Files
OpenSceneGraph/src/osgParticle/SinkOperator.cpp

117 lines
3.7 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
// Written by Wang Rui, (C) 2010
#include <osg/Notify>
#include <osgParticle/ModularProgram>
#include <osgParticle/SinkOperator>
#define SINK_EPSILON 1e-3
using namespace osgParticle;
void SinkOperator::beginOperate( Program* prg )
{
// Don't transform domains if they are used for sinking velocities
if ( _sinkTarget==SINK_POSITION )
DomainOperator::beginOperate(prg );
}
void SinkOperator::handlePoint( const Domain& domain, Particle* P, double /*dt*/ )
{
const osg::Vec3& value = getValue(P);
kill( P, (domain.v1==value) );
}
void SinkOperator::handleLineSegment( const Domain& domain, Particle* P, double /*dt*/ )
{
const osg::Vec3& value = getValue(P);
osg::Vec3 offset = value - domain.v1, normal = domain.v2 - domain.v1;
normal.normalize();
float diff = fabs(normal*offset - offset.length()) / domain.r1;
kill( P, (diff<SINK_EPSILON) );
}
void SinkOperator::handleTriangle( const Domain& domain, Particle* P, double /*dt*/ )
{
bool insideDomain = false;
const osg::Vec3& value = getValue(P);
osg::Vec3 offset = value - domain.v1;
if ( offset*domain.plane.getNormal()>SINK_EPSILON )
insideDomain = false;
else
{
float upos = offset * domain.s1;
float vpos = offset * domain.s2;
insideDomain = !(upos<0.0f || vpos<0.0f || (upos+vpos)>1.0f);
}
kill( P, insideDomain );
}
void SinkOperator::handleRectangle( const Domain& domain, Particle* P, double /*dt*/ )
{
bool insideDomain = false;
const osg::Vec3& value = getValue(P);
osg::Vec3 offset = value - domain.v1;
if ( offset*domain.plane.getNormal()>SINK_EPSILON )
insideDomain = false;
else
{
float upos = offset * domain.s1;
float vpos = offset * domain.s2;
insideDomain = !(upos<0.0f || upos>1.0f || vpos<0.0f || vpos>1.0f);
}
kill( P, insideDomain );
}
void SinkOperator::handlePlane( const Domain& domain, Particle* P, double /*dt*/ )
{
const osg::Vec3& value = getValue(P);
bool insideDomain = (domain.plane.getNormal()*value>=-domain.plane[3]);
kill( P, insideDomain );
}
void SinkOperator::handleSphere( const Domain& domain, Particle* P, double /*dt*/ )
{
const osg::Vec3& value = getValue(P);
float r = (value - domain.v1).length();
kill( P, (r<=domain.r1) );
}
void SinkOperator::handleBox( const Domain& domain, Particle* P, double /*dt*/ )
{
const osg::Vec3& value = getValue(P);
bool insideDomain = !(
(value.x() < domain.v1.x()) || (value.x() > domain.v2.x()) ||
(value.y() < domain.v1.y()) || (value.y() > domain.v2.y()) ||
(value.z() < domain.v1.z()) || (value.z() > domain.v2.z())
);
kill( P, insideDomain );
}
void SinkOperator::handleDisk( const Domain& domain, Particle* P, double /*dt*/ )
{
bool insideDomain = false;
const osg::Vec3& value = getValue(P);
osg::Vec3 offset = value - domain.v1;
if ( offset*domain.v2>SINK_EPSILON )
insideDomain = false;
else
{
float length = offset.length();
insideDomain = (length<=domain.r1 && length>=domain.r2);
}
kill( P, insideDomain );
}