Files
OpenSceneGraph/src/osgTerrain/GeometryTechnique.cpp
2018-04-18 10:15:01 +01:00

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55 KiB
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgTerrain/GeometryTechnique>
#include <osgTerrain/TerrainTile>
#include <osgTerrain/Terrain>
#include <osgUtil/MeshOptimizers>
#include <osgDB/FileUtils>
#include <osg/io_utils>
#include <osg/Texture2D>
#include <osg/Texture1D>
#include <osg/Program>
#include <osg/Math>
#include <osg/Timer>
using namespace osgTerrain;
GeometryTechnique::GeometryTechnique()
{
setFilterBias(0);
setFilterWidth(0.1);
setFilterMatrixAs(GAUSSIAN);
}
GeometryTechnique::GeometryTechnique(const GeometryTechnique& gt,const osg::CopyOp& copyop):
TerrainTechnique(gt,copyop)
{
setFilterBias(gt._filterBias);
setFilterWidth(gt._filterWidth);
setFilterMatrix(gt._filterMatrix);
}
GeometryTechnique::~GeometryTechnique()
{
}
void GeometryTechnique::setFilterBias(float filterBias)
{
_filterBias = filterBias;
if (!_filterBiasUniform) _filterBiasUniform = new osg::Uniform("filterBias",_filterBias);
else _filterBiasUniform->set(filterBias);
}
void GeometryTechnique::setFilterWidth(float filterWidth)
{
_filterWidth = filterWidth;
if (!_filterWidthUniform) _filterWidthUniform = new osg::Uniform("filterWidth",_filterWidth);
else _filterWidthUniform->set(filterWidth);
}
void GeometryTechnique::setFilterMatrix(const osg::Matrix3& matrix)
{
_filterMatrix = matrix;
if (!_filterMatrixUniform) _filterMatrixUniform = new osg::Uniform("filterMatrix",_filterMatrix);
else _filterMatrixUniform->set(_filterMatrix);
}
void GeometryTechnique::setFilterMatrixAs(FilterType filterType)
{
switch(filterType)
{
case(SMOOTH):
setFilterMatrix(osg::Matrix3(0.0, 0.5/2.5, 0.0,
0.5/2.5, 0.5/2.5, 0.5/2.5,
0.0, 0.5/2.5, 0.0));
break;
case(GAUSSIAN):
setFilterMatrix(osg::Matrix3(0.0, 1.0/8.0, 0.0,
1.0/8.0, 4.0/8.0, 1.0/8.0,
0.0, 1.0/8.0, 0.0));
break;
case(SHARPEN):
setFilterMatrix(osg::Matrix3(0.0, -1.0, 0.0,
-1.0, 5.0, -1.0,
0.0, -1.0, 0.0));
break;
};
}
void GeometryTechnique::init(int dirtyMask, bool assumeMultiThreaded)
{
OSG_INFO<<"Doing GeometryTechnique::init()"<<std::endl;
if (!_terrainTile) return;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_writeBufferMutex);
// take a temporary referecen
osg::ref_ptr<TerrainTile> tile = _terrainTile;
if (dirtyMask==0) return;
osg::ref_ptr<BufferData> buffer = new BufferData;
Locator* masterLocator = computeMasterLocator();
osg::Vec3d centerModel = computeCenterModel(*buffer, masterLocator);
if ((dirtyMask & TerrainTile::IMAGERY_DIRTY)==0)
{
generateGeometry(*buffer, masterLocator, centerModel);
osg::ref_ptr<BufferData> read_buffer = _currentBufferData;
osg::StateSet* stateset = read_buffer->_geode->getStateSet();
if (stateset)
{
// OSG_NOTICE<<"Reusing StateSet"<<std::endl;
buffer->_geode->setStateSet(stateset);
}
else
{
applyColorLayers(*buffer);
applyTransparency(*buffer);
}
}
else
{
generateGeometry(*buffer, masterLocator, centerModel);
applyColorLayers(*buffer);
applyTransparency(*buffer);
}
if (buffer->_transform.valid()) buffer->_transform->setThreadSafeRefUnref(true);
if (!_currentBufferData || !assumeMultiThreaded)
{
// no currentBufferData so we must be the first init to be applied
_currentBufferData = buffer;
}
else
{
// there is already an active _currentBufferData so we'll request that this gets swapped on next frame.
_newBufferData = buffer;
if (_terrainTile->getTerrain()) _terrainTile->getTerrain()->updateTerrainTileOnNextFrame(_terrainTile);
}
_terrainTile->setDirtyMask(0);
}
Locator* GeometryTechnique::computeMasterLocator()
{
osgTerrain::Layer* elevationLayer = _terrainTile->getElevationLayer();
osgTerrain::Layer* colorLayer = _terrainTile->getColorLayer(0);
Locator* elevationLocator = elevationLayer ? elevationLayer->getLocator() : 0;
Locator* colorLocator = colorLayer ? colorLayer->getLocator() : 0;
Locator* masterLocator = elevationLocator ? elevationLocator : colorLocator;
if (!masterLocator)
{
OSG_NOTICE<<"Problem, no locator found in any of the terrain layers"<<std::endl;
return 0;
}
return masterLocator;
}
osg::Vec3d GeometryTechnique::computeCenterModel(BufferData& buffer, Locator* masterLocator)
{
if (!masterLocator) return osg::Vec3d(0.0,0.0,0.0);
osgTerrain::Layer* elevationLayer = _terrainTile->getElevationLayer();
osgTerrain::Layer* colorLayer = _terrainTile->getColorLayer(0);
Locator* elevationLocator = elevationLayer ? elevationLayer->getLocator() : 0;
Locator* colorLocator = colorLayer ? colorLayer->getLocator() : 0;
if (!elevationLocator) elevationLocator = masterLocator;
if (!colorLocator) colorLocator = masterLocator;
osg::Vec3d bottomLeftNDC(DBL_MAX, DBL_MAX, 0.0);
osg::Vec3d topRightNDC(-DBL_MAX, -DBL_MAX, 0.0);
if (elevationLayer)
{
if (elevationLocator!= masterLocator)
{
masterLocator->computeLocalBounds(*elevationLocator, bottomLeftNDC, topRightNDC);
}
else
{
bottomLeftNDC.x() = osg::minimum(bottomLeftNDC.x(), 0.0);
bottomLeftNDC.y() = osg::minimum(bottomLeftNDC.y(), 0.0);
topRightNDC.x() = osg::maximum(topRightNDC.x(), 1.0);
topRightNDC.y() = osg::maximum(topRightNDC.y(), 1.0);
}
}
if (colorLayer)
{
if (colorLocator!= masterLocator)
{
masterLocator->computeLocalBounds(*colorLocator, bottomLeftNDC, topRightNDC);
}
else
{
bottomLeftNDC.x() = osg::minimum(bottomLeftNDC.x(), 0.0);
bottomLeftNDC.y() = osg::minimum(bottomLeftNDC.y(), 0.0);
topRightNDC.x() = osg::maximum(topRightNDC.x(), 1.0);
topRightNDC.y() = osg::maximum(topRightNDC.y(), 1.0);
}
}
OSG_INFO<<"bottomLeftNDC = "<<bottomLeftNDC<<std::endl;
OSG_INFO<<"topRightNDC = "<<topRightNDC<<std::endl;
buffer._transform = new osg::MatrixTransform;
osg::Vec3d centerNDC = (bottomLeftNDC + topRightNDC)*0.5;
osg::Vec3d centerModel = (bottomLeftNDC + topRightNDC)*0.5;
masterLocator->convertLocalToModel(centerNDC, centerModel);
buffer._transform->setMatrix(osg::Matrix::translate(centerModel));
return centerModel;
}
class VertexNormalGenerator
{
public:
typedef std::vector<int> Indices;
typedef std::pair< osg::ref_ptr<osg::Vec2Array>, Locator* > TexCoordLocatorPair;
typedef std::map< Layer*, TexCoordLocatorPair > LayerToTexCoordMap;
VertexNormalGenerator(Locator* masterLocator, const osg::Vec3d& centerModel, int numRows, int numColmns, float scaleHeight, bool createSkirt);
void populateCenter(osgTerrain::Layer* elevationLayer, LayerToTexCoordMap& layerToTexCoordMap);
void populateLeftBoundary(osgTerrain::Layer* elevationLayer);
void populateRightBoundary(osgTerrain::Layer* elevationLayer);
void populateAboveBoundary(osgTerrain::Layer* elevationLayer);
void populateBelowBoundary(osgTerrain::Layer* elevationLayer);
void computeNormals();
unsigned int capacity() const { return _vertices->capacity(); }
inline void setVertex(int c, int r, const osg::Vec3& v, const osg::Vec3& n)
{
int& i = index(c,r);
if (i==0)
{
if (r<0 || r>=_numRows || c<0 || c>=_numColumns)
{
i = -(1+static_cast<int>(_boundaryVertices->size()));
_boundaryVertices->push_back(v);
// OSG_NOTICE<<"setVertex("<<c<<", "<<r<<", ["<<v<<"], ["<<n<<"]), i="<<i<<" _boundaryVertices["<<-i-1<<"]="<<(*_boundaryVertices)[-i-1]<<"]"<<std::endl;
}
else
{
i = _vertices->size() + 1;
_vertices->push_back(v);
_normals->push_back(n);
// OSG_NOTICE<<"setVertex("<<c<<", "<<r<<", ["<<v<<"], ["<<n<<"]), i="<<i<<" _vertices["<<i-1<<"]="<<(*_vertices)[i-1]<<"]"<<std::endl;
}
}
else if (i<0)
{
(*_boundaryVertices)[-i-1] = v;
// OSG_NOTICE<<"setVertex("<<c<<", "<<r<<", ["<<v<<"], ["<<n<<"] _boundaryVertices["<<-i-1<<"]="<<(*_boundaryVertices)[-i-1]<<"]"<<std::endl;
}
else
{
// OSG_NOTICE<<"Overwriting setVertex("<<c<<", "<<r<<", ["<<v<<"], ["<<n<<"]"<<std::endl;
// OSG_NOTICE<<" previous values ( vertex ["<<(*_vertices)[i-1]<<"], normal (*_normals)[i-1] ["<<n<<"]"<<std::endl;
// (*_vertices)[i-1] = v;
// average the vertex positions
(*_vertices)[i-1] = ((*_vertices)[i-1] + v)*0.5f;
(*_normals)[i-1] = n;
}
}
inline int& index(int c, int r) { return _indices[(r+1)*(_numColumns+2)+c+1]; }
inline int index(int c, int r) const { return _indices[(r+1)*(_numColumns+2)+c+1]; }
inline int vertex_index(int c, int r) const { int i = _indices[(r+1)*(_numColumns+2)+c+1]; return i-1; }
inline bool vertex(int c, int r, osg::Vec3& v) const
{
int i = index(c,r);
if (i==0) return false;
if (i<0) v = (*_boundaryVertices)[-i-1];
else v = (*_vertices)[i-1];
return true;
}
inline bool computeNormal(int c, int r, osg::Vec3& n) const
{
#if 1
return computeNormalWithNoDiagonals(c,r,n);
#else
return computeNormalWithDiagonals(c,r,n);
#endif
}
inline bool computeNormalWithNoDiagonals(int c, int r, osg::Vec3& n) const
{
osg::Vec3 center;
bool center_valid = vertex(c, r, center);
if (!center_valid) return false;
osg::Vec3 left, right, top, bottom;
bool left_valid = vertex(c-1, r, left);
bool right_valid = vertex(c+1, r, right);
bool bottom_valid = vertex(c, r-1, bottom);
bool top_valid = vertex(c, r+1, top);
osg::Vec3 dx(0.0f,0.0f,0.0f);
osg::Vec3 dy(0.0f,0.0f,0.0f);
osg::Vec3 zero(0.0f,0.0f,0.0f);
if (left_valid)
{
dx += center-left;
}
if (right_valid)
{
dx += right-center;
}
if (bottom_valid)
{
dy += center-bottom;
}
if (top_valid)
{
dy += top-center;
}
if (dx==zero || dy==zero) return false;
n = dx ^ dy;
return n.normalize() != 0.0f;
}
inline bool computeNormalWithDiagonals(int c, int r, osg::Vec3& n) const
{
osg::Vec3 center;
bool center_valid = vertex(c, r, center);
if (!center_valid) return false;
osg::Vec3 top_left, top_right, bottom_left, bottom_right;
bool top_left_valid = vertex(c-1, r+1, top_left);
bool top_right_valid = vertex(c+1, r+1, top_right);
bool bottom_left_valid = vertex(c-1, r-1, bottom_left);
bool bottom_right_valid = vertex(c+1, r-1, bottom_right);
osg::Vec3 left, right, top, bottom;
bool left_valid = vertex(c-1, r, left);
bool right_valid = vertex(c+1, r, right);
bool bottom_valid = vertex(c, r-1, bottom);
bool top_valid = vertex(c, r+1, top);
osg::Vec3 dx(0.0f,0.0f,0.0f);
osg::Vec3 dy(0.0f,0.0f,0.0f);
osg::Vec3 zero(0.0f,0.0f,0.0f);
const float ratio = 0.5f;
if (left_valid)
{
dx = center-left;
if (top_left_valid) dy += (top_left-left)*ratio;
if (bottom_left_valid) dy += (left-bottom_left)*ratio;
}
if (right_valid)
{
dx = right-center;
if (top_right_valid) dy += (top_right-right)*ratio;
if (bottom_right_valid) dy += (right-bottom_right)*ratio;
}
if (bottom_valid)
{
dy += center-bottom;
if (bottom_left_valid) dx += (bottom-bottom_left)*ratio;
if (bottom_right_valid) dx += (bottom_right-bottom)*ratio;
}
if (top_valid)
{
dy += top-center;
if (top_left_valid) dx += (top-top_left)*ratio;
if (top_right_valid) dx += (top_right-top)*ratio;
}
if (dx==zero || dy==zero) return false;
n = dx ^ dy;
return n.normalize() != 0.0f;
}
Locator* _masterLocator;
const osg::Vec3d _centerModel;
int _numRows;
int _numColumns;
float _scaleHeight;
Indices _indices;
osg::ref_ptr<osg::Vec3Array> _vertices;
osg::ref_ptr<osg::Vec3Array> _normals;
osg::ref_ptr<osg::FloatArray> _elevations;
osg::ref_ptr<osg::Vec3Array> _boundaryVertices;
};
VertexNormalGenerator::VertexNormalGenerator(Locator* masterLocator, const osg::Vec3d& centerModel, int numRows, int numColumns, float scaleHeight, bool createSkirt):
_masterLocator(masterLocator),
_centerModel(centerModel),
_numRows(numRows),
_numColumns(numColumns),
_scaleHeight(scaleHeight)
{
int numVerticesInBody = numColumns*numRows;
int numVerticesInSkirt = createSkirt ? numColumns*2 + numRows*2 - 4 : 0;
int numVertices = numVerticesInBody+numVerticesInSkirt;
_indices.resize((_numRows+2)*(_numColumns+2),0);
_vertices = new osg::Vec3Array;
_vertices->reserve(numVertices);
_normals = new osg::Vec3Array;
_normals->reserve(numVertices);
_elevations = new osg::FloatArray;
_elevations->reserve(numVertices);
_boundaryVertices = new osg::Vec3Array;
_boundaryVertices->reserve(_numRows*2 + _numColumns*2 + 4);
}
void VertexNormalGenerator::populateCenter(osgTerrain::Layer* elevationLayer, LayerToTexCoordMap& layerToTexCoordMap)
{
// OSG_NOTICE<<std::endl<<"VertexNormalGenerator::populateCenter("<<elevationLayer<<")"<<std::endl;
bool sampled = elevationLayer &&
( (elevationLayer->getNumRows()!=static_cast<unsigned int>(_numRows)) ||
(elevationLayer->getNumColumns()!=static_cast<unsigned int>(_numColumns)) );
for(int j=0; j<_numRows; ++j)
{
for(int i=0; i<_numColumns; ++i)
{
osg::Vec3d ndc( ((double)i)/(double)(_numColumns-1), ((double)j)/(double)(_numRows-1), 0.0);
bool validValue = true;
if (elevationLayer)
{
float value = 0.0f;
if (sampled) validValue = elevationLayer->getInterpolatedValidValue(ndc.x(), ndc.y(), value);
else validValue = elevationLayer->getValidValue(i,j,value);
ndc.z() = value*_scaleHeight;
}
if (validValue)
{
osg::Vec3d model;
_masterLocator->convertLocalToModel(ndc, model);
for(VertexNormalGenerator::LayerToTexCoordMap::iterator itr = layerToTexCoordMap.begin();
itr != layerToTexCoordMap.end();
++itr)
{
osg::Vec2Array* texcoords = itr->second.first.get();
osgTerrain::ImageLayer* imageLayer(dynamic_cast<osgTerrain::ImageLayer*>(itr->first));
if (imageLayer != NULL)
{
Locator* colorLocator = itr->second.second;
if (colorLocator != _masterLocator)
{
osg::Vec3d color_ndc;
Locator::convertLocalCoordBetween(*_masterLocator, ndc, *colorLocator, color_ndc);
(*texcoords).push_back(osg::Vec2(color_ndc.x(), color_ndc.y()));
}
else
{
(*texcoords).push_back(osg::Vec2(ndc.x(), ndc.y()));
}
}
else
{
osgTerrain::ContourLayer* contourLayer(dynamic_cast<osgTerrain::ContourLayer*>(itr->first));
bool texCoordSet = false;
if (contourLayer)
{
osg::TransferFunction1D* transferFunction = contourLayer->getTransferFunction();
if (transferFunction)
{
float difference = transferFunction->getMaximum()-transferFunction->getMinimum();
if (difference != 0.0f)
{
osg::Vec3d color_ndc;
osgTerrain::Locator* colorLocator(itr->second.second);
if (colorLocator != _masterLocator)
{
Locator::convertLocalCoordBetween(*_masterLocator,ndc,*colorLocator,color_ndc);
}
else
{
color_ndc = ndc;
}
color_ndc[2] /= _scaleHeight;
(*texcoords).push_back(osg::Vec2((color_ndc[2]-transferFunction->getMinimum())/difference,0.0f));
texCoordSet = true;
}
}
}
if (!texCoordSet)
{
(*texcoords).push_back(osg::Vec2(0.0f,0.0f));
}
}
}
if (_elevations.valid())
{
(*_elevations).push_back(ndc.z());
}
// compute the local normal
osg::Vec3d ndc_one = ndc; ndc_one.z() += 1.0;
osg::Vec3d model_one;
_masterLocator->convertLocalToModel(ndc_one, model_one);
model_one = model_one - model;
model_one.normalize();
setVertex(i, j, osg::Vec3(model-_centerModel), model_one);
}
}
}
}
void VertexNormalGenerator::populateLeftBoundary(osgTerrain::Layer* elevationLayer)
{
// OSG_NOTICE<<" VertexNormalGenerator::populateLeftBoundary("<<elevationLayer<<")"<<std::endl;
if (!elevationLayer) return;
bool sampled = elevationLayer &&
( (elevationLayer->getNumRows()!=static_cast<unsigned int>(_numRows)) ||
(elevationLayer->getNumColumns()!=static_cast<unsigned int>(_numColumns)) );
for(int j=0; j<_numRows; ++j)
{
for(int i=-1; i<=0; ++i)
{
osg::Vec3d ndc( ((double)i)/(double)(_numColumns-1), ((double)j)/(double)(_numRows-1), 0.0);
osg::Vec3d left_ndc( 1.0+ndc.x(), ndc.y(), 0.0);
bool validValue = true;
if (elevationLayer)
{
float value = 0.0f;
if (sampled) validValue = elevationLayer->getInterpolatedValidValue(left_ndc.x(), left_ndc.y(), value);
else validValue = elevationLayer->getValidValue((_numColumns-1)+i,j,value);
ndc.z() = value*_scaleHeight;
ndc.z() += 0.f;
}
if (validValue)
{
osg::Vec3d model;
_masterLocator->convertLocalToModel(ndc, model);
// compute the local normal
osg::Vec3d ndc_one = ndc; ndc_one.z() += 1.0;
osg::Vec3d model_one;
_masterLocator->convertLocalToModel(ndc_one, model_one);
model_one = model_one - model;
model_one.normalize();
setVertex(i, j, osg::Vec3(model-_centerModel), model_one);
// OSG_NOTICE<<" setVertex("<<i<<", "<<j<<"..)"<<std::endl;
}
}
}
}
void VertexNormalGenerator::populateRightBoundary(osgTerrain::Layer* elevationLayer)
{
// OSG_NOTICE<<" VertexNormalGenerator::populateRightBoundary("<<elevationLayer<<")"<<std::endl;
if (!elevationLayer) return;
bool sampled = elevationLayer &&
( (elevationLayer->getNumRows()!=static_cast<unsigned int>(_numRows)) ||
(elevationLayer->getNumColumns()!=static_cast<unsigned int>(_numColumns)) );
for(int j=0; j<_numRows; ++j)
{
for(int i=_numColumns-1; i<_numColumns+1; ++i)
{
osg::Vec3d ndc( ((double)i)/(double)(_numColumns-1), ((double)j)/(double)(_numRows-1), 0.0);
osg::Vec3d right_ndc(ndc.x()-1.0, ndc.y(), 0.0);
bool validValue = true;
if (elevationLayer)
{
float value = 0.0f;
if (sampled) validValue = elevationLayer->getInterpolatedValidValue(right_ndc.x(), right_ndc.y(), value);
else validValue = elevationLayer->getValidValue(i-(_numColumns-1),j,value);
ndc.z() = value*_scaleHeight;
}
if (validValue)
{
osg::Vec3d model;
_masterLocator->convertLocalToModel(ndc, model);
// compute the local normal
osg::Vec3d ndc_one = ndc; ndc_one.z() += 1.0;
osg::Vec3d model_one;
_masterLocator->convertLocalToModel(ndc_one, model_one);
model_one = model_one - model;
model_one.normalize();
setVertex(i, j, osg::Vec3(model-_centerModel), model_one);
// OSG_NOTICE<<" setVertex("<<i<<", "<<j<<"..)"<<std::endl;
}
}
}
}
void VertexNormalGenerator::populateAboveBoundary(osgTerrain::Layer* elevationLayer)
{
// OSG_NOTICE<<" VertexNormalGenerator::populateAboveBoundary("<<elevationLayer<<")"<<std::endl;
if (!elevationLayer) return;
bool sampled = elevationLayer &&
( (elevationLayer->getNumRows()!=static_cast<unsigned int>(_numRows)) ||
(elevationLayer->getNumColumns()!=static_cast<unsigned int>(_numColumns)) );
for(int j=_numRows-1; j<_numRows+1; ++j)
{
for(int i=0; i<_numColumns; ++i)
{
osg::Vec3d ndc( ((double)i)/(double)(_numColumns-1), ((double)j)/(double)(_numRows-1), 0.0);
osg::Vec3d above_ndc( ndc.x(), ndc.y()-1.0, 0.0);
bool validValue = true;
if (elevationLayer)
{
float value = 0.0f;
if (sampled) validValue = elevationLayer->getInterpolatedValidValue(above_ndc.x(), above_ndc.y(), value);
else validValue = elevationLayer->getValidValue(i,j-(_numRows-1),value);
ndc.z() = value*_scaleHeight;
}
if (validValue)
{
osg::Vec3d model;
_masterLocator->convertLocalToModel(ndc, model);
// compute the local normal
osg::Vec3d ndc_one = ndc; ndc_one.z() += 1.0;
osg::Vec3d model_one;
_masterLocator->convertLocalToModel(ndc_one, model_one);
model_one = model_one - model;
model_one.normalize();
setVertex(i, j, osg::Vec3(model-_centerModel), model_one);
// OSG_NOTICE<<" setVertex("<<i<<", "<<j<<"..)"<<std::endl;
}
}
}
}
void VertexNormalGenerator::populateBelowBoundary(osgTerrain::Layer* elevationLayer)
{
// OSG_NOTICE<<" VertexNormalGenerator::populateBelowBoundary("<<elevationLayer<<")"<<std::endl;
if (!elevationLayer) return;
bool sampled = elevationLayer &&
( (elevationLayer->getNumRows()!=static_cast<unsigned int>(_numRows)) ||
(elevationLayer->getNumColumns()!=static_cast<unsigned int>(_numColumns)) );
for(int j=-1; j<=0; ++j)
{
for(int i=0; i<_numColumns; ++i)
{
osg::Vec3d ndc( ((double)i)/(double)(_numColumns-1), ((double)j)/(double)(_numRows-1), 0.0);
osg::Vec3d below_ndc( ndc.x(), 1.0+ndc.y(), 0.0);
bool validValue = true;
if (elevationLayer)
{
float value = 0.0f;
if (sampled) validValue = elevationLayer->getInterpolatedValidValue(below_ndc.x(), below_ndc.y(), value);
else validValue = elevationLayer->getValidValue(i,(_numRows-1)+j,value);
ndc.z() = value*_scaleHeight;
}
if (validValue)
{
osg::Vec3d model;
_masterLocator->convertLocalToModel(ndc, model);
// compute the local normal
osg::Vec3d ndc_one = ndc; ndc_one.z() += 1.0;
osg::Vec3d model_one;
_masterLocator->convertLocalToModel(ndc_one, model_one);
model_one = model_one - model;
model_one.normalize();
setVertex(i, j, osg::Vec3(model-_centerModel), model_one);
// OSG_NOTICE<<" setVertex("<<i<<", "<<j<<"..)"<<std::endl;
}
}
}
}
void VertexNormalGenerator::computeNormals()
{
// compute normals for the center section
for(int j=0; j<_numRows; ++j)
{
for(int i=0; i<_numColumns; ++i)
{
int vi = vertex_index(i, j);
if (vi>=0) computeNormal(i, j, (*_normals)[vi]);
else OSG_NOTICE<<"Not computing normal, vi="<<vi<<std::endl;
}
}
}
void GeometryTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator, const osg::Vec3d& centerModel)
{
Terrain* terrain = _terrainTile->getTerrain();
osgTerrain::Layer* elevationLayer = _terrainTile->getElevationLayer();
buffer._geode = new osg::Geode;
if(buffer._transform.valid())
buffer._transform->addChild(buffer._geode.get());
buffer._geometry = new osg::Geometry;
buffer._geode->addDrawable(buffer._geometry.get());
osg::Geometry* geometry = buffer._geometry.get();
unsigned int numRows = 20;
unsigned int numColumns = 20;
if (elevationLayer)
{
numColumns = elevationLayer->getNumColumns();
numRows = elevationLayer->getNumRows();
}
float sampleRatio = terrain ? terrain->getSampleRatio() : 1.0f;
// OSG_NOTICE<<"Sample ratio="<<sampleRatio<<std::endl;
unsigned int minimumNumColumns = 16u;
unsigned int minimumNumRows = 16u;
if ((sampleRatio!=1.0f) && (numColumns>minimumNumColumns) && (numRows>minimumNumRows))
{
unsigned int originalNumColumns = numColumns;
unsigned int originalNumRows = numRows;
numColumns = std::max((unsigned int) (float(originalNumColumns)*sqrtf(sampleRatio)), minimumNumColumns);
numRows = std::max((unsigned int) (float(originalNumRows)*sqrtf(sampleRatio)),minimumNumRows);
}
bool treatBoundariesToValidDataAsDefaultValue = _terrainTile->getTreatBoundariesToValidDataAsDefaultValue();
OSG_INFO<<"TreatBoundariesToValidDataAsDefaultValue="<<treatBoundariesToValidDataAsDefaultValue<<std::endl;
float skirtHeight = 0.0f;
HeightFieldLayer* hfl = dynamic_cast<HeightFieldLayer*>(elevationLayer);
if (hfl && hfl->getHeightField())
{
skirtHeight = hfl->getHeightField()->getSkirtHeight();
}
bool createSkirt = skirtHeight != 0.0f;
float scaleHeight = terrain ? terrain->getVerticalScale() : 1.0f;
// construct the VertexNormalGenerator which will manage the generation and the vertices and normals
VertexNormalGenerator VNG(masterLocator, centerModel, numRows, numColumns, scaleHeight, createSkirt);
unsigned int numVertices = VNG.capacity();
// allocate and assign vertices
geometry->setVertexArray(VNG._vertices.get());
// allocate and assign normals
geometry->setNormalArray(VNG._normals.get(), osg::Array::BIND_PER_VERTEX);
// allocate and assign tex coords
// typedef std::pair< osg::ref_ptr<osg::Vec2Array>, Locator* > TexCoordLocatorPair;
// typedef std::map< Layer*, TexCoordLocatorPair > LayerToTexCoordMap;
VertexNormalGenerator::LayerToTexCoordMap layerToTexCoordMap;
for(unsigned int layerNum=0; layerNum<_terrainTile->getNumColorLayers(); ++layerNum)
{
osgTerrain::Layer* colorLayer = _terrainTile->getColorLayer(layerNum);
if (colorLayer)
{
VertexNormalGenerator::LayerToTexCoordMap::iterator itr = layerToTexCoordMap.find(colorLayer);
if (itr!=layerToTexCoordMap.end())
{
geometry->setTexCoordArray(layerNum, itr->second.first.get());
}
else
{
Locator* locator = colorLayer->getLocator();
if (!locator)
{
osgTerrain::SwitchLayer* switchLayer = dynamic_cast<osgTerrain::SwitchLayer*>(colorLayer);
if (switchLayer)
{
if (switchLayer->getActiveLayer()>=0 &&
static_cast<unsigned int>(switchLayer->getActiveLayer())<switchLayer->getNumLayers() &&
switchLayer->getLayer(switchLayer->getActiveLayer()))
{
locator = switchLayer->getLayer(switchLayer->getActiveLayer())->getLocator();
}
}
}
VertexNormalGenerator::TexCoordLocatorPair& tclp = layerToTexCoordMap[colorLayer];
tclp.first = new osg::Vec2Array;
tclp.first->reserve(numVertices);
tclp.second = locator ? locator : masterLocator;
geometry->setTexCoordArray(layerNum, tclp.first.get());
}
}
}
// allocate and assign color
osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array(1);
(*colors)[0].set(1.0f,1.0f,1.0f,1.0f);
geometry->setColorArray(colors.get(), osg::Array::BIND_OVERALL);
//
// populate vertex and tex coord arrays
//
VNG.populateCenter(elevationLayer, layerToTexCoordMap);
if (terrain && terrain->getEqualizeBoundaries())
{
TileID tileID = _terrainTile->getTileID();
osg::ref_ptr<TerrainTile> left_tile = terrain->getTile(TileID(tileID.level, tileID.x-1, tileID.y));
osg::ref_ptr<TerrainTile> right_tile = terrain->getTile(TileID(tileID.level, tileID.x+1, tileID.y));
osg::ref_ptr<TerrainTile> top_tile = terrain->getTile(TileID(tileID.level, tileID.x, tileID.y+1));
osg::ref_ptr<TerrainTile> bottom_tile = terrain->getTile(TileID(tileID.level, tileID.x, tileID.y-1));
#if 0
osg::ref_ptr<TerrainTile> top_left_tile = terrain->getTile(TileID(tileID.level, tileID.x-1, tileID.y+1));
osg::ref_ptr<TerrainTile> top_right_tile = terrain->getTile(TileID(tileID.level, tileID.x+1, tileID.y+1));
osg::ref_ptr<TerrainTile> bottom_left_tile = terrain->getTile(TileID(tileID.level, tileID.x-1, tileID.y-1));
osg::ref_ptr<TerrainTile> bottom_right_tile = terrain->getTile(TileID(tileID.level, tileID.x+1, tileID.y-1));
#endif
VNG.populateLeftBoundary(left_tile.valid() ? left_tile->getElevationLayer() : 0);
VNG.populateRightBoundary(right_tile.valid() ? right_tile->getElevationLayer() : 0);
VNG.populateAboveBoundary(top_tile.valid() ? top_tile->getElevationLayer() : 0);
VNG.populateBelowBoundary(bottom_tile.valid() ? bottom_tile->getElevationLayer() : 0);
_neighbours.clear();
bool updateNeighboursImmediately = false;
if (left_tile.valid()) addNeighbour(left_tile.get());
if (right_tile.valid()) addNeighbour(right_tile.get());
if (top_tile.valid()) addNeighbour(top_tile.get());
if (bottom_tile.valid()) addNeighbour(bottom_tile.get());
#if 0
if (bottom_left_tile.valid()) addNeighbour(bottom_left_tile.get());
if (bottom_right_tile.valid()) addNeighbour(bottom_right_tile.get());
if (top_left_tile.valid()) addNeighbour(top_left_tile.get());
if (top_right_tile.valid()) addNeighbour(top_right_tile.get());
#endif
if (left_tile.valid())
{
if (left_tile->getTerrainTechnique()==0 || !(left_tile->getTerrainTechnique()->containsNeighbour(_terrainTile)))
{
int dirtyMask = left_tile->getDirtyMask() | TerrainTile::LEFT_EDGE_DIRTY;
if (updateNeighboursImmediately) left_tile->init(dirtyMask, true);
else left_tile->setDirtyMask(dirtyMask);
}
}
if (right_tile.valid())
{
if (right_tile->getTerrainTechnique()==0 || !(right_tile->getTerrainTechnique()->containsNeighbour(_terrainTile)))
{
int dirtyMask = right_tile->getDirtyMask() | TerrainTile::RIGHT_EDGE_DIRTY;
if (updateNeighboursImmediately) right_tile->init(dirtyMask, true);
else right_tile->setDirtyMask(dirtyMask);
}
}
if (top_tile.valid())
{
if (top_tile->getTerrainTechnique()==0 || !(top_tile->getTerrainTechnique()->containsNeighbour(_terrainTile)))
{
int dirtyMask = top_tile->getDirtyMask() | TerrainTile::TOP_EDGE_DIRTY;
if (updateNeighboursImmediately) top_tile->init(dirtyMask, true);
else top_tile->setDirtyMask(dirtyMask);
}
}
if (bottom_tile.valid())
{
if (bottom_tile->getTerrainTechnique()==0 || !(bottom_tile->getTerrainTechnique()->containsNeighbour(_terrainTile)))
{
int dirtyMask = bottom_tile->getDirtyMask() | TerrainTile::BOTTOM_EDGE_DIRTY;
if (updateNeighboursImmediately) bottom_tile->init(dirtyMask, true);
else bottom_tile->setDirtyMask(dirtyMask);
}
}
#if 0
if (bottom_left_tile.valid())
{
if (!(bottom_left_tile->getTerrainTechnique()->containsNeighbour(_terrainTile)))
{
int dirtyMask = bottom_left_tile->getDirtyMask() | TerrainTile::BOTTOM_LEFT_CORNER_DIRTY;
if (updateNeighboursImmediately) bottom_left_tile->init(dirtyMask, true);
else bottom_left_tile->setDirtyMask(dirtyMask);
}
}
if (bottom_right_tile.valid())
{
if (!(bottom_right_tile->getTerrainTechnique()->containsNeighbour(_terrainTile)))
{
int dirtyMask = bottom_right_tile->getDirtyMask() | TerrainTile::BOTTOM_RIGHT_CORNER_DIRTY;
if (updateNeighboursImmediately) bottom_right_tile->init(dirtyMask, true);
else bottom_right_tile->setDirtyMask(dirtyMask);
}
}
if (top_right_tile.valid())
{
if (!(top_right_tile->getTerrainTechnique()->containsNeighbour(_terrainTile)))
{
int dirtyMask = top_right_tile->getDirtyMask() | TerrainTile::TOP_RIGHT_CORNER_DIRTY;
if (updateNeighboursImmediately) top_right_tile->init(dirtyMask, true);
else top_right_tile->setDirtyMask(dirtyMask);
}
}
if (top_left_tile.valid())
{
if (!(top_left_tile->getTerrainTechnique()->containsNeighbour(_terrainTile)))
{
int dirtyMask = top_left_tile->getDirtyMask() | TerrainTile::TOP_LEFT_CORNER_DIRTY;
if (updateNeighboursImmediately) top_left_tile->init(dirtyMask, true);
else top_left_tile->setDirtyMask(dirtyMask);
}
}
#endif
}
osg::ref_ptr<osg::Vec3Array> skirtVectors = new osg::Vec3Array((*VNG._normals));
VNG.computeNormals();
//
// populate the primitive data
//
bool swapOrientation = !(masterLocator->orientationOpenGL());
bool smallTile = numVertices < 65536;
// OSG_NOTICE<<"smallTile = "<<smallTile<<std::endl;
osg::ref_ptr<osg::DrawElements> elements = smallTile ?
static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_TRIANGLES)) :
static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_TRIANGLES));
elements->reserveElements((numRows-1) * (numColumns-1) * 6);
geometry->addPrimitiveSet(elements.get());
unsigned int i, j;
for(j=0; j<numRows-1; ++j)
{
for(i=0; i<numColumns-1; ++i)
{
// remap indices to final vertex positions
int i00 = VNG.vertex_index(i, j);
int i01 = VNG.vertex_index(i, j+1);
int i10 = VNG.vertex_index(i+1, j);
int i11 = VNG.vertex_index(i+1, j+1);
if (swapOrientation)
{
std::swap(i00,i01);
std::swap(i10,i11);
}
unsigned int numValid = 0;
if (i00>=0) ++numValid;
if (i01>=0) ++numValid;
if (i10>=0) ++numValid;
if (i11>=0) ++numValid;
if (numValid==4)
{
// optimize which way to put the diagonal by choosing to
// place it between the two corners that have the least curvature
// relative to each other.
float dot_00_11 = (*VNG._normals)[i00] * (*VNG._normals)[i11];
float dot_01_10 = (*VNG._normals)[i01] * (*VNG._normals)[i10];
if (dot_00_11 > dot_01_10)
{
elements->addElement(i01);
elements->addElement(i00);
elements->addElement(i11);
elements->addElement(i00);
elements->addElement(i10);
elements->addElement(i11);
}
else
{
elements->addElement(i01);
elements->addElement(i00);
elements->addElement(i10);
elements->addElement(i01);
elements->addElement(i10);
elements->addElement(i11);
}
}
else if (numValid==3)
{
if (i00>=0) elements->addElement(i00);
if (i01>=0) elements->addElement(i01);
if (i11>=0) elements->addElement(i11);
if (i10>=0) elements->addElement(i10);
}
}
}
if (createSkirt)
{
osg::ref_ptr<osg::Vec3Array> vertices = VNG._vertices.get();
osg::ref_ptr<osg::Vec3Array> normals = VNG._normals.get();
osg::ref_ptr<osg::DrawElements> skirtDrawElements = smallTile ?
static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_QUAD_STRIP)) :
static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_QUAD_STRIP));
// create bottom skirt vertices
int r,c;
r=0;
for(c=0;c<static_cast<int>(numColumns);++c)
{
int orig_i = VNG.vertex_index(c,r);
if (orig_i>=0)
{
unsigned int new_i = vertices->size(); // index of new index of added skirt point
osg::Vec3 new_v = (*vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
(*vertices).push_back(new_v);
if (normals.valid()) (*normals).push_back((*normals)[orig_i]);
for(VertexNormalGenerator::LayerToTexCoordMap::iterator itr = layerToTexCoordMap.begin();
itr != layerToTexCoordMap.end();
++itr)
{
itr->second.first->push_back((*itr->second.first)[orig_i]);
}
skirtDrawElements->addElement(orig_i);
skirtDrawElements->addElement(new_i);
}
else
{
if (skirtDrawElements->getNumIndices()!=0)
{
geometry->addPrimitiveSet(skirtDrawElements.get());
skirtDrawElements = smallTile ?
static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_QUAD_STRIP)) :
static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_QUAD_STRIP));
}
}
}
if (skirtDrawElements->getNumIndices()!=0)
{
geometry->addPrimitiveSet(skirtDrawElements.get());
skirtDrawElements = smallTile ?
static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_QUAD_STRIP)) :
static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_QUAD_STRIP));
}
// create right skirt vertices
c=numColumns-1;
for(r=0;r<static_cast<int>(numRows);++r)
{
int orig_i = VNG.vertex_index(c,r); // index of original vertex of grid
if (orig_i>=0)
{
unsigned int new_i = vertices->size(); // index of new index of added skirt point
osg::Vec3 new_v = (*vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
(*vertices).push_back(new_v);
if (normals.valid()) (*normals).push_back((*normals)[orig_i]);
for(VertexNormalGenerator::LayerToTexCoordMap::iterator itr = layerToTexCoordMap.begin();
itr != layerToTexCoordMap.end();
++itr)
{
itr->second.first->push_back((*itr->second.first)[orig_i]);
}
skirtDrawElements->addElement(orig_i);
skirtDrawElements->addElement(new_i);
}
else
{
if (skirtDrawElements->getNumIndices()!=0)
{
geometry->addPrimitiveSet(skirtDrawElements.get());
skirtDrawElements = smallTile ?
static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_QUAD_STRIP)) :
static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_QUAD_STRIP));
}
}
}
if (skirtDrawElements->getNumIndices()!=0)
{
geometry->addPrimitiveSet(skirtDrawElements.get());
skirtDrawElements = smallTile ?
static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_QUAD_STRIP)) :
static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_QUAD_STRIP));
}
// create top skirt vertices
r=numRows-1;
for(c=numColumns-1;c>=0;--c)
{
int orig_i = VNG.vertex_index(c,r); // index of original vertex of grid
if (orig_i>=0)
{
unsigned int new_i = vertices->size(); // index of new index of added skirt point
osg::Vec3 new_v = (*vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
(*vertices).push_back(new_v);
if (normals.valid()) (*normals).push_back((*normals)[orig_i]);
for(VertexNormalGenerator::LayerToTexCoordMap::iterator itr = layerToTexCoordMap.begin();
itr != layerToTexCoordMap.end();
++itr)
{
itr->second.first->push_back((*itr->second.first)[orig_i]);
}
skirtDrawElements->addElement(orig_i);
skirtDrawElements->addElement(new_i);
}
else
{
if (skirtDrawElements->getNumIndices()!=0)
{
geometry->addPrimitiveSet(skirtDrawElements.get());
skirtDrawElements = smallTile ?
static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_QUAD_STRIP)) :
static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_QUAD_STRIP));
}
}
}
if (skirtDrawElements->getNumIndices()!=0)
{
geometry->addPrimitiveSet(skirtDrawElements.get());
skirtDrawElements = smallTile ?
static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_QUAD_STRIP)) :
static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_QUAD_STRIP));
}
// create left skirt vertices
c=0;
for(r=numRows-1;r>=0;--r)
{
int orig_i = VNG.vertex_index(c,r); // index of original vertex of grid
if (orig_i>=0)
{
unsigned int new_i = vertices->size(); // index of new index of added skirt point
osg::Vec3 new_v = (*vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
(*vertices).push_back(new_v);
if (normals.valid()) (*normals).push_back((*normals)[orig_i]);
for(VertexNormalGenerator::LayerToTexCoordMap::iterator itr = layerToTexCoordMap.begin();
itr != layerToTexCoordMap.end();
++itr)
{
itr->second.first->push_back((*itr->second.first)[orig_i]);
}
skirtDrawElements->addElement(orig_i);
skirtDrawElements->addElement(new_i);
}
else
{
if (skirtDrawElements->getNumIndices()!=0)
{
geometry->addPrimitiveSet(skirtDrawElements.get());
skirtDrawElements = new osg::DrawElementsUShort(GL_QUAD_STRIP);
}
}
}
if (skirtDrawElements->getNumIndices()!=0)
{
geometry->addPrimitiveSet(skirtDrawElements.get());
}
}
geometry->setUseDisplayList(false);
geometry->setUseVertexBufferObjects(true);
#if 0
{
osgUtil::VertexCacheMissVisitor vcmv_before;
osgUtil::VertexCacheMissVisitor vcmv_after;
osgUtil::VertexCacheVisitor vcv;
osgUtil::VertexAccessOrderVisitor vaov;
vcmv_before.doGeometry(*geometry);
vcv.optimizeVertices(*geometry);
vaov.optimizeOrder(*geometry);
vcmv_after.doGeometry(*geometry);
#if 0
OSG_NOTICE<<"vcmv_before.triangles="<<vcmv_before.triangles<<std::endl;
OSG_NOTICE<<"vcmv_before.misses="<<vcmv_before.misses<<std::endl;
OSG_NOTICE<<"vcmv_after.misses="<<vcmv_after.misses<<std::endl;
OSG_NOTICE<<std::endl;
#endif
}
#endif
if (osgDB::Registry::instance()->getBuildKdTreesHint()==osgDB::ReaderWriter::Options::BUILD_KDTREES &&
osgDB::Registry::instance()->getKdTreeBuilder())
{
//osg::Timer_t before = osg::Timer::instance()->tick();
//OSG_NOTICE<<"osgTerrain::GeometryTechnique::build kd tree"<<std::endl;
osg::ref_ptr<osg::KdTreeBuilder> builder = osgDB::Registry::instance()->getKdTreeBuilder()->clone();
buffer._geode->accept(*builder);
//osg::Timer_t after = osg::Timer::instance()->tick();
//OSG_NOTICE<<"KdTree build time "<<osg::Timer::instance()->delta_m(before, after)<<std::endl;
}
}
void GeometryTechnique::applyColorLayers(BufferData& buffer)
{
typedef std::map<osgTerrain::Layer*, osg::Texture*> LayerToTextureMap;
LayerToTextureMap layerToTextureMap;
for(unsigned int layerNum=0; layerNum<_terrainTile->getNumColorLayers(); ++layerNum)
{
osgTerrain::Layer* colorLayer = _terrainTile->getColorLayer(layerNum);
if (!colorLayer) continue;
osgTerrain::SwitchLayer* switchLayer = dynamic_cast<osgTerrain::SwitchLayer*>(colorLayer);
if (switchLayer)
{
if (switchLayer->getActiveLayer()<0 ||
static_cast<unsigned int>(switchLayer->getActiveLayer())>=switchLayer->getNumLayers())
{
continue;
}
colorLayer = switchLayer->getLayer(switchLayer->getActiveLayer());
if (!colorLayer) continue;
}
osg::Image* image = colorLayer->getImage();
if (!image) continue;
osgTerrain::ImageLayer* imageLayer = dynamic_cast<osgTerrain::ImageLayer*>(colorLayer);
osgTerrain::ContourLayer* contourLayer = dynamic_cast<osgTerrain::ContourLayer*>(colorLayer);
if (imageLayer)
{
osg::StateSet* stateset = buffer._geode->getOrCreateStateSet();
osg::Texture2D* texture2D = dynamic_cast<osg::Texture2D*>(layerToTextureMap[colorLayer]);
if (!texture2D)
{
texture2D = new osg::Texture2D;
texture2D->setImage(image);
texture2D->setMaxAnisotropy(16.0f);
texture2D->setResizeNonPowerOfTwoHint(false);
texture2D->setFilter(osg::Texture::MIN_FILTER, colorLayer->getMinFilter());
texture2D->setFilter(osg::Texture::MAG_FILTER, colorLayer->getMagFilter());
texture2D->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP_TO_EDGE);
texture2D->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE);
bool mipMapping = !(texture2D->getFilter(osg::Texture::MIN_FILTER)==osg::Texture::LINEAR || texture2D->getFilter(osg::Texture::MIN_FILTER)==osg::Texture::NEAREST);
bool s_NotPowerOfTwo = image->s()==0 || (image->s() & (image->s() - 1));
bool t_NotPowerOfTwo = image->t()==0 || (image->t() & (image->t() - 1));
if (mipMapping && (s_NotPowerOfTwo || t_NotPowerOfTwo))
{
OSG_INFO<<"Disabling mipmapping for non power of two tile size("<<image->s()<<", "<<image->t()<<")"<<std::endl;
texture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
}
layerToTextureMap[colorLayer] = texture2D;
// OSG_NOTICE<<"Creating new ImageLayer texture "<<layerNum<<" image->s()="<<image->s()<<" image->t()="<<image->t()<<std::endl;
}
else
{
// OSG_NOTICE<<"Reusing ImageLayer texture "<<layerNum<<std::endl;
}
stateset->setTextureAttributeAndModes(layerNum, texture2D, osg::StateAttribute::ON);
}
else if (contourLayer)
{
osg::StateSet* stateset = buffer._geode->getOrCreateStateSet();
osg::Texture1D* texture1D = dynamic_cast<osg::Texture1D*>(layerToTextureMap[colorLayer]);
if (!texture1D)
{
texture1D = new osg::Texture1D;
texture1D->setImage(image);
texture1D->setResizeNonPowerOfTwoHint(false);
texture1D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST);
texture1D->setFilter(osg::Texture::MAG_FILTER, colorLayer->getMagFilter());
layerToTextureMap[colorLayer] = texture1D;
}
stateset->setTextureAttributeAndModes(layerNum, texture1D, osg::StateAttribute::ON);
}
}
}
void GeometryTechnique::applyTransparency(BufferData& buffer)
{
TerrainTile::BlendingPolicy blendingPolicy = _terrainTile->getBlendingPolicy();
if (blendingPolicy == TerrainTile::INHERIT && _terrainTile->getTerrain())
{
OSG_INFO<<"GeometryTechnique::applyTransparency() inheriting policy from Terrain"<<std::endl;
blendingPolicy = _terrainTile->getTerrain()->getBlendingPolicy();
}
if (blendingPolicy == TerrainTile::INHERIT)
{
OSG_INFO<<"GeometryTechnique::applyTransparency() policy is INHERIT, defaulting to ENABLE_BLENDING_WHEN_ALPHA_PRESENT"<<std::endl;
blendingPolicy = TerrainTile::ENABLE_BLENDING_WHEN_ALPHA_PRESENT;
}
if (blendingPolicy == TerrainTile::DO_NOT_SET_BLENDING)
{
OSG_INFO<<"blendingPolicy == TerrainTile::DO_NOT_SET_BLENDING"<<std::endl;
return;
}
bool enableBlending = false;
if (blendingPolicy == TerrainTile::ENABLE_BLENDING)
{
OSG_INFO<<"blendingPolicy == TerrainTile::ENABLE_BLENDING"<<std::endl;
enableBlending = true;
}
else if (blendingPolicy == TerrainTile::ENABLE_BLENDING_WHEN_ALPHA_PRESENT)
{
OSG_INFO<<"blendingPolicy == TerrainTile::ENABLE_BLENDING_WHEN_ALPHA_PRESENT"<<std::endl;
for(unsigned int i=0; i<_terrainTile->getNumColorLayers(); ++i)
{
osg::Image* image = (_terrainTile->getColorLayer(i)!=0) ? _terrainTile->getColorLayer(i)->getImage() : 0;
if (image)
{
enableBlending = image->isImageTranslucent();
break;
}
}
}
if (enableBlending)
{
osg::StateSet* stateset = buffer._geode->getOrCreateStateSet();
stateset->setMode(GL_BLEND, osg::StateAttribute::ON);
stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
}
}
void GeometryTechnique::update(osgUtil::UpdateVisitor* uv)
{
if (_terrainTile) _terrainTile->osg::Group::traverse(*uv);
if (_newBufferData.valid())
{
_currentBufferData = _newBufferData;
_newBufferData = 0;
}
}
void GeometryTechnique::cull(osgUtil::CullVisitor* cv)
{
if (_currentBufferData.valid())
{
if (_currentBufferData->_transform.valid())
{
_currentBufferData->_transform->accept(*cv);
}
}
}
void GeometryTechnique::traverse(osg::NodeVisitor& nv)
{
if (!_terrainTile) return;
// if app traversal update the frame count.
if (nv.getVisitorType()==osg::NodeVisitor::UPDATE_VISITOR)
{
if (_terrainTile->getDirty()) _terrainTile->init(_terrainTile->getDirtyMask(), false);
osgUtil::UpdateVisitor* uv = nv.asUpdateVisitor();
if (uv)
{
update(uv);
return;
}
}
else if (nv.getVisitorType()==osg::NodeVisitor::CULL_VISITOR)
{
osgUtil::CullVisitor* cv = nv.asCullVisitor();
if (cv)
{
cull(cv);
return;
}
}
if (_terrainTile->getDirty())
{
OSG_INFO<<"******* Doing init ***********"<<std::endl;
_terrainTile->init(_terrainTile->getDirtyMask(), false);
}
if (_currentBufferData.valid())
{
if (_currentBufferData->_transform.valid()) _currentBufferData->_transform->accept(nv);
}
}
void GeometryTechnique::cleanSceneGraph()
{
}
void GeometryTechnique::releaseGLObjects(osg::State* state) const
{
if (_currentBufferData.valid() && _currentBufferData->_transform.valid()) _currentBufferData->_transform->releaseGLObjects(state);
if (_newBufferData.valid() && _newBufferData->_transform.valid()) _newBufferData->_transform->releaseGLObjects(state);
}