All code are tested on Windows 7 + NVIDIA GFX 570 with the latest GeForce 310.70 Driver (BETA), which could support OpenGL 4.3. Compute shader information can be found at "http://www.opengl.org/registry/specs/ARB/compute_shader.txt" "
120 lines
4.1 KiB
C++
120 lines
4.1 KiB
C++
#include <osg/Program>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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#define PROGRAM_LIST_FUNC( PROP, TYPE, DATA ) \
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static bool check##PROP(const osg::Program& attr) \
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{ return attr.get##TYPE().size()>0; } \
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static bool read##PROP(osgDB::InputStream& is, osg::Program& attr) { \
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unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET; \
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for ( unsigned int i=0; i<size; ++i ) { \
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std::string key; unsigned int value; \
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is >> key >> value; attr.add##DATA(key, value); \
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} \
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is >> is.END_BRACKET; \
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return true; \
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} \
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static bool write##PROP( osgDB::OutputStream& os, const osg::Program& attr ) \
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{ \
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const osg::Program::TYPE& plist = attr.get##TYPE(); \
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os.writeSize(plist.size()); os << os.BEGIN_BRACKET << std::endl; \
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for ( osg::Program::TYPE::const_iterator itr=plist.begin(); \
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itr!=plist.end(); ++itr ) { \
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os << itr->first << itr->second << std::endl; \
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} \
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os << os.END_BRACKET << std::endl; \
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return true; \
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}
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PROGRAM_LIST_FUNC( AttribBinding, AttribBindingList, BindAttribLocation )
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PROGRAM_LIST_FUNC( FragDataBinding, FragDataBindingList, BindFragDataLocation )
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#define PROGRAM_PARAMETER_FUNC( PROP, NAME ) \
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static bool check##PROP(const osg::Program& attr) \
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{ return true; } \
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static bool read##PROP(osgDB::InputStream& is, osg::Program& attr) { \
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int value; is >> is.PROPERTY(#NAME) >> value; \
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attr.setParameter(NAME, value); \
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return true; \
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} \
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static bool write##PROP(osgDB::OutputStream& os, const osg::Program& attr) { \
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os << os.PROPERTY(#NAME) << (int)attr.getParameter(NAME) << std::endl; \
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return true; \
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}
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PROGRAM_PARAMETER_FUNC( GeometryVerticesOut, GL_GEOMETRY_VERTICES_OUT_EXT )
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PROGRAM_PARAMETER_FUNC( GeometryInputType, GL_GEOMETRY_INPUT_TYPE_EXT )
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PROGRAM_PARAMETER_FUNC( GeometryOutputType, GL_GEOMETRY_OUTPUT_TYPE_EXT )
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// _shaderList
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static bool checkShaders( const osg::Program& attr )
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{
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return attr.getNumShaders()>0;
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}
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static bool readShaders( osgDB::InputStream& is, osg::Program& attr )
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{
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unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET;
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for ( unsigned int i=0; i<size; ++i )
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{
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osg::Shader* shader = dynamic_cast<osg::Shader*>( is.readObject() );
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if ( shader ) attr.addShader( shader );
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}
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is >> is.END_BRACKET;
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return true;
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}
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static bool writeShaders( osgDB::OutputStream& os, const osg::Program& attr )
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{
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unsigned int size = attr.getNumShaders();
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os.writeSize(size); os << os.BEGIN_BRACKET << std::endl;
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for ( unsigned int i=0; i<size; ++i )
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{
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os << attr.getShader(i);
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}
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os << os.END_BRACKET << std::endl;
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return true;
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}
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// _numGroupsX/Y/Z
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static bool checkComputeGroups( const osg::Program& attr )
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{
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GLint numX = 0, numY = 0, numZ = 0;
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attr.getComputeGroups( numX, numY, numZ );
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return numX>0 && numY>0 && numZ>0;
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}
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static bool readComputeGroups( osgDB::InputStream& is, osg::Program& attr )
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{
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GLint numX = 0, numY = 0, numZ = 0;
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is >> numX >> numY >> numZ;
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attr.setComputeGroups( numX, numY, numZ );
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return true;
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}
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static bool writeComputeGroups( osgDB::OutputStream& os, const osg::Program& attr )
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{
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GLint numX = 0, numY = 0, numZ = 0;
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attr.getComputeGroups( numX, numY, numZ );
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os << numX << numY << numZ << std::endl;
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return true;
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}
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REGISTER_OBJECT_WRAPPER( Program,
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new osg::Program,
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osg::Program,
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"osg::Object osg::StateAttribute osg::Program" )
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{
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ADD_USER_SERIALIZER( AttribBinding ); // _attribBindingList
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ADD_USER_SERIALIZER( FragDataBinding ); // _fragDataBindingList
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ADD_USER_SERIALIZER( Shaders ); // _shaderList
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ADD_USER_SERIALIZER( GeometryVerticesOut ); // _geometryVerticesOut
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ADD_USER_SERIALIZER( GeometryInputType ); // _geometryInputType
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ADD_USER_SERIALIZER( GeometryOutputType ); // _geometryOutputType
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{
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UPDATE_TO_VERSION_SCOPED( 95 )
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ADD_USER_SERIALIZER( ComputeGroups ); // _numGroupsX/Y/Z
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}
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}
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