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OpenSceneGraph/src/osgAnimation/Action.cpp

182 lines
5.7 KiB
C++

/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgAnimation/Action>
osgAnimation::Action::Action()
{
_numberFrame = 25;
_fps = 25;
_speed = 1.0;
_loop = 1;
}
osgAnimation::Action::Action(const Action&,const osg::CopyOp&) {}
osgAnimation::Action::Callback* osgAnimation::Action::getFrameCallback(unsigned int frame)
{
if (_framesCallback.find(frame) != _framesCallback.end())
{
return _framesCallback[frame].get();
}
return 0;
}
osgAnimation::Action::Callback* osgAnimation::Action::getFrameCallback(double time)
{
unsigned int frame = static_cast<unsigned int>(floor(time * _fps));
return getFrameCallback(frame);
}
bool osgAnimation::Action::evaluateFrame(unsigned int frame, unsigned int& resultframe, unsigned int& nbloop )
{
nbloop = frame / getNumFrames();
resultframe = frame;
if (frame > getNumFrames()-1)
{
if (!getLoop())
resultframe = frame % getNumFrames();
else
{
if (nbloop >= getLoop())
return false;
else
resultframe = frame % getNumFrames();
}
}
return true;
}
osgAnimation::BlendIn::BlendIn(Animation* animation, double duration, double weight)
{
_animation = animation;
_weight = weight;
float d = duration * _fps;
setNumFrames(static_cast<unsigned int>(floor(d)) + 1);
setName("BlendIn");
}
void osgAnimation::BlendIn::computeWeight(unsigned int frame)
{
// frame + 1 because the start is 0 and we want to start the blend in at the first
// frame.
double ratio = ( (frame+1) * 1.0 / (getNumFrames()) );
double w = _weight * ratio;
osg::notify(osg::DEBUG_INFO) << getName() << " BlendIn frame " << frame << " weight " << w << std::endl;
_animation->setWeight(w);
}
osgAnimation::BlendOut::BlendOut(Animation* animation, double duration)
{
_animation = animation;
float d = duration * _fps;
setNumFrames(static_cast<unsigned int>(floor(d) + 1));
_weight = 1.0;
setName("BlendOut");
}
void osgAnimation::BlendOut::computeWeight(unsigned int frame)
{
double ratio = ( (frame+1) * 1.0 / (getNumFrames()) );
double w = _weight * (1.0-ratio);
osg::notify(osg::DEBUG_INFO) << getName() << " BlendOut frame " << frame << " weight " << w << std::endl;
_animation->setWeight(w);
}
osgAnimation::ActionAnimation::ActionAnimation(Animation* animation) : _animation(animation)
{
Action::setDuration(animation->getDuration());
setName(animation->getName());
}
void osgAnimation::ActionAnimation::updateAnimation(unsigned int frame)
{
_animation->update(frame * 1.0/_fps);
}
osgAnimation::StripAnimation::StripAnimation(const StripAnimation& a, const osg::CopyOp& c) : Action(a,c)
{
_animation = a._animation;
_blendIn = a._blendIn;
_blendOut = a._blendOut;
}
osgAnimation::StripAnimation::StripAnimation(Animation* animation, double blendInDuration, double blendOutDuration, double blendInWeightTarget)
{
_blendIn = new BlendIn(animation, blendInDuration, blendInWeightTarget);
_animation = new ActionAnimation(animation);
unsigned int start = static_cast<unsigned int>(floor((_animation->getDuration() - blendOutDuration) * _fps));
_blendOut = FrameBlendOut(start, new BlendOut(animation, blendOutDuration));
setName(animation->getName() + "_Strip");
_blendIn->setName(_animation->getName() + "_" + _blendIn->getName());
_blendOut.second->setName(_animation->getName() + "_" + _blendOut.second->getName());
setDuration(animation->getDuration());
}
void osgAnimation::StripAnimation::setLoop(unsigned int loop)
{
_animation->setLoop(loop);
if (!loop)
setDuration(-1);
else
setDuration(loop * _animation->getDuration());
// duration changed re evaluate the blendout duration
unsigned int start = static_cast<unsigned int>(floor((getDuration() - _blendOut.second->getDuration()) * _fps));
_blendOut = FrameBlendOut(start, _blendOut.second);
}
void osgAnimation::StripAnimation::traverse(ActionVisitor& visitor)
{
if (_blendIn.valid())
{
unsigned int f = visitor._stackFrameAction.back().first;
visitor.pushFrameActionOnStack(FrameAction(f,_blendIn.get()));
_blendIn->accept(visitor);
visitor.popFrameAction();
}
if (_blendOut.second.valid())
{
unsigned int f = visitor._stackFrameAction.back().first;
visitor.pushFrameActionOnStack(FrameAction(f + _blendOut.first,_blendOut.second.get()));
_blendOut.second.get()->accept(visitor);
visitor.popFrameAction();
}
if (_animation.valid())
{
unsigned int f = visitor._stackFrameAction.back().first;
visitor.pushFrameActionOnStack(FrameAction(f,_animation.get()));
_animation->accept(visitor);
visitor.popFrameAction();
}
}
void osgAnimation::StripAnimation::computeWeightAndUpdateAnimation(unsigned int frame)
{
if (frame < _blendIn->getNumFrames())
_blendIn->computeWeight(frame);
if (frame >= _blendOut.first)
_blendOut.second->computeWeight(frame - _blendOut.first);
_animation->updateAnimation(frame);
}