Changes to existing files: ReaderWriter.cpp -- to support writeNode() of course. ReaderWriterATTR.cpp -- to support writeObject -- we write .attr files for textures, if they don't already exist. AttrData.cpp/.h -- Minor fixes. CMakeLists.txt -- to include the new files in the build." From Robert Osfield, port to non Windows platforms just required fixing of header capitilization errors that windows lets through the net due to having a case insensitive file system.
117 lines
3.4 KiB
C++
117 lines
3.4 KiB
C++
/*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or (at
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* your option) any later version. The full license is in the LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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//
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// Copyright(c) 2008 Skew Matrix Software LLC.
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//
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#include "LightSourcePaletteManager.h"
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#include "DataOutputStream.h"
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#include "Opcodes.h"
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#include <osg/Notify>
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#include <osg/Light>
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#include <osg/Vec4f>
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#include <cassert>
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#include <sstream>
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namespace flt
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{
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LightSourcePaletteManager::LightSourcePaletteManager( ExportOptions& fltOpt )
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: _fltOpt( fltOpt ),
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_currIndex( -1 )
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{
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// TODO: Pay attention to the version here(?)
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}
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int LightSourcePaletteManager::add(osg::Light const* light)
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{
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int index = -1;
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if (light == NULL) return -1;
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// If this light has already been cached, set 'index' to the cached value
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LightPalette::const_iterator it = _lightPalette.find(light);
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if ( it != _lightPalette.end() )
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{
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index = it->second.Index;
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}
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// New light? Add it to the cache...
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else
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{
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index = ++_currIndex;
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_lightPalette.insert(std::make_pair(light,
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LightRecord(light, index) ) );
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}
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return index;
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}
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void
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LightSourcePaletteManager::write( DataOutputStream& dos ) const
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{
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using osg::Vec4f;
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static int const INFINITE_LIGHT = 0;
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static int const LOCAL_LIGHT = 1;
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static int const SPOT_LIGHT = 2;
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LightPalette::const_iterator it = _lightPalette.begin();
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for ( ; it != _lightPalette.end(); ++it)
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{
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LightRecord m = it->second;
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static char lightName[64];
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sprintf(lightName, "Light%02d", m.Light->getLightNum() );
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int lightType = INFINITE_LIGHT;
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Vec4f const& lightPos = m.Light->getPosition();
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if (lightPos.w() != 0)
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{
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if (m.Light->getSpotCutoff() < 180)
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lightType = SPOT_LIGHT;
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else
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lightType = LOCAL_LIGHT;
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}
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dos.writeInt16( (int16) LIGHT_SOURCE_PALETTE_OP );
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dos.writeInt16( 240 );
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dos.writeInt32( m.Index );
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dos.writeFill(2*4, '\0'); // Reserved
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dos.writeString( lightName, 20 );
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dos.writeFill(4, '\0'); // Reserved
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dos.writeVec4f(m.Light->getAmbient() );
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dos.writeVec4f(m.Light->getDiffuse() );
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dos.writeVec4f(m.Light->getSpecular() );
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dos.writeInt32(lightType);
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dos.writeFill(4*10, '\0'); // Reserved
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dos.writeFloat32(m.Light->getSpotExponent() );
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dos.writeFloat32(m.Light->getSpotCutoff() );
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dos.writeFloat32(0); // Yaw (N/A)
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dos.writeFloat32(0); // Pitch (N/A)
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dos.writeFloat32(m.Light->getConstantAttenuation() );
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dos.writeFloat32(m.Light->getLinearAttenuation() );
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dos.writeFloat32(m.Light->getQuadraticAttenuation() );
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dos.writeInt32(0); // Modeling flag (N/A)
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dos.writeFill(4*19, '\0'); // Reserved
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}
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}
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} // End namespace fltexp
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