Files
OpenSceneGraph/src/osgPlugins/quicktime/QuicktimeImageStream.h

182 lines
4.4 KiB
C++

// -*-c++-*-
/*
* Copyright (C) 2004 Stephan Huber http://digitalmind.de
*
* The Open Scene Graph (OSG) is a cross platform C++/OpenGL library for
* real-time rendering of large 3D photo-realistic models.
* The OSG homepage is http://www.openscenegraph.org/
*
* This software is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _QUICKTIMEIMAGESTREAM_H_
#define _QUICKTIMEIMAGESTREAM_H_
#include <osg/ImageStream>
#include <OpenThreads/Thread>
#include <OpenThreads/Mutex>
#define NUM_CMD_INDEX 20
class MovieData;
/**
* Quicktime Image Stream class. streams a quicktime movie into an image
*/
class QuicktimeImageStream : public osg::ImageStream, public OpenThreads::Thread
{
public:
/** Constructor
* @param fileName movie to open */
QuicktimeImageStream(std::string fileName = "");
virtual Object* clone() const { return new QuicktimeImageStream; }
virtual bool isSameKindAs(const Object* obj) const {
return dynamic_cast<const QuicktimeImageStream*>(obj) != NULL;
}
virtual const char* className() const { return "QuicktimeImageStream"; }
/// Start or continue stream.
virtual void play()
{
if (!isRunning()) start();
setCmd(THREAD_START);
// ricky
_status = ImageStream::PLAYING;
}
/// sets the movierate of this movie
void setMovieRate(float rate) {
if (!isRunning()) start();
setCmd(THREAD_SETRATE,rate);
}
/// Pause stream at current position.
virtual void pause()
{
setCmd(THREAD_STOP);
// ricky
_status = ImageStream::PAUSED;
}
/// Rewind stream to beginning.
virtual void rewind() { setCmd(THREAD_REWIND); }
/// forward stream to the end
virtual void forward() { setCmd(THREAD_FORWARD); }
/// stop playing
virtual void quit(bool wiatForThreadToExit);
/// Get total length in seconds.
virtual double getLength() const
{
return double(_len);
}
/// jumps to a specific position
void jumpTo(float pos) {
setCmd(THREAD_SEEK, pos);
}
/// returns the current playing position
inline float getCurrentTime() const { return _current; }
/// @return the current moviedata-object
MovieData* getMovieData() { return _movieData; }
/// loads a movie from fileName
void load(std::string fileName);
/// starts the thread
virtual void run();
/// Go to a specific position in the stream.
virtual void setReferenceTime(double time)
{
jumpTo(float(time));
}
/// Return the current position in the stream.
virtual double getReferenceTime() const
{
return double(getCurrentTime());
}
// Set the time multiplier if you want to speed up,
// slow down, or go normal speed.
virtual void setTimeMultiplier(double multiplier)
{
setMovieRate(float(multiplier));
}
virtual double getTimeMultiplier()
{
return 0.0;
}
// Get and Set the playback volume of the stream.
virtual void setVolume(float volume);
virtual float getVolume() const;
protected:
/// apply the looping mode to quicktime
virtual void applyLoopingMode();
/// destructor
virtual ~QuicktimeImageStream();
private:
float _lastUpdate;
float _len;
float _current;
float _currentRate;
MovieData* _movieData;
enum ThreadCommand {
THREAD_IDLE = 0,
THREAD_START,
THREAD_STOP,
THREAD_REWIND,
THREAD_FORWARD,
THREAD_SEEK,
THREAD_SETRATE,
THREAD_CLOSE,
THREAD_QUIT
};
ThreadCommand _cmd[NUM_CMD_INDEX];
float _rates[NUM_CMD_INDEX];
int _wrIndex, _rdIndex;
OpenThreads::Mutex _mutex;
/// Set command.
void setCmd(ThreadCommand cmd, float rate = 0.0f);
/// Get command.
ThreadCommand getCmd();
// ricky
static int _qtInstanceCount;
};
#endif