Files
OpenSceneGraph/src/osgWrappers/osgSim/LightPointSystem.cpp
Robert Osfield 1efa9a01d7 Updated wrappers
2006-07-18 20:51:28 +00:00

47 lines
1.6 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/Object>
#include <osg/test/CopyOp>
#include <osgSim/LightPointSystem>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ENUM_REFLECTOR(osgSim::LightPointSystem::AnimationState)
I_EnumLabel(osgSim::LightPointSystem::ANIMATION_ON);
I_EnumLabel(osgSim::LightPointSystem::ANIMATION_OFF);
I_EnumLabel(osgSim::LightPointSystem::ANIMATION_RANDOM);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgSim::LightPointSystem)
I_BaseType(osg::Object);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osgSim::LightPointSystem &, lps, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method1(void, setIntensity, IN, float, intensity);
I_Method0(float, getIntensity);
I_Method1(void, setAnimationState, IN, osgSim::LightPointSystem::AnimationState, state);
I_Method0(osgSim::LightPointSystem::AnimationState, getAnimationState);
I_Property(osgSim::LightPointSystem::AnimationState, AnimationState);
I_Property(float, Intensity);
END_REFLECTOR