95 lines
3.7 KiB
C++
95 lines
3.7 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Object>
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#include <osgSim/LightPointSystem>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_ENUM_REFLECTOR(osgSim::LightPointSystem::AnimationState)
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I_DeclaringFile("osgSim/LightPointSystem");
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I_EnumLabel(osgSim::LightPointSystem::ANIMATION_ON);
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I_EnumLabel(osgSim::LightPointSystem::ANIMATION_OFF);
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I_EnumLabel(osgSim::LightPointSystem::ANIMATION_RANDOM);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgSim::LightPointSystem)
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I_DeclaringFile("osgSim/LightPointSystem");
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I_BaseType(osg::Object);
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I_Constructor0(____LightPointSystem,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgSim::LightPointSystem &, lps, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____LightPointSystem__C5_LightPointSystem_R1__C5_osg_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method1(void, setIntensity, IN, float, intensity,
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Properties::NON_VIRTUAL,
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__void__setIntensity__float,
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"",
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"");
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I_Method0(float, getIntensity,
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Properties::NON_VIRTUAL,
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__float__getIntensity,
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"",
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"");
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I_Method1(void, setAnimationState, IN, osgSim::LightPointSystem::AnimationState, state,
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Properties::NON_VIRTUAL,
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__void__setAnimationState__LightPointSystem_AnimationState,
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"",
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"");
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I_Method0(osgSim::LightPointSystem::AnimationState, getAnimationState,
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Properties::NON_VIRTUAL,
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__LightPointSystem_AnimationState__getAnimationState,
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"",
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"");
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I_SimpleProperty(osgSim::LightPointSystem::AnimationState, AnimationState,
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__LightPointSystem_AnimationState__getAnimationState,
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__void__setAnimationState__LightPointSystem_AnimationState);
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I_SimpleProperty(float, Intensity,
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__float__getIntensity,
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__void__setIntensity__float);
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END_REFLECTOR
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