From Robert Osfield, refactor of Wang Rui's original osg2 into 3 parts - parts placed into osgDB, the ReaderWriter placed into src/osg/Plugin/osg and wrappers into src/osgWrappers/serializers/osg
124 lines
5.0 KiB
C++
Executable File
124 lines
5.0 KiB
C++
Executable File
#include <osg/Texture>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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#define WRAP_FUNCTIONS( PROP, VALUE ) \
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static bool check##PROP( const osg::Texture& tex ) { return true; } \
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static bool read##PROP( osgDB::InputStream& is, osg::Texture& tex ) { \
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DEF_GLENUM(mode); is >> mode; \
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tex.setWrap( VALUE, (osg::Texture::WrapMode)mode.get() ); \
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return true; \
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} \
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static bool write##PROP( osgDB::OutputStream& os, const osg::Texture& tex ) { \
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os << GLENUM(tex.getWrap(VALUE)) << std::endl; \
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return true; \
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}
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WRAP_FUNCTIONS( WRAP_S, osg::Texture::WRAP_S )
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WRAP_FUNCTIONS( WRAP_T, osg::Texture::WRAP_T )
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WRAP_FUNCTIONS( WRAP_R, osg::Texture::WRAP_R )
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#define FILTER_FUNCTIONS( PROP, VALUE ) \
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static bool check##PROP( const osg::Texture& tex ) { return true; } \
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static bool read##PROP( osgDB::InputStream& is, osg::Texture& tex ) { \
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DEF_GLENUM(mode); is >> mode; \
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tex.setFilter( VALUE, (osg::Texture::FilterMode)mode.get() ); \
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return true; \
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} \
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static bool write##PROP( osgDB::OutputStream& os, const osg::Texture& tex ) { \
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os << GLENUM(tex.getFilter(VALUE)) << std::endl; \
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return true; \
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}
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FILTER_FUNCTIONS( MIN_FILTER, osg::Texture::MIN_FILTER )
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FILTER_FUNCTIONS( MAG_FILTER, osg::Texture::MAG_FILTER )
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#define GL_FORMAT_FUNCTIONS( PROP ) \
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static bool check##PROP( const osg::Texture& tex ) { \
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return tex.get##PROP()!=GL_NONE; \
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} \
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static bool read##PROP( osgDB::InputStream& is, osg::Texture& tex ) { \
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DEF_GLENUM(mode); is >> mode; tex.set##PROP( mode.get() ); \
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return true; \
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} \
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static bool write##PROP( osgDB::OutputStream& os, const osg::Texture& tex ) { \
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os << GLENUM(tex.get##PROP()) << std::endl; \
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return true; \
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}
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GL_FORMAT_FUNCTIONS( SourceFormat )
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GL_FORMAT_FUNCTIONS( SourceType )
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static bool checkInternalFormat( const osg::Texture& tex )
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{ return tex.getInternalFormatMode()==osg::Texture::USE_USER_DEFINED_FORMAT; }
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static bool readInternalFormat( osgDB::InputStream& is, osg::Texture& tex )
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{
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DEF_GLENUM(mode); is >> mode;
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if ( tex.getInternalFormatMode()==osg::Texture::USE_USER_DEFINED_FORMAT )
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tex.setInternalFormat( mode.get() );
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return true;
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}
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static bool writeInternalFormat( osgDB::OutputStream& os, const osg::Texture& tex )
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{
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if ( os.isBinary() && tex.getInternalFormatMode()!=osg::Texture::USE_USER_DEFINED_FORMAT )
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os << GLENUM(GL_NONE) << std::endl; // Avoid use of OpenGL extensions
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else
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os << GLENUM(tex.getInternalFormat()) << std::endl;
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return true;
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}
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REGISTER_OBJECT_WRAPPER( Texture,
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/*new osg::Texture*/NULL,
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osg::Texture,
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"osg::Object osg::StateAttribute osg::Texture" )
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{
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ADD_USER_SERIALIZER( WRAP_S ); // _wrap_s
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ADD_USER_SERIALIZER( WRAP_T ); // _wrap_t
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ADD_USER_SERIALIZER( WRAP_R ); // _wrap_r
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ADD_USER_SERIALIZER( MIN_FILTER ); // _min_filter
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ADD_USER_SERIALIZER( MAG_FILTER ); // _mag_filter
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ADD_FLOAT_SERIALIZER( MaxAnisotropy, 1.0f ); // _maxAnisotropy
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ADD_BOOL_SERIALIZER( UseHardwareMipMapGeneration, true ); // _useHardwareMipMapGeneration
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ADD_BOOL_SERIALIZER( UnRefImageDataAfterApply, false ); // _unrefImageDataAfterApply
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ADD_BOOL_SERIALIZER( ClientStorageHint, false ); // _clientStorageHint
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ADD_BOOL_SERIALIZER( ResizeNonPowerOfTwoHint, false ); // _resizeNonPowerOfTwoHint
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ADD_VEC4D_SERIALIZER( BorderColor, osg::Vec4d(0.0,0.0,0.0,0.0) ); // _borderColor
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ADD_INT_SERIALIZER( BorderWidth, 0 ); // _borderWidth
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BEGIN_ENUM_SERIALIZER( InternalFormatMode, USE_IMAGE_DATA_FORMAT );
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ADD_ENUM_VALUE( USE_IMAGE_DATA_FORMAT );
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ADD_ENUM_VALUE( USE_USER_DEFINED_FORMAT );
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ADD_ENUM_VALUE( USE_ARB_COMPRESSION );
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ADD_ENUM_VALUE( USE_S3TC_DXT1_COMPRESSION );
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ADD_ENUM_VALUE( USE_S3TC_DXT3_COMPRESSION );
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ADD_ENUM_VALUE( USE_S3TC_DXT5_COMPRESSION );
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END_ENUM_SERIALIZER(); // _internalFormatMode
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ADD_USER_SERIALIZER( InternalFormat ); // _internalFormat
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ADD_USER_SERIALIZER( SourceFormat ); // _sourceFormat
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ADD_USER_SERIALIZER( SourceType ); // _sourceType
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ADD_BOOL_SERIALIZER( ShadowComparison, false ); // _use_shadow_comparison
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BEGIN_ENUM_SERIALIZER( ShadowCompareFunc, LEQUAL );
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ADD_ENUM_VALUE( NEVER );
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ADD_ENUM_VALUE( LESS );
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ADD_ENUM_VALUE( EQUAL );
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ADD_ENUM_VALUE( LEQUAL );
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ADD_ENUM_VALUE( GREATER );
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ADD_ENUM_VALUE( NOTEQUAL );
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ADD_ENUM_VALUE( GEQUAL );
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ADD_ENUM_VALUE( ALWAYS );
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END_ENUM_SERIALIZER(); // _shadow_compare_func
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BEGIN_ENUM_SERIALIZER( ShadowTextureMode, LUMINANCE );
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ADD_ENUM_VALUE( LUMINANCE );
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ADD_ENUM_VALUE( INTENSITY );
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ADD_ENUM_VALUE( ALPHA );
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END_ENUM_SERIALIZER(); // _shadow_texture_mode
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ADD_FLOAT_SERIALIZER( ShadowAmbient, 0.0f ); // _shadow_ambient
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}
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