Files
OpenSceneGraph/src/osgPlugins/mpeg/MpegImageStream.cpp
2004-07-21 10:01:56 +00:00

294 lines
7.6 KiB
C++

// -*-c++-*-
/*
* Copyright (C) 2001 Ulrich Hertlein <u.hertlein@web.de>
*
* Uses libmpeg3 by Adam Williams
* See http://www.heroinewarrior.com
*
* The Open Scene Graph (OSG) is a cross platform C++/OpenGL library for
* real-time rendering of large 3D photo-realistic models.
* The OSG homepage is http://www.openscenegraph.org/
*
* This software is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "MpegImageStream.h"
#include <osg/Notify>
#include <osg/Timer>
#include <stdio.h>
#include <unistd.h>
#include <sys/time.h>
#include "libmpeg3/libmpeg3.h"
using namespace osg;
#define IDLE_TIMEOUT 150000L
// Constructor: setup and start thread
MpegImageStream::MpegImageStream(const char* fileName) : ImageStream()
{
_useMMX = false;
_fps = 0.0f;
_frames = 0;
_len = 0;
_mpg = 0;
for (int i = 0; i < NUM_CMD_INDEX; i++)
_cmd[i] = THREAD_IDLE;
_wrIndex = _rdIndex = 0;
load(fileName);
if (fileName)
setFileName(fileName);
startThread();
}
// Deconstructor: stop and terminate thread
MpegImageStream::~MpegImageStream()
{
setCmd(THREAD_QUIT);
if( isRunning() )
{
// cancel the thread..
// cancel();
//join();
// then wait for the the thread to stop running.
while(isRunning())
{
osg::notify(osg::INFO)<<"Waiting for MpegImageStream to cancel"<<std::endl;
OpenThreads::Thread::YieldCurrentThread();
}
}
mpeg3_t* mpg = (mpeg3_t*)_mpg;
if (mpg) {
mpeg3_close(mpg);
mpg = NULL;
}
if (_rows) {
::free(_rows);
_rows = NULL;
}
}
// Set command
void MpegImageStream::setCmd(ThreadCommand cmd)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
_cmd[_wrIndex] = cmd;
_wrIndex = (_wrIndex + 1) % NUM_CMD_INDEX;
}
// Get command
MpegImageStream::ThreadCommand MpegImageStream::getCmd()
{
ThreadCommand cmd = THREAD_IDLE;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
if (_rdIndex != _wrIndex)
{
cmd = _cmd[_rdIndex];
_rdIndex = (_rdIndex + 1) % NUM_CMD_INDEX;
}
return cmd;
}
void MpegImageStream::load(const char* fileName)
{
mpeg3_t* mpg = mpeg3_open((char*) fileName);
if (!mpg) {
osg::notify(WARN) << "Unable to open " << fileName << std::endl;
return;
}
if (!mpeg3_has_video(mpg))
{
osg::notify(WARN) << "No video streams in" << fileName << std::endl;
return;
}
if (mpeg3_has_audio(mpg))
{
osg::notify(NOTICE) << "Stream has audio" << std::endl;
}
_mpg = (void*)mpg;
mpeg3_set_cpus(mpg, 1);
mpeg3_set_mmx(mpg, _useMMX);
int str = 0; //mpeg3_total_vstreams(mpg) - 1;
_fps = mpeg3_frame_rate(mpg, str);
_frames = mpeg3_video_frames(mpg, str);
_len = (float) _frames / _fps;
int s = mpeg3_video_width(mpg, str);
int t = mpeg3_video_height(mpg, str);
// Calculate texture size
// these are also calculated and stored within osg::Texture but
// too late (on the first apply) to be of any use...
int texWidth = 1;
for (; texWidth < s; texWidth <<= 1)
;
int texHeight = 1;
for (; texHeight < t; texHeight <<= 1)
;
// Allocate image data
// maybe use BGR888 and save some conversion somewhere?
unsigned char* data = (unsigned char*) ::malloc(s * t * 3);
setImage(s, t, 0,
GL_RGB,
GL_RGB, GL_UNSIGNED_BYTE, data,
osg::Image::USE_MALLOC_FREE);
// Allocate decoder rows
// documentation says we need add'l bytes at the end of each
// row for MMX but this is more efficient and works so far.
_rows = (unsigned char**) ::malloc(t * sizeof(unsigned char*));
unsigned char* dp = data;
for (int i = 0; i < t; i++) {
_rows[t-i-1] = dp;
dp += (s * 3);
}
//
// #if 0
// // Setup texture matrix
// Matrix mat;
// mat.makeScale((float) s / (float) texWidth,
// ((float) t / (float) texHeight) * -1.0f, 1.0f);
// mat = mat * Matrix::translate(0.0f, (float) t / (float) texHeight, 0.0f);
// _texMat->setMatrix(mat);
// #else
// _texMat->setMatrix(osg::Matrix::scale(s,-t,1.0f)*osg::Matrix::translate(0.0f,t,0.0f));
// #endif
// XXX
osg::notify(INFO) << _frames << " @ " << _fps << " " << _len << "s" << std::endl;
osg::notify(INFO) << "img " << s << "x" << t << std::endl;
osg::notify(INFO) << "tex " << texWidth << "x" << texHeight << std::endl;
}
void MpegImageStream::run()
{
bool playing = false;
mpeg3_t* mpg = (mpeg3_t*)_mpg;
int str = 0;
float t0 = 0.0f;
unsigned long delay = (unsigned long) ((1.0f / _fps) * 1000.0f);
bool done = false;
const osg::Timer* timer = osg::Timer::instance();
osg::Timer_t start_tick = timer->tick();
osg::Timer_t last_frame_tick = start_tick;
double timePerFrame = 1.0f/_fps;
double frameNumber = 0.0;
while (!done)
{
// Handle commands
ThreadCommand cmd = getCmd();
if (cmd != THREAD_IDLE)
{
switch (cmd)
{
case THREAD_START: // Start or continue stream
playing = true;
break;
case THREAD_STOP: // XXX
playing = false;
break;
case THREAD_REWIND: // XXX
t0 = 0.0;
mpeg3_seek_percentage(mpg, 0.0);
start_tick = timer->tick();
frameNumber = 0;
break;
case THREAD_CLOSE: // Stop and close
playing = false;
if (mpg)
{
mpeg3_close(mpg);
mpg = NULL;
}
break;
case THREAD_QUIT:
playing = false;
done = true;
break;
default:
osg::notify(osg::WARN) << "Unknown command " << cmd << std::endl;
break;
}
}
if (playing)
{
last_frame_tick = timer->tick();
// XXX needs more work to be real-time
mpeg3_read_frame(mpg, _rows,
0, 0, _s, _t,
_s, _t,
MPEG3_RGB888, str);
dirty(); //Image();
++frameNumber;
if (frameNumber>=_frames)
{
rewind();
//stop();
}
else
{
while (timePerFrame*(frameNumber+1)>timer->delta_s(start_tick,timer->tick()))
{
::usleep(delay);
}
}
}
else if (!done)
{
::usleep(IDLE_TIMEOUT);
}
}
}