Files
OpenSceneGraph/src/osgDB/DynamicLibrary.cpp
Robert Osfield bad47e0fe0 From David Guthrie, "The call NSLookupAndBindSymbol was changed to
NSLookupSymbolInModule.  The former call would lookup the named
symbol NOT in the current dynamic library, but in the entire running
program while the call NSLookupSymbolInModule, takes the handle to
the library the symbol should be found in.  This means the current
code will fail if one loads multiple bundles at runtime and attempts
to load the same named symbol from each one."
2005-06-24 15:30:11 +00:00

150 lines
5.0 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#if defined(WIN32) && !defined(__CYGWIN__)
#include <Io.h>
#include <Windows.h>
#include <Winbase.h>
#elif defined(__APPLE__)
#include <mach-o/dyld.h>
#else // all other unix
#include <unistd.h>
#ifdef __hpux__
// Although HP-UX has dlopen() it is broken! We therefore need to stick
// to shl_load()/shl_unload()/shl_findsym()
#include <dl.h>
#include <errno.h>
#else
#include <dlfcn.h>
#endif
#endif
#include <osg/Notify>
#include <osgDB/DynamicLibrary>
#include <osgDB/FileUtils>
#include <osgDB/FileNameUtils>
using namespace osg;
using namespace osgDB;
DynamicLibrary::DynamicLibrary(const std::string& name,HANDLE handle)
{
_name = name;
_handle = handle;
osg::notify(osg::INFO)<<"Opened DynamicLibrary "<<_name<<std::endl;
}
DynamicLibrary::~DynamicLibrary()
{
if (_handle)
{
osg::notify(osg::INFO)<<"Closing DynamicLibrary "<<_name<<std::endl;
#if defined(WIN32) && !defined(__CYGWIN__)
FreeLibrary((HMODULE)_handle);
#elif defined(__APPLE__)
NSUnLinkModule(static_cast<NSModule>(_handle), FALSE);
#elif defined(__hpux__)
// fortunately, shl_t is a pointer
shl_unload (static_cast<shl_t>(_handle));
#else // other unix
dlclose(_handle);
#endif
}
}
DynamicLibrary* DynamicLibrary::loadLibrary(const std::string& libraryName)
{
HANDLE handle = NULL;
std::string fullLibraryName = osgDB::findLibraryFile(libraryName);
if (!fullLibraryName.empty()) handle = getLibraryHandle( fullLibraryName ); // try the lib we have found
else handle = getLibraryHandle( libraryName ); // havn't found a lib ourselves, see if the OS can find it simply from the library name.
if (handle) return new DynamicLibrary(libraryName,handle);
// else no lib found so report errors.
notify(INFO) << "DynamicLibrary::failed loading \""<<libraryName<<"\""<<std::endl;
return NULL;
}
DynamicLibrary::HANDLE DynamicLibrary::getLibraryHandle( const std::string& libraryName)
{
HANDLE handle = NULL;
#if defined(WIN32) && !defined(__CYGWIN__)
handle = LoadLibrary( libraryName.c_str() );
#elif defined(__APPLE__)
NSObjectFileImage image;
// NSModule os_handle = NULL;
if (NSCreateObjectFileImageFromFile(libraryName.c_str(), &image) == NSObjectFileImageSuccess) {
// os_handle = NSLinkModule(image, libraryName.c_str(), TRUE);
handle = NSLinkModule(image, libraryName.c_str(), TRUE);
NSDestroyObjectFileImage(image);
}
#elif defined(__hpux__)
// BIND_FIRST is neccessary for some reason
handle = shl_load ( libraryName.c_str(), BIND_DEFERRED|BIND_FIRST|BIND_VERBOSE, 0);
return handle;
#else // other unix
// dlopen will not work with files in the current directory unless
// they are prefaced with './' (DB - Nov 5, 2003).
std::string localLibraryName;
if( libraryName == osgDB::getSimpleFileName( libraryName ) )
localLibraryName = "./" + libraryName;
else
localLibraryName = libraryName;
handle = dlopen( localLibraryName.c_str(), RTLD_LAZY | RTLD_GLOBAL);
if( handle == NULL )
notify(INFO) << "DynamicLibrary::getLibraryHandle( "<< libraryName << ") - dlopen(): " << dlerror() << std::endl;
#endif
return handle;
}
DynamicLibrary::PROC_ADDRESS DynamicLibrary::getProcAddress(const std::string& procName)
{
if (_handle==NULL) return NULL;
#if defined(WIN32) && !defined(__CYGWIN__)
return (DynamicLibrary::PROC_ADDRESS)GetProcAddress( (HMODULE)_handle,
procName.c_str() );
#elif defined(__APPLE__)
std::string temp("_");
NSSymbol symbol;
temp += procName; // Mac OS X prepends an underscore on function names
symbol = NSLookupSymbolInModule(static_cast<NSModule>(_handle), temp.c_str());
return NSAddressOfSymbol(symbol);
#elif defined(__hpux__)
void* result = NULL;
if (shl_findsym (reinterpret_cast<shl_t*>(&_handle), procName.c_str(), TYPE_PROCEDURE, result) == 0)
{
return result;
}
else
{
notify(WARN) << "DynamicLibrary::failed looking up " << procName << std::endl;
notify(WARN) << "DynamicLibrary::error " << strerror(errno) << std::endl;
return NULL;
}
#else // other unix
void* sym = dlsym( _handle, procName.c_str() );
if (!sym) {
notify(WARN) << "DynamicLibrary::failed looking up " << procName << std::endl;
notify(WARN) << "DynamicLibrary::error " << dlerror() << std::endl;
}
return sym;
#endif
return NULL;
}