Files
OpenSceneGraph/src/osgPlugins/OpenFlight/Document.h

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//
// OpenFlight® loader for OpenSceneGraph
//
// Copyright (C) 2005-2007 Brede Johansen
//
#ifndef FLT_FLIGHTDATA_H
#define FLT_FLIGHTDATA_H 1
#include <vector>
#include <osg/Notify>
#include <osg/Transform>
#include <osg/Geometry>
#include <osg/PolygonOffset>
#include <osg/Depth>
#include <osgDB/ReaderWriter>
#include <osgDB/Options>
#include "Types.h"
#include "Record.h"
#include "Pools.h"
namespace flt {
class Header;
class PushLevel;
class PopLevel;
enum Version
{
VERSION_11 = 11,
VERSION_12 = 12,
VERSION_13 = 13,
VERSION_14 = 14,
VERSION_14_1 = 14,
VERSION_14_2 = 1420,
VERSION_15_1 = 1510,
VERSION_15_4 = 1540,
VERSION_15_5 = 1550,
VERSION_15_6 = 1560,
VERSION_15_7 = 1570,
VERSION_15_8 = 1580,
VERSION_16_0 = 1600,
VERSION_16_1 = 1610
};
enum CoordUnits {
METERS = 0,
KILOMETERS = 1,
FEET = 4,
INCHES = 5,
NAUTICAL_MILES = 8
};
double unitsToMeters(CoordUnits unit);
enum Projection {
FLAT_EARTH = 0,
TRAPEZOIDAL = 1,
ROUND_EARTH = 2,
LAMBERT = 3,
UTM = 4,
GEODETIC = 5,
GEOCENTRIC = 6
};
enum Ellipsoid {
WGS_1984 = 0,
WGS_1972 = 1,
BESSEL = 2,
CLARKE_1866 = 3,
NAD_1927 = 4
};
class Document
{
public:
Document();
virtual ~Document();
void setOptions(const osgDB::ReaderWriter::Options* options) { _options = options; }
const osgDB::ReaderWriter::Options* getOptions() const { return _options.get(); }
// Current primary record
void setCurrentPrimaryRecord(PrimaryRecord* record) { _currentPrimaryRecord=record; }
PrimaryRecord* getCurrentPrimaryRecord() { return _currentPrimaryRecord.get(); }
const PrimaryRecord* getCurrentPrimaryRecord() const { return _currentPrimaryRecord.get(); }
// Level stack
PrimaryRecord* getTopOfLevelStack();
void pushLevel();
void popLevel();
// Subface stack
void pushSubface();
void popSubface();
// Extension stack
void pushExtension();
void popExtension();
void setHeaderNode(osg::Node* node) { _osgHeader = node; }
osg::Node* getHeaderNode() { return _osgHeader.get(); }
// Instance definitions
void setInstanceDefinition(int no, osg::Node* node) { _instanceDefinitionMap[no] = node; }
osg::Node* getInstanceDefinition(int no);
uint32 version() const { return _version; }
bool done() const { return _done; }
int level() const { return _level; }
int subfaceLevel() const { return _subfaceLevel; }
double unitScale() const { return _unitScale; }
// Pools
void setVertexPool(VertexPool* vp) { _vertexPool = vp; }
VertexPool* getVertexPool() { return _vertexPool.get(); }
const VertexPool* getVertexPool() const { return _vertexPool.get(); }
void setColorPool(ColorPool* cp, bool parent=false) { _colorPool = cp; _colorPoolParent=parent; }
ColorPool* getColorPool() { return _colorPool.get(); }
const ColorPool* getColorPool() const { return _colorPool.get(); }
bool getColorPoolParent() const { return _colorPoolParent; }
void setTexturePool(TexturePool* tp, bool parent=false) { _texturePool = tp; _texturePoolParent=parent; }
TexturePool* getTexturePool() { return _texturePool.get(); }
TexturePool* getOrCreateTexturePool();
bool getTexturePoolParent() const { return _texturePoolParent; }
void setMaterialPool(MaterialPool* mp, bool parent=false) { _materialPool = mp; _materialPoolParent=parent; }
MaterialPool* getMaterialPool() { return _materialPool.get(); }
MaterialPool* getOrCreateMaterialPool();
bool getMaterialPoolParent() const { return _materialPoolParent; }
void setLightSourcePool(LightSourcePool* lsp, bool parent=false) { _lightSourcePool = lsp; _lightSourcePoolParent=parent; }
LightSourcePool* getLightSourcePool() { return _lightSourcePool.get(); }
LightSourcePool* getOrCreateLightSourcePool();
bool getLightSourcePoolParent() const { return _lightSourcePoolParent; }
void setLightPointAppearancePool(LightPointAppearancePool* lpap, bool parent=false) { _lightPointAppearancePool = lpap; _lightPointAppearancePoolParent=parent; }
LightPointAppearancePool* getLightPointAppearancePool() { return _lightPointAppearancePool.get(); }
LightPointAppearancePool* getOrCreateLightPointAppearancePool();
bool getLightPointAppearancePoolParent() const { return _lightPointAppearancePoolParent; }
void setLightPointAnimationPool(LightPointAnimationPool* lpap, bool parent=false) { _lightPointAnimationPool = lpap; _lightPointAnimationPoolParent=parent; }
LightPointAnimationPool* getLightPointAnimationPool() { return _lightPointAnimationPool.get(); }
LightPointAnimationPool* getOrCreateLightPointAnimationPool();
bool getLightPointAnimationPoolParent() const { return _lightPointAnimationPoolParent; }
void setShaderPool(ShaderPool* cp, bool parent=false) { _shaderPool = cp; _shaderPoolParent=parent; }
ShaderPool* getShaderPool() { return _shaderPool.get(); }
ShaderPool* getOrCreateShaderPool();
bool getShaderPoolParent() const { return _shaderPoolParent; }
void setSubSurfacePolygonOffset(int level, osg::PolygonOffset* po);
osg::PolygonOffset* getSubSurfacePolygonOffset(int level);
void setSubSurfaceDepth(osg::Depth* depth) { _subsurfaceDepth = depth; }
osg::Depth* getSubSurfaceDepth() { return _subsurfaceDepth.get(); }
// Options
void setReplaceClampWithClampToEdge(bool flag) { _replaceClampWithClampToEdge = flag; }
bool getReplaceClampWithClampToEdge() const { return _replaceClampWithClampToEdge; }
void setPreserveFace(bool flag) { _preserveFace = flag; }
bool getPreserveFace() const { return _preserveFace; }
void setPreserveObject(bool flag) { _preserveObject = flag; }
bool getPreserveObject() const { return _preserveObject; }
void setReplaceDoubleSidedPolys(bool flag) { _replaceDoubleSidedPolys = flag; }
bool getReplaceDoubleSidedPolys() const { return _replaceDoubleSidedPolys; }
void setDefaultDOFAnimationState(bool state) { _defaultDOFAnimationState = state; }
bool getDefaultDOFAnimationState() const { return _defaultDOFAnimationState; }
void setUseTextureAlphaForTransparancyBinning(bool flag) { _useTextureAlphaForTransparancyBinning=flag; }
bool getUseTextureAlphaForTransparancyBinning() const { return _useTextureAlphaForTransparancyBinning; }
void setUseBillboardCenter(bool flag) { _useBillboardCenter=flag; }
bool getUseBillboardCenter() const { return _useBillboardCenter; }
void setDoUnitsConversion(bool flag) { _doUnitsConversion=flag; }
bool getDoUnitsConversion() const { return _doUnitsConversion; }
void setDesiredUnits(CoordUnits units ) { _desiredUnits=units; }
CoordUnits getDesiredUnits() const { return _desiredUnits; }
void setKeepExternalReferences( bool flag) { _keepExternalReferences=flag; }
bool getKeepExternalReferences() const { return _keepExternalReferences; }
void setReadObjectRecordData(bool flag) { _readObjectRecordData = flag; }
bool getReadObjectRecordData() const { return _readObjectRecordData; }
protected:
// Options
osg::ref_ptr<const osgDB::ReaderWriter::Options> _options;
bool _replaceClampWithClampToEdge;
bool _preserveFace;
bool _preserveObject;
bool _replaceDoubleSidedPolys;
bool _defaultDOFAnimationState;
bool _useTextureAlphaForTransparancyBinning;
bool _useBillboardCenter;
bool _doUnitsConversion;
bool _readObjectRecordData;
CoordUnits _desiredUnits;
bool _keepExternalReferences;
friend class Header;
bool _done;
int _level;
int _subfaceLevel;
double _unitScale;
uint32 _version;
// Header data
osg::ref_ptr<osg::Node> _osgHeader;
osg::ref_ptr<VertexPool> _vertexPool;
osg::ref_ptr<ColorPool> _colorPool;
osg::ref_ptr<TexturePool> _texturePool;
osg::ref_ptr<MaterialPool> _materialPool;
osg::ref_ptr<LightSourcePool> _lightSourcePool;
osg::ref_ptr<LightPointAppearancePool> _lightPointAppearancePool;
osg::ref_ptr<LightPointAnimationPool> _lightPointAnimationPool;
osg::ref_ptr<ShaderPool> _shaderPool;
typedef std::map<int, osg::ref_ptr<osg::PolygonOffset> > SubSurfacePolygonOffsets;
SubSurfacePolygonOffsets _subsurfacePolygonOffsets;
osg::ref_ptr<osg::Depth> _subsurfaceDepth;
bool _colorPoolParent;
bool _texturePoolParent;
bool _materialPoolParent;
bool _lightSourcePoolParent;
bool _lightPointAppearancePoolParent;
bool _lightPointAnimationPoolParent;
bool _shaderPoolParent;
osg::ref_ptr<PrimaryRecord> _currentPrimaryRecord;
typedef std::vector<osg::ref_ptr<PrimaryRecord> > LevelStack;
LevelStack _levelStack;
LevelStack _extensionStack;
typedef std::map<int,osg::ref_ptr<osg::Node> > InstanceDefinitionMap;
InstanceDefinitionMap _instanceDefinitionMap;
};
inline TexturePool* Document::getOrCreateTexturePool()
{
if (!_texturePool.valid())
_texturePool = new TexturePool;
return _texturePool.get();
}
inline MaterialPool* Document::getOrCreateMaterialPool()
{
if (!_materialPool.valid())
_materialPool = new MaterialPool;
return _materialPool.get();
}
inline LightSourcePool* Document::getOrCreateLightSourcePool()
{
if (!_lightSourcePool.valid())
_lightSourcePool = new LightSourcePool;
return _lightSourcePool.get();
}
inline LightPointAppearancePool* Document::getOrCreateLightPointAppearancePool()
{
if (!_lightPointAppearancePool.valid())
_lightPointAppearancePool = new LightPointAppearancePool;
return _lightPointAppearancePool.get();
}
inline LightPointAnimationPool* Document::getOrCreateLightPointAnimationPool()
{
if (!_lightPointAnimationPool.valid())
_lightPointAnimationPool = new LightPointAnimationPool;
return _lightPointAnimationPool.get();
}
inline ShaderPool* Document::getOrCreateShaderPool()
{
if (!_shaderPool.valid())
_shaderPool = new ShaderPool;
return _shaderPool.get();
}
inline PrimaryRecord* Document::getTopOfLevelStack()
{
// Anything on the level stack?
if (_levelStack.empty())
return NULL;
return _levelStack.back().get();
}
} // end namespace
#endif