122 lines
3.4 KiB
C++
122 lines
3.4 KiB
C++
// -*-c++-*-
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/*
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* Copyright (C) 2001 Ulrich Hertlein <u.hertlein@web.de>
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*
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* Uses libmpeg3 by Adam Williams
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* See http://www.heroinewarrior.com
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*
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* The Open Scene Graph (OSG) is a cross platform C++/OpenGL library for
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* real-time rendering of large 3D photo-realistic models.
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* The OSG homepage is http://www.openscenegraph.org/
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*
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* This software is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This software is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _MPEGIMAGESTREAM_H_
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#define _MPEGIMAGESTREAM_H_
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#include "ImageStream.h"
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#include <pthread.h>
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#define NUM_CMD_INDEX 4
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namespace osg {
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/**
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* MPEG1/2 Image Stream class.
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*/
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class SG_EXPORT MpegImageStream : public ImageStream
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{
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public:
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MpegImageStream(const char* fileName = NULL);
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virtual Object* clone() const { return new MpegImageStream; }
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virtual bool isSameKindAs(const Object* obj) const {
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return dynamic_cast<const MpegImageStream*>(obj) != NULL;
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}
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virtual const char* className() const { return "MpegImageStream"; }
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/// Start or continue stream.
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virtual inline void start() { setCmd(THREAD_START); }
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/// Stop stream at current position.
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virtual inline void stop() { setCmd(THREAD_STOP); }
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/// Rewind stream to beginning.
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virtual inline void rewind() { setCmd(THREAD_REWIND); }
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/// Enable/disable MMX.
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inline void enableMMX(bool b) { _useMMX = b; }
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/**
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* Set frame rate in fps.
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* This is overwritten by the actual frame rate of the stream when
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* it is opened.
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*/
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inline void setFrameRate(float fps) { _fps = (fps < 0.0f ? 0.0f : fps); }
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/// Get frame rate in fps.
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inline float getFrameRate() const { return _fps; }
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/// Get number of frames.
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inline long getNumFrames() const { return _frames; }
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/// Get total length in seconds.
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inline float getLength() const { return _len; }
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protected:
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virtual ~MpegImageStream();
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private:
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bool _useMMX;
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float _fps;
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long _frames;
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float _len;
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enum ThreadCommand {
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THREAD_IDLE = 0,
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THREAD_START,
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THREAD_STOP,
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THREAD_REWIND,
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THREAD_CLOSE,
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THREAD_QUIT
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};
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ThreadCommand _cmd[NUM_CMD_INDEX];
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int _wrIndex, _rdIndex;
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pthread_mutex_t _mutex;
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pthread_t _id;
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// Lock/unlock object.
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inline void lock() { ::pthread_mutex_lock(&_mutex); }
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inline void unlock() { ::pthread_mutex_unlock(&_mutex); }
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/// Set command.
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void setCmd(ThreadCommand cmd);
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/// Get command.
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ThreadCommand getCmd();
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/// Decoder hook.
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static void* s_decode(void*);
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void* decode(void*);
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};
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} // namespace
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#endif
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