Files
OpenSceneGraph/src/osgUtil/PickVisitor.cpp
Robert Osfield 904aceec22 Added convinence methods to osgProducer::Viewer:
/** compute, from normalized mouse coords, for sepecified Camera, the pixel coords relative to that Camera's RenderSurface.*/
        bool computePixelCoords(float x,float y,unsigned int cameraNum,float& pixel_x,float& pixel_y);

        /** compute, from normalized mouse coords, for sepecified Camera, the near and far points in worlds coords.*/
        bool computeNearFar(float x,float y,unsigned int cameraNum,osg::Vec3& near, osg::Vec3& far);

        /** compute, from normalized mouse coords, for sepecified Camera, intersections with the scene.*/
        bool computeIntersections(float x,float y,unsigned int cameraNum,osgUtil::IntersectVisitor::HitList& hits);

        /** compute, from normalized mouse coords, for all Cameras, intersections with the scene.*/
        bool computeIntersections(float x,float y,osgUtil::IntersectVisitor::HitList& hits);
2003-04-16 14:17:49 +00:00

129 lines
5.3 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgUtil/PickVisitor>
#include <osgUtil/SceneView>
#include <osg/Projection>
using namespace osg;
using namespace osgUtil;
osgUtil::IntersectVisitor::HitList & PickIntersectVisitor::getHits(osgUtil::SceneView *scv, int x, int y)
{ // High level get intersection with sceneview using a ray from x,y on the screen
int x0,y0,width,height;
scv->getViewport(x0, y0, width, height);
// setxy(-1+2*(float)(x-x0)/(float)width, 1-2*(float)(y-y0)/(float)height);
// sets xp,yp as pixels scaled to a mapping of (-1,1, -1,1); needed for Projection from x,y pixels
osg::Vec3 near_point,far_point;
// get ends of line segment perpendicular to screen:
if (!scv->projectWindowXYIntoObject(x,height-y,near_point,far_point))
{
osg::notify(osg::NOTICE) << "PickIntersect failed to calculate intersection ray."<< std::endl;
return getHitList(NULL); // empty;
}
return getIntersections(scv->getSceneData(),near_point,far_point);
}
osgUtil::IntersectVisitor::HitList & PickIntersectVisitor::getIntersections(osg::Node *scene,
osg::Vec3 near_point,osg::Vec3 far_point)
{
// option for non-sceneView users: you need to get the screen perp line and call getIntersections
// if you are using Projection nodes you should also call setxy to define the xp,yp positions for use with
// the ray transformed by Projection
_lineSegment = new osg::LineSegment;
_lineSegment->set(near_point,far_point); // make a line segment
addLineSegment(_lineSegment.get());
scene->accept(*this);
return getHitList(_lineSegment.get());
}
// pickvisitor - top level; test main scenegraph than traverse to lower Projections
osgUtil::IntersectVisitor::HitList & PickVisitor::getHits(osg::Node *nd, const osg::Vec3 near_point, const osg::Vec3 far_point)
{
// High level get intersection with sceneview using a ray from x,y on the screen
// sets xp,yp as pixels scaled to a mapping of (-1,1, -1,1); needed for Projection from x,y pixels
// first get the standard hits in un-projected nodes
_PIVsegHitList=_piv.getIntersections(nd,near_point,far_point); // fill hitlist
// then get hits in projection nodes
traverse(*(nd)); // check for projection nodes
return _PIVsegHitList;
}
osgUtil::IntersectVisitor::HitList & PickVisitor::getHits(osgUtil::SceneView *scv, const double x, const double y)
{
// High level get intersection with sceneview using a ray from x,y on the screen
int x0,y0,width,height;
scv->getViewport(x0, y0, width, height);
setxy(-1+2*(float)(x-x0)/(float)width, 1-2*(float)(y-y0)/(float)height);
// sets xp,yp as pixels scaled to a mapping of (-1,1, -1,1); needed for Projection from x,y pixels
osg::Vec3 near_point,far_point;
// get ends of line segment perpendicular to screen:
if (!scv->projectWindowXYIntoObject(x,height-y,near_point,far_point))
{
osg::notify(osg::NOTICE) << "PickIntersect failed to calculate intersection ray."<< std::endl;
return _piv.getHitList(NULL); // empty;
}
osg::Node *nd=scv->getSceneData();
getHits(nd, near_point,far_point);
return _PIVsegHitList;
}
osgUtil::IntersectVisitor::HitList & PickVisitor::getHits(void)
{
// High level return current intersections
return _PIVsegHitList;
}
osgUtil::IntersectVisitor::HitList& PickVisitor::getHits(osg::Node *scene,
const osg::Matrix &projm, const float x, const float y)
{
// utility for non=sceneview viewers
// x,y are values returned by
osg::Matrix inverseMVPW;
inverseMVPW.invert(projm);
// float ix=0.5f+0.5f*x, iy=0.5f+0.5f*y; // for this purpose, range from 0-1
osg::Vec3 near_point = osg::Vec3(x,y,1.0f)*inverseMVPW;
osg::Vec3 far_point = osg::Vec3(x,y,-1.0f)*inverseMVPW;
setxy(x,y);
getHits(scene,near_point,far_point);
return _PIVsegHitList;
}
void PickVisitor::apply(osg::Projection& pr)
{ // stack the intersect rays, transform to new projection, traverse
// Assumes that the Projection is an absolute projection
osg::Matrix mt;
mt.invert(pr.getMatrix());
osg::Vec3 npt=osg::Vec3(xp,yp,1.0f) * mt, farpt=osg::Vec3(xp,yp,-1.0f) * mt;
// traversing the nodes children, using the projection direction
for (unsigned int i=0; i<pr.getNumChildren(); i++)
{
osg::Node *nodech=pr.getChild(i);
osgUtil::IntersectVisitor::HitList &hli=_piv.getIntersections(nodech,npt, farpt);
for(osgUtil::IntersectVisitor::HitList::iterator hitr=hli.begin();
hitr!=hli.end();
++hitr)
{ // add the projection hits to the scene hits.
// This is why _lineSegment is retained as a member of PickIntersectVisitor
_PIVsegHitList.push_back(*hitr);
}
traverse(*nodech);
}
}