Files
OpenSceneGraph/src/osg/ArrayDispatchers.cpp
Robert Osfield f9d217ea07 Fixed Coverity reported issue.
ID 11667: Uninitialized scalar field (UNINIT_CTOR)
Non-static class member _useVertexAttribAlias is not initialized in this constructor nor in any functions that it calls.

Member variable should have been initialized but this varaible will have always been initialized in later code
before it was used anyway so wouldn't have resulted in a runtime bug.
2011-04-28 10:23:28 +00:00

590 lines
24 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/ArrayDispatchers>
#include <osg/State>
#include <osg/Drawable>
#include <osg/Notify>
#include <osg/io_utils>
namespace osg
{
#if defined(OSG_GLES1_AVAILABLE)
inline void GL_APIENTRY glColor4ubv(const GLubyte* c) { glColor4ub(c[0], c[1], c[2], c[3]); }
inline void GL_APIENTRY glColor3fv(const GLfloat* c) { glColor4f(c[0], c[1], c[2], 1.0f); }
inline void GL_APIENTRY glColor4fv(const GLfloat* c) { glColor4f(c[0], c[1], c[2], c[3]); }
inline void GL_APIENTRY glColor3dv(const GLdouble* c) { glColor4f(c[0], c[1], c[2], 1.0f); }
inline void GL_APIENTRY glColor4dv(const GLdouble* c) { glColor4f(c[0], c[1], c[2], c[3]); }
inline void GL_APIENTRY glNormal3bv(const GLbyte* n) { const float div = 1.0f/128.0f; glNormal3f(float(n[0])*div, float(n[1])*div, float(n[3])*div); }
inline void GL_APIENTRY glNormal3sv(const GLshort* n) { const float div = 1.0f/32768.0f; glNormal3f(float(n[0])*div, float(n[1])*div, float(n[3])*div); }
inline void GL_APIENTRY glNormal3fv(const GLfloat* n) { glNormal3f(n[0], n[1], n[3]); }
inline void GL_APIENTRY glNormal3dv(const GLdouble* n) { glNormal3f(n[0], n[1], n[3]); }
#endif
template<typename T>
class TemplateAttributeDispatch : public AttributeDispatch
{
public:
typedef void (GL_APIENTRY * F) (const T*);
TemplateAttributeDispatch(F functionPtr, unsigned int stride):
_functionPtr(functionPtr), _stride(stride), _array(0) {}
virtual void assign(const GLvoid* array, const IndexArray*)
{
_array = reinterpret_cast<const T*>(array);
}
virtual void operator () (unsigned int pos)
{
_functionPtr(&(_array[pos*_stride]));
}
F _functionPtr;
unsigned int _stride;
const T* _array;
};
template<typename T>
class TemplateAttributeWithIndicesDispatch : public AttributeDispatch
{
public:
typedef void (GL_APIENTRY * F) (const T*);
TemplateAttributeWithIndicesDispatch(F functionPtr, unsigned int stride):
_functionPtr(functionPtr), _stride(stride), _array(0), _indices(0) {}
virtual void assign(const GLvoid* array, const IndexArray* indices)
{
_array = reinterpret_cast<const T*>(array);
_indices = indices;
}
virtual void operator () (unsigned int pos)
{
_functionPtr(&(_array[_indices->index(pos) * _stride]));
}
F _functionPtr;
unsigned int _stride;
const T* _array;
const IndexArray* _indices;
};
template<typename T>
class TemplateBeginEndAttributeDispatch : public AttributeDispatch
{
public:
typedef void (GLBeginEndAdapter::*F) (const T*);
TemplateBeginEndAttributeDispatch(GLBeginEndAdapter* glBeginEndAdapter, F functionPtr, unsigned int stride):
_glBeginEndAdapter(glBeginEndAdapter),
_functionPtr(functionPtr), _stride(stride), _array(0) {}
virtual void assign(const GLvoid* array, const IndexArray*)
{
_array = reinterpret_cast<const T*>(array);
}
virtual void operator () (unsigned int pos)
{
(_glBeginEndAdapter->*_functionPtr)(&(_array[pos*_stride]));
}
GLBeginEndAdapter* _glBeginEndAdapter;
F _functionPtr;
unsigned int _stride;
const T* _array;
};
template<typename T>
class TemplateBeginEndAttributeWithIndicesDispatch : public AttributeDispatch
{
public:
typedef void (GLBeginEndAdapter::*F) (const T*);
TemplateBeginEndAttributeWithIndicesDispatch(GLBeginEndAdapter* glBeginEndAdapter, F functionPtr, unsigned int stride):
_glBeginEndAdapter(glBeginEndAdapter),
_functionPtr(functionPtr), _stride(stride), _array(0), _indices(0) {}
virtual void assign(const GLvoid* array, const IndexArray* indices)
{
_array = reinterpret_cast<const T*>(array);
_indices = indices;
}
virtual void operator () (unsigned int pos)
{
(_glBeginEndAdapter->*_functionPtr)(&(_array[_indices->index(pos) * _stride]));
}
GLBeginEndAdapter* _glBeginEndAdapter;
F _functionPtr;
unsigned int _stride;
const T* _array;
const IndexArray* _indices;
};
template<typename I, typename T>
class TemplateTargetAttributeDispatch : public AttributeDispatch
{
public:
typedef void (GL_APIENTRY * F) (I, const T*);
TemplateTargetAttributeDispatch(I target, F functionPtr, unsigned int stride):
_functionPtr(functionPtr), _target(target), _stride(stride), _array(0) {}
virtual void assign(const GLvoid* array, const IndexArray*)
{
_array = reinterpret_cast<const T*>(array);
}
virtual void operator () (unsigned int pos)
{
_functionPtr(_target, &(_array[pos * _stride]));
}
F _functionPtr;
I _target;
unsigned int _stride;
const T* _array;
};
template<typename I, typename T>
class TemplateTargetAttributeWithIndicesDispatch : public AttributeDispatch
{
public:
typedef void (GL_APIENTRY * F) (I, const T*);
TemplateTargetAttributeWithIndicesDispatch(I target, F functionPtr, unsigned int stride):
_functionPtr(functionPtr), _target(target), _stride(stride), _array(0), _indices(0) {}
virtual void assign(const GLvoid* array, const IndexArray* indices)
{
_array = reinterpret_cast<const T*>(array);
_indices = indices;
}
virtual void operator () (unsigned int pos)
{
_functionPtr(_target, &(_array[_indices->index(pos) * _stride]));
}
F _functionPtr;
I _target;
unsigned int _stride;
const T* _array;
const IndexArray* _indices;
};
template<typename I, typename T>
class TemplateBeginEndTargetAttributeDispatch : public AttributeDispatch
{
public:
typedef void (GLBeginEndAdapter::*F) (I, const T*);
TemplateBeginEndTargetAttributeDispatch(GLBeginEndAdapter* glBeginEndAdapter, I target, F functionPtr, unsigned int stride):
_glBeginEndAdapter(glBeginEndAdapter),
_functionPtr(functionPtr), _target(target), _stride(stride), _array(0) {}
virtual void assign(const GLvoid* array, const IndexArray*)
{
_array = reinterpret_cast<const T*>(array);
}
virtual void operator () (unsigned int pos)
{
(_glBeginEndAdapter->*_functionPtr)(_target, &(_array[pos * _stride]));
}
GLBeginEndAdapter* _glBeginEndAdapter;
F _functionPtr;
I _target;
unsigned int _stride;
const T* _array;
};
template<typename I, typename T>
class TemplateBeginEndTargetAttributeWithIndicesDispatch : public AttributeDispatch
{
public:
typedef void (GLBeginEndAdapter::*F) (I, const T*);
TemplateBeginEndTargetAttributeWithIndicesDispatch(GLBeginEndAdapter* glBeginEndAdapter, I target, F functionPtr, unsigned int stride):
_glBeginEndAdapter(glBeginEndAdapter),
_functionPtr(functionPtr), _target(target), _stride(stride), _array(0), _indices(0) {}
virtual void assign(const GLvoid* array, const IndexArray* indices)
{
_array = reinterpret_cast<const T*>(array);
_indices = indices;
}
virtual void operator () (unsigned int pos)
{
(_glBeginEndAdapter->*_functionPtr)(_target, &(_array[_indices->index(pos) * _stride]));
}
GLBeginEndAdapter* _glBeginEndAdapter;
F _functionPtr;
I _target;
unsigned int _stride;
const T* _array;
const IndexArray* _indices;
};
class AttributeDispatchMap
{
public:
AttributeDispatchMap(GLBeginEndAdapter* glBeginEndAdapter):
_glBeginEndAdapter(glBeginEndAdapter) {}
template<typename T>
void assign(Array::Type type, void (GL_APIENTRY *functionPtr) (const T*), unsigned int stride)
{
if ((unsigned int)type >= _attributeDispatchList.size()) _attributeDispatchList.resize(type+1);
_attributeDispatchList[type] = functionPtr ? new TemplateAttributeDispatch<T>(functionPtr, stride) : 0;
if ((unsigned int)type >= _attributeDispatchWithIndicesList.size()) _attributeDispatchWithIndicesList.resize(type+1);
_attributeDispatchWithIndicesList[type] = functionPtr ? new TemplateAttributeWithIndicesDispatch<T>(functionPtr, stride) : 0;
}
template<typename I, typename T>
void targetAssign(I target, Array::Type type, void (GL_APIENTRY *functionPtr) (I, const T*), unsigned int stride)
{
if ((unsigned int)type >= _attributeDispatchList.size()) _attributeDispatchList.resize(type+1);
_attributeDispatchList[type] = functionPtr ? new TemplateTargetAttributeDispatch<I,T>(target, functionPtr, stride) : 0;
if ((unsigned int)type >= _attributeDispatchWithIndicesList.size()) _attributeDispatchWithIndicesList.resize(type+1);
_attributeDispatchWithIndicesList[type] = functionPtr ? new TemplateTargetAttributeWithIndicesDispatch<I,T>(target, functionPtr, stride) : 0;
}
template<typename T>
void assignGLBeginEnd(Array::Type type, void (GLBeginEndAdapter::*functionPtr) (const T*), unsigned int stride)
{
if ((unsigned int)type >= _glBeginEndAttributeDispatchList.size()) _glBeginEndAttributeDispatchList.resize(type+1);
_glBeginEndAttributeDispatchList[type] = functionPtr ? new TemplateBeginEndAttributeDispatch<T>(_glBeginEndAdapter, functionPtr, stride) : 0;
if ((unsigned int)type >= _glBeginEndAttributeDispatchWithIndicesList.size()) _glBeginEndAttributeDispatchWithIndicesList.resize(type+1);
_glBeginEndAttributeDispatchWithIndicesList[type] = functionPtr ? new TemplateBeginEndAttributeWithIndicesDispatch<T>(_glBeginEndAdapter, functionPtr, stride) : 0;
}
template<typename I, typename T>
void targetGLBeginEndAssign(I target, Array::Type type, void (GLBeginEndAdapter::*functionPtr) (I, const T*), unsigned int stride)
{
if ((unsigned int)type >= _glBeginEndAttributeDispatchList.size()) _glBeginEndAttributeDispatchList.resize(type+1);
_glBeginEndAttributeDispatchList[type] = functionPtr ? new TemplateBeginEndTargetAttributeDispatch<I,T>(_glBeginEndAdapter, target, functionPtr, stride) : 0;
if ((unsigned int)type >= _glBeginEndAttributeDispatchWithIndicesList.size()) _glBeginEndAttributeDispatchWithIndicesList.resize(type+1);
_glBeginEndAttributeDispatchWithIndicesList[type] = functionPtr ? new TemplateBeginEndTargetAttributeWithIndicesDispatch<I,T>(_glBeginEndAdapter, target, functionPtr, stride) : 0;
}
AttributeDispatch* dispatcher(bool useGLBeginEndAdapter, const Array* array, const IndexArray* indices)
{
// OSG_NOTICE<<"dispatcher("<<useGLBeginEndAdapter<<", "<<array<<", "<<indices<<")"<<std::endl;
if (!array) return 0;
Array::Type type = array->getType();
AttributeDispatch* dispatcher = 0;
// OSG_NOTICE<<" array->getType()="<<type<<std::endl;
// OSG_NOTICE<<" _glBeginEndAttributeDispatchList.size()="<<_glBeginEndAttributeDispatchList.size()<<std::endl;
// OSG_NOTICE<<" _glBeginEndAttributeDispatchWithIndicesList.size()="<<_glBeginEndAttributeDispatchWithIndicesList.size()<<std::endl;
// OSG_NOTICE<<" _attributeDispatchIndicesList.size()="<<_attributeDispatchList.size()<<std::endl;
// OSG_NOTICE<<" _attributeDispatchWithIndicesList.size()="<<_attributeDispatchWithIndicesList.size()<<std::endl;
if (useGLBeginEndAdapter)
{
if (indices)
{
if ((unsigned int)type<_glBeginEndAttributeDispatchWithIndicesList.size())
{
dispatcher = _glBeginEndAttributeDispatchWithIndicesList[array->getType()].get();
}
}
else if ((unsigned int)type<_glBeginEndAttributeDispatchList.size())
{
dispatcher = _glBeginEndAttributeDispatchList[array->getType()].get();
}
}
else
{
if (indices)
{
if ((unsigned int)type<_attributeDispatchWithIndicesList.size())
{
dispatcher = _attributeDispatchWithIndicesList[array->getType()].get();
}
}
else if ((unsigned int)type<_attributeDispatchList.size())
{
dispatcher = _attributeDispatchList[array->getType()].get();
}
}
if (dispatcher)
{
// OSG_NOTICE<<" returning dispatcher="<<dispatcher<<std::endl;
dispatcher->assign(array->getDataPointer(), indices);
return dispatcher;
}
else
{
// OSG_NOTICE<<" no dispatcher found"<<std::endl;
return 0;
}
}
typedef std::vector< ref_ptr<AttributeDispatch> > AttributeDispatchList;
GLBeginEndAdapter* _glBeginEndAdapter;
AttributeDispatchList _attributeDispatchList;
AttributeDispatchList _attributeDispatchWithIndicesList;
AttributeDispatchList _glBeginEndAttributeDispatchList;
AttributeDispatchList _glBeginEndAttributeDispatchWithIndicesList;
};
ArrayDispatchers::ArrayDispatchers():
_initialized(false),
_state(0),
_glBeginEndAdapter(0),
_vertexDispatchers(0),
_normalDispatchers(0),
_colorDispatchers(0),
_secondaryColorDispatchers(0),
_fogCoordDispatchers(0),
_useVertexAttribAlias(false),
_useGLBeginEndAdapter(false)
{
}
ArrayDispatchers::~ArrayDispatchers()
{
delete _vertexDispatchers;
delete _normalDispatchers;
delete _colorDispatchers;
delete _secondaryColorDispatchers;
delete _fogCoordDispatchers;
for(AttributeDispatchMapList::iterator itr = _texCoordDispatchers.begin();
itr != _texCoordDispatchers.end();
++itr)
{
delete *itr;
}
for(AttributeDispatchMapList::iterator itr = _vertexAttribDispatchers.begin();
itr != _vertexAttribDispatchers.end();
++itr)
{
delete *itr;
}
}
void ArrayDispatchers::setState(osg::State* state)
{
_state = state;
_glBeginEndAdapter = &(state->getGLBeginEndAdapter());
}
void ArrayDispatchers::init()
{
if (_initialized) return;
_initialized = true;
_vertexDispatchers = new AttributeDispatchMap(&(_state->getGLBeginEndAdapter()));
_normalDispatchers = new AttributeDispatchMap(&(_state->getGLBeginEndAdapter()));
_colorDispatchers = new AttributeDispatchMap(&(_state->getGLBeginEndAdapter()));
_secondaryColorDispatchers = new AttributeDispatchMap(&(_state->getGLBeginEndAdapter()));
_fogCoordDispatchers = new AttributeDispatchMap(&(_state->getGLBeginEndAdapter()));
_glBeginEndAdapter = &(_state->getGLBeginEndAdapter());
_useGLBeginEndAdapter = false;
_vertexDispatchers->assignGLBeginEnd<GLfloat>(Array::Vec3ArrayType, &GLBeginEndAdapter::Vertex3fv, 3);
_normalDispatchers->assignGLBeginEnd<GLfloat>(Array::Vec3ArrayType, &GLBeginEndAdapter::Normal3fv, 3);
_colorDispatchers->assignGLBeginEnd<GLubyte>(Array::Vec4ubArrayType, &GLBeginEndAdapter::Color4ubv, 4);
_colorDispatchers->assignGLBeginEnd<GLfloat>(Array::Vec4ArrayType, &GLBeginEndAdapter::Color4fv, 4);
#ifdef OSG_GL_VERTEX_FUNCS_AVAILABLE
Drawable::Extensions* extensions = Drawable::getExtensions(_state->getContextID(),true);
#ifndef OSG_GLES1_AVAILABLE
_vertexDispatchers->assign<GLfloat>(Array::Vec2ArrayType, glVertex2fv, 2);
_vertexDispatchers->assign<GLfloat>(Array::Vec3ArrayType, glVertex3fv, 3);
_vertexDispatchers->assign<GLdouble>(Array::Vec2dArrayType, glVertex2dv, 2);
_vertexDispatchers->assign<GLdouble>(Array::Vec3dArrayType, glVertex3dv, 3);
#endif
_normalDispatchers->assign<GLbyte>(Array::Vec3bArrayType, glNormal3bv, 3);
_normalDispatchers->assign<GLshort>(Array::Vec3sArrayType, glNormal3sv, 3);
_normalDispatchers->assign<GLfloat>(Array::Vec3ArrayType, glNormal3fv, 3);
_normalDispatchers->assign<GLdouble>(Array::Vec3dArrayType, glNormal3dv, 3);
_colorDispatchers->assign<GLubyte>(Array::Vec4ubArrayType, glColor4ubv, 4);
_colorDispatchers->assign<GLfloat>(Array::Vec3ArrayType, glColor3fv, 3);
_colorDispatchers->assign<GLfloat>(Array::Vec4ArrayType, glColor4fv, 4);
_colorDispatchers->assign<GLdouble>(Array::Vec3dArrayType, glColor3dv, 3);
_colorDispatchers->assign<GLdouble>(Array::Vec4dArrayType, glColor4dv, 4);
_secondaryColorDispatchers->assign<GLfloat>(Array::Vec3ArrayType, extensions->_glSecondaryColor3fv, 3);
_fogCoordDispatchers->assign<GLfloat>(Array::FloatArrayType, extensions->_glFogCoordfv, 1);
#endif
// pre allocate.
_activeDispatchList.resize(5);
}
AttributeDispatch* ArrayDispatchers::vertexDispatcher(Array* array, IndexArray* indices)
{
return _useVertexAttribAlias ?
vertexAttribDispatcher(_state->getVertexAlias()._location, array, indices) :
_vertexDispatchers->dispatcher(_useGLBeginEndAdapter, array, indices);
}
AttributeDispatch* ArrayDispatchers::normalDispatcher(Array* array, IndexArray* indices)
{
return _useVertexAttribAlias ?
vertexAttribDispatcher(_state->getNormalAlias()._location, array, indices) :
_normalDispatchers->dispatcher(_useGLBeginEndAdapter, array, indices);
}
AttributeDispatch* ArrayDispatchers::colorDispatcher(Array* array, IndexArray* indices)
{
return _useVertexAttribAlias ?
vertexAttribDispatcher(_state->getColorAlias()._location, array, indices) :
_colorDispatchers->dispatcher(_useGLBeginEndAdapter, array, indices);
}
AttributeDispatch* ArrayDispatchers::secondaryColorDispatcher(Array* array, IndexArray* indices)
{
return _useVertexAttribAlias ?
vertexAttribDispatcher(_state->getSecondaryColorAlias()._location, array, indices) :
_secondaryColorDispatchers->dispatcher(_useGLBeginEndAdapter, array, indices);
}
AttributeDispatch* ArrayDispatchers::fogCoordDispatcher(Array* array, IndexArray* indices)
{
return _useVertexAttribAlias ?
vertexAttribDispatcher(_state->getFogCoordAlias()._location, array, indices) :
_fogCoordDispatchers->dispatcher(_useGLBeginEndAdapter, array, indices);
}
AttributeDispatch* ArrayDispatchers::texCoordDispatcher(unsigned int unit, Array* array, IndexArray* indices)
{
if (_useVertexAttribAlias) return vertexAttribDispatcher(_state->getTexCoordAliasList()[unit]._location, array, indices);
if (unit>=_texCoordDispatchers.size()) assignTexCoordDispatchers(unit);
return _texCoordDispatchers[unit]->dispatcher(_useGLBeginEndAdapter, array, indices);
}
AttributeDispatch* ArrayDispatchers::vertexAttribDispatcher(unsigned int unit, Array* array, IndexArray* indices)
{
if (unit>=_vertexAttribDispatchers.size()) assignVertexAttribDispatchers(unit);
return _vertexAttribDispatchers[unit]->dispatcher(_useGLBeginEndAdapter, array, indices);
}
void ArrayDispatchers::assignTexCoordDispatchers(unsigned int unit)
{
#if defined(OSG_GL_VERTEX_FUNCS_AVAILABLE) && !defined(OSG_GLES1_AVAILABLE)
Drawable::Extensions* extensions = Drawable::getExtensions(_state->getContextID(),true);
#endif
for(unsigned int i=_texCoordDispatchers.size(); i<=unit; ++i)
{
_texCoordDispatchers.push_back(new AttributeDispatchMap(_glBeginEndAdapter));
AttributeDispatchMap& texCoordDispatcher = *_texCoordDispatchers[i];
if (i==0)
{
#if defined(OSG_GL_VERTEX_FUNCS_AVAILABLE) && !defined(OSG_GLES1_AVAILABLE)
texCoordDispatcher.assign<GLfloat>(Array::FloatArrayType, glTexCoord1fv, 1);
texCoordDispatcher.assign<GLfloat>(Array::Vec2ArrayType, glTexCoord2fv, 2);
texCoordDispatcher.assign<GLfloat>(Array::Vec3ArrayType, glTexCoord3fv, 3);
texCoordDispatcher.assign<GLfloat>(Array::Vec4ArrayType, glTexCoord4fv, 4);
#endif
texCoordDispatcher.assignGLBeginEnd<GLfloat>(Array::FloatArrayType, &GLBeginEndAdapter::TexCoord1fv, 1);
texCoordDispatcher.assignGLBeginEnd<GLfloat>(Array::Vec2ArrayType, &GLBeginEndAdapter::TexCoord2fv, 2);
texCoordDispatcher.assignGLBeginEnd<GLfloat>(Array::Vec3ArrayType, &GLBeginEndAdapter::TexCoord3fv, 3);
texCoordDispatcher.assignGLBeginEnd<GLfloat>(Array::Vec4ArrayType, &GLBeginEndAdapter::TexCoord4fv, 4);
}
else
{
#if defined(OSG_GL_VERTEX_FUNCS_AVAILABLE) && !defined(OSG_GLES1_AVAILABLE)
texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::FloatArrayType, extensions->_glMultiTexCoord1fv, 1);
texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec2ArrayType, extensions->_glMultiTexCoord2fv, 2);
texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec3ArrayType, extensions->_glMultiTexCoord3fv, 3);
texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec4ArrayType, extensions->_glMultiTexCoord4fv, 4);
#endif
texCoordDispatcher.targetGLBeginEndAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::FloatArrayType, &GLBeginEndAdapter::MultiTexCoord1fv, 1);
texCoordDispatcher.targetGLBeginEndAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec2ArrayType, &GLBeginEndAdapter::MultiTexCoord2fv, 2);
texCoordDispatcher.targetGLBeginEndAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec3ArrayType, &GLBeginEndAdapter::MultiTexCoord3fv, 3);
texCoordDispatcher.targetGLBeginEndAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec4ArrayType, &GLBeginEndAdapter::MultiTexCoord4fv, 4);
}
}
}
void ArrayDispatchers::assignVertexAttribDispatchers(unsigned int unit)
{
Drawable::Extensions* extensions = Drawable::getExtensions(_state->getContextID(),true);
for(unsigned int i=_vertexAttribDispatchers.size(); i<=unit; ++i)
{
_vertexAttribDispatchers.push_back(new AttributeDispatchMap(_glBeginEndAdapter));
AttributeDispatchMap& vertexAttribDispatcher = *_vertexAttribDispatchers[i];
vertexAttribDispatcher.targetAssign<GLuint, GLfloat>(i, Array::FloatArrayType, extensions->_glVertexAttrib1fv, 1);
vertexAttribDispatcher.targetAssign<GLuint, GLfloat>(i, Array::Vec2ArrayType, extensions->_glVertexAttrib2fv, 2);
vertexAttribDispatcher.targetAssign<GLuint, GLfloat>(i, Array::Vec3ArrayType, extensions->_glVertexAttrib3fv, 3);
vertexAttribDispatcher.targetAssign<GLuint, GLfloat>(i, Array::Vec4ArrayType, extensions->_glVertexAttrib4fv, 4);
vertexAttribDispatcher.targetGLBeginEndAssign<GLenum, GLfloat>(i, Array::FloatArrayType, &GLBeginEndAdapter::VertexAttrib1fv, 1);
vertexAttribDispatcher.targetGLBeginEndAssign<GLenum, GLfloat>(i, Array::Vec2ArrayType, &GLBeginEndAdapter::VertexAttrib2fv, 2);
vertexAttribDispatcher.targetGLBeginEndAssign<GLenum, GLfloat>(i, Array::Vec3ArrayType, &GLBeginEndAdapter::VertexAttrib3fv, 3);
vertexAttribDispatcher.targetGLBeginEndAssign<GLenum, GLfloat>(i, Array::Vec4ArrayType, &GLBeginEndAdapter::VertexAttrib4fv, 4);
}
}
void ArrayDispatchers::reset()
{
if (!_initialized) init();
_useVertexAttribAlias = false;
_useGLBeginEndAdapter = false;
for(ActiveDispatchList::iterator itr = _activeDispatchList.begin();
itr != _activeDispatchList.end();
++itr)
{
(*itr).clear();
}
}
}