353 lines
14 KiB
C++
353 lines
14 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Object>
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#include <osg/Program>
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#include <osg/Shader>
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#include <osg/State>
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#include <osg/StateAttribute>
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#include <osg/Uniform>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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TYPE_NAME_ALIAS(std::map< std::string COMMA GLuint >, osg::Program::AttribBindingList)
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TYPE_NAME_ALIAS(std::map< std::string COMMA GLuint >, osg::Program::FragDataBindingList)
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TYPE_NAME_ALIAS(std::map< std::string COMMA osg::Program::ActiveVarInfo >, osg::Program::ActiveVarInfoMap)
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BEGIN_OBJECT_REFLECTOR(osg::Program)
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I_DeclaringFile("osg/Program");
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I_BaseType(osg::StateAttribute);
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I_Constructor0(____Program,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osg::Program &, rhs, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____Program__C5_Program_R1__C5_osg_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an attribute, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an attribute, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"Return true if this and obj are of the same kind of object. ",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"Return the name of the attribute's library. ",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"Return the name of the attribute's class type. ",
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"");
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I_Method0(osg::StateAttribute::Type, getType,
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Properties::VIRTUAL,
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__Type__getType,
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"Return the Type identifier of the attribute's class type. ",
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"");
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I_Method1(int, compare, IN, const osg::StateAttribute &, sa,
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Properties::VIRTUAL,
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__int__compare__C5_osg_StateAttribute_R1,
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"return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
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"");
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I_Method1(void, apply, IN, osg::State &, state,
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Properties::VIRTUAL,
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__void__apply__osg_State_R1,
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"If enabled, activate our program in the GL pipeline, performing any rebuild operations that might be pending. ",
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"");
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I_Method1(void, setThreadSafeRefUnref, IN, bool, threadSafe,
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Properties::VIRTUAL,
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__void__setThreadSafeRefUnref__bool,
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"Set whether to use a mutex to ensure ref() and unref() are thread safe. ",
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"");
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I_Method1(void, compileGLObjects, IN, osg::State &, state,
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Properties::VIRTUAL,
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__void__compileGLObjects__osg_State_R1,
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"Compile program and associated shaders. ",
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"");
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I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize,
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Properties::VIRTUAL,
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__void__resizeGLObjectBuffers__unsigned_int,
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"Resize any per context GLObject buffers to specified size. ",
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"");
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I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0,
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Properties::VIRTUAL,
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__void__releaseGLObjects__osg_State_P1,
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"release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objects for all graphics context if State object pointer NULL. ",
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"");
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I_Method0(void, dirtyProgram,
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Properties::NON_VIRTUAL,
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__void__dirtyProgram,
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"Mark our PCSOs as needing relink. ",
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"");
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I_Method1(bool, addShader, IN, osg::Shader *, shader,
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Properties::NON_VIRTUAL,
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__bool__addShader__Shader_P1,
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"Attach an osg::Shader to this osg::Program. ",
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"Mark Program as needing relink. Return true for success ");
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I_Method0(unsigned int, getNumShaders,
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Properties::NON_VIRTUAL,
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__unsigned_int__getNumShaders,
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"",
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"");
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I_Method1(osg::Shader *, getShader, IN, unsigned int, i,
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Properties::NON_VIRTUAL,
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__Shader_P1__getShader__unsigned_int,
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"",
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"");
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I_Method1(const osg::Shader *, getShader, IN, unsigned int, i,
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Properties::NON_VIRTUAL,
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__C5_Shader_P1__getShader__unsigned_int,
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"",
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"");
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I_Method1(bool, removeShader, IN, osg::Shader *, shader,
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Properties::NON_VIRTUAL,
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__bool__removeShader__Shader_P1,
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"Remove osg::Shader from this osg::Program. ",
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"Mark Program as needing relink. Return true for success ");
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I_Method2(void, setParameter, IN, GLenum, pname, IN, GLint, value,
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Properties::NON_VIRTUAL,
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__void__setParameter__GLenum__GLint,
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"Set/get GL program parameters. ",
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"");
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I_Method1(GLint, getParameter, IN, GLenum, pname,
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Properties::NON_VIRTUAL,
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__GLint__getParameter__GLenum,
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"",
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"");
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I_Method2(void, addBindAttribLocation, IN, const std::string &, name, IN, GLuint, index,
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Properties::NON_VIRTUAL,
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__void__addBindAttribLocation__C5_std_string_R1__GLuint,
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"Add an attribute location binding. ",
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"");
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I_Method1(void, removeBindAttribLocation, IN, const std::string &, name,
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Properties::NON_VIRTUAL,
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__void__removeBindAttribLocation__C5_std_string_R1,
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"Remove an attribute location binding. ",
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"");
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I_Method2(void, addBindFragDataLocation, IN, const std::string &, name, IN, GLuint, index,
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Properties::NON_VIRTUAL,
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__void__addBindFragDataLocation__C5_std_string_R1__GLuint,
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"Add an frag data location binding. ",
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"See EXT_gpu_shader4 for BindFragDataLocationEXT ");
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I_Method1(void, removeBindFragDataLocation, IN, const std::string &, name,
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Properties::NON_VIRTUAL,
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__void__removeBindFragDataLocation__C5_std_string_R1,
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"Remove an frag data location binding. ",
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"");
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I_Method0(const osg::Program::AttribBindingList &, getAttribBindingList,
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Properties::NON_VIRTUAL,
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__C5_AttribBindingList_R1__getAttribBindingList,
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"",
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"");
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I_Method0(const osg::Program::FragDataBindingList &, getFragDataBindingList,
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Properties::NON_VIRTUAL,
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__C5_FragDataBindingList_R1__getFragDataBindingList,
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"",
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"");
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I_Method0(bool, isFixedFunction,
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Properties::NON_VIRTUAL,
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__bool__isFixedFunction,
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"Return true if this Program represents \"fixed-functionality\" rendering. ",
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"");
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I_Method2(bool, getGlProgramInfoLog, IN, unsigned int, contextID, IN, std::string &, log,
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Properties::NON_VIRTUAL,
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__bool__getGlProgramInfoLog__unsigned_int__std_string_R1,
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"Query InfoLog from a glProgram. ",
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"");
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I_Method1(const osg::Program::ActiveVarInfoMap &, getActiveUniforms, IN, unsigned int, contextID,
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Properties::NON_VIRTUAL,
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__C5_ActiveVarInfoMap_R1__getActiveUniforms__unsigned_int,
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"",
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"");
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I_Method1(const osg::Program::ActiveVarInfoMap &, getActiveAttribs, IN, unsigned int, contextID,
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Properties::NON_VIRTUAL,
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__C5_ActiveVarInfoMap_R1__getActiveAttribs__unsigned_int,
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"",
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"");
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I_Method1(osg::Program::PerContextProgram *, getPCP, IN, unsigned int, contextID,
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Properties::NON_VIRTUAL,
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__PerContextProgram_P1__getPCP__unsigned_int,
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"Get the PCP for a particular GL context. ",
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"");
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I_StaticMethod2(void, deleteGlProgram, IN, unsigned int, contextID, IN, GLuint, program,
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__void__deleteGlProgram__unsigned_int__GLuint_S,
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"Mark internal glProgram for deletion. ",
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"Deletion requests are queued until they can be executed in the proper GL context. ");
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I_StaticMethod3(void, flushDeletedGlPrograms, IN, unsigned int, contextID, IN, double, currentTime, IN, double &, availableTime,
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__void__flushDeletedGlPrograms__unsigned_int__double__double_R1_S,
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"flush all the cached glPrograms which need to be deleted in the OpenGL context related to contextID. ",
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"");
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I_StaticMethod1(void, discardDeletedGlPrograms, IN, unsigned int, contextID,
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__void__discardDeletedGlPrograms__unsigned_int_S,
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"discard all the cached glPrograms which need to be deleted in the OpenGL context related to contextID. ",
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"Note, unlike flush no OpenGL calls are made, instead the handles are all removed. this call is useful for when an OpenGL context has been destroyed. ");
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I_SimpleProperty(const osg::Program::AttribBindingList &, AttribBindingList,
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__C5_AttribBindingList_R1__getAttribBindingList,
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0);
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I_SimpleProperty(const osg::Program::FragDataBindingList &, FragDataBindingList,
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__C5_FragDataBindingList_R1__getFragDataBindingList,
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0);
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I_IndexedProperty(GLint, Parameter,
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__GLint__getParameter__GLenum,
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__void__setParameter__GLenum__GLint,
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0);
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I_ArrayProperty(osg::Shader *, Shader,
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__Shader_P1__getShader__unsigned_int,
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0,
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__unsigned_int__getNumShaders,
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__bool__addShader__Shader_P1,
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0,
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0);
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I_SimpleProperty(bool, ThreadSafeRefUnref,
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0,
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__void__setThreadSafeRefUnref__bool);
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I_SimpleProperty(osg::StateAttribute::Type, Type,
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__Type__getType,
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0);
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osg::Program::ActiveVarInfo)
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I_DeclaringFile("osg/Program");
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I_Constructor0(____ActiveVarInfo,
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"",
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"");
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I_Constructor3(IN, GLint, loc, IN, GLenum, type, IN, GLint, size,
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____ActiveVarInfo__GLint__GLenum__GLint,
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"",
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"");
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I_PublicMemberProperty(GLint, _location);
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I_PublicMemberProperty(GLenum, _type);
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I_PublicMemberProperty(GLint, _size);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::Program::PerContextProgram)
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I_DeclaringFile("osg/Program");
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I_BaseType(osg::Referenced);
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I_Constructor2(IN, const osg::Program *, program, IN, unsigned int, contextID,
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____PerContextProgram__C5_Program_P1__unsigned_int,
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"",
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"");
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I_Method0(GLuint, getHandle,
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Properties::NON_VIRTUAL,
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__GLuint__getHandle,
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"",
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"");
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I_Method0(void, requestLink,
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Properties::NON_VIRTUAL,
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__void__requestLink,
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"",
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"");
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I_Method0(void, linkProgram,
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Properties::NON_VIRTUAL,
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__void__linkProgram,
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"",
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"");
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I_Method0(bool, validateProgram,
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Properties::NON_VIRTUAL,
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__bool__validateProgram,
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"",
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"");
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I_Method0(bool, needsLink,
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Properties::NON_VIRTUAL,
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__bool__needsLink,
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"",
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"");
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I_Method0(bool, isLinked,
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Properties::NON_VIRTUAL,
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__bool__isLinked,
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"",
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"");
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I_Method1(bool, getInfoLog, IN, std::string &, infoLog,
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Properties::NON_VIRTUAL,
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__bool__getInfoLog__std_string_R1,
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"",
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"");
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I_Method0(void, useProgram,
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Properties::NON_VIRTUAL,
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__void__useProgram,
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"",
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"");
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I_Method0(void, resetAppliedUniforms,
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Properties::NON_VIRTUAL,
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__void__resetAppliedUniforms,
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"",
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"");
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I_Method1(void, apply, IN, const osg::Uniform &, uniform,
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Properties::NON_VIRTUAL,
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__void__apply__C5_Uniform_R1,
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"",
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"");
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I_Method0(const osg::Program::ActiveVarInfoMap &, getActiveUniforms,
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Properties::NON_VIRTUAL,
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__C5_ActiveVarInfoMap_R1__getActiveUniforms,
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"",
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"");
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I_Method0(const osg::Program::ActiveVarInfoMap &, getActiveAttribs,
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Properties::NON_VIRTUAL,
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__C5_ActiveVarInfoMap_R1__getActiveAttribs,
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"",
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"");
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I_Method1(GLint, getUniformLocation, IN, const std::string &, name,
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Properties::NON_VIRTUAL,
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__GLint__getUniformLocation__C5_std_string_R1,
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"",
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"");
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I_Method1(GLint, getAttribLocation, IN, const std::string &, name,
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Properties::NON_VIRTUAL,
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__GLint__getAttribLocation__C5_std_string_R1,
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"",
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"");
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I_Method1(void, addShaderToAttach, IN, osg::Shader *, shader,
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Properties::NON_VIRTUAL,
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__void__addShaderToAttach__Shader_P1,
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"",
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"");
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I_Method1(void, addShaderToDetach, IN, osg::Shader *, shader,
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Properties::NON_VIRTUAL,
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__void__addShaderToDetach__Shader_P1,
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"",
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"");
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I_SimpleProperty(const osg::Program::ActiveVarInfoMap &, ActiveAttribs,
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__C5_ActiveVarInfoMap_R1__getActiveAttribs,
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0);
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I_SimpleProperty(const osg::Program::ActiveVarInfoMap &, ActiveUniforms,
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__C5_ActiveVarInfoMap_R1__getActiveUniforms,
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0);
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I_SimpleProperty(GLuint, Handle,
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__GLuint__getHandle,
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0);
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END_REFLECTOR
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STD_MAP_REFLECTOR(std::map< std::string COMMA GLuint >)
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STD_MAP_REFLECTOR(std::map< std::string COMMA osg::Program::ActiveVarInfo >)
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