0(double, getResetTime);
I_Method0(bool, isAlive);
I_Method1(void, traverse, IN, osg::NodeVisitor &, nv);
I_Method0(const osg::Matrix &, getLocalToWorldMatrix);
I_Method0(const osg::Matrix &, getWorldToLocalMatrix);
I_Method0(const osg::Matrix &, getPreviousLocalToWorldMatrix);
I_Method0(const osg::Matrix &, getPreviousWorldToLocalMatrix);
I_Method1(osg::Vec3, transformLocalToWorld, IN, const osg::Vec3 &, P);
I_Method1(osg::Vec3, rotateLocalToWorld, IN, const osg::Vec3 &, P);
I_Method1(osg::Vec3, transformWorldToLocal, IN, const osg::Vec3 &, P);
I_Method1(osg::Vec3, rotateWorldToLocal, IN, const osg::Vec3 &, P);
I_Method0(osg::BoundingSphere, computeBound);
I_Property(double, CurrentTime);
I_WriteOnlyProperty(bool, Enabled);
I_WriteOnlyProperty(bool, Endless);
I_Property(double, LifeTime);
I_ReadOnlyProperty(const osg::Matrix &, LocalToWorldMatrix);
I_Property(osgParticle::ParticleSystem *, ParticleSystem);
I_ReadOnlyProperty(const osg::Matrix &, PreviousLocalToWorldMatrix);
I_ReadOnlyProperty(const osg::Matrix &, PreviousWorldToLocalMatrix);
I_Property(osgParticle::ParticleProcessor::ReferenceFrame, ReferenceFrame);
I_Property(double, ResetTime);
I_Property(double, StartTime);
I_ReadOnlyProperty(const osg::Matrix &, WorldToLocalMatrix);
END_REFLECTOR