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2bfa0ef9ff1c69bba9bc920e8a06fb113da812e6
OpenSceneGraph
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Robert Osfield
6f3966038f
From Serge Lages, "Here is a patch to allow setting an audio volume with the AudioSink interface, I've also modified the ffmpeg plugin code to implement the ImageStream's setVolume method with its AudioSink."
2010-01-18 12:43:02 +00:00
..
OpenThreads
From Chuck Seberino, (submitted by Stephan Huber) Chuck's original message : "I have a patch to submit that fixes the following error when building against OSX 10.6.2."
2010-01-07 17:20:55 +00:00
osg
From Serge Lages, "Here is a patch to allow setting an audio volume with the AudioSink interface, I've also modified the ffmpeg plugin code to implement the ImageStream's setVolume method with its AudioSink."
2010-01-18 12:43:02 +00:00
osgAnimation
Fixed type of index to int.
2010-01-06 10:41:14 +00:00
osgDB
Removed the old style Serializer, moving it back into VirtuaLPlanetBuilder to make way for the new Serializer that exists in support for the new binary/ascii format.
2010-01-15 15:34:17 +00:00
osgFX
From Ulrich Hertlein, removed email address
2009-12-09 13:13:02 +00:00
osgGA
Added set/getDistance() method
2010-01-05 11:09:18 +00:00
osgIntrospection
Replaced nullptr with isNullPointer
2010-01-05 20:03:02 +00:00
osgManipulator
Moved dispatch/recieve methods into public scope to allow easier custom usage.
2010-01-13 14:16:33 +00:00
osgParticle
From Martin Scheffler, "osgParticle: method to set start and end tile for particle texture (for animated particles). I also updated examples/osgParticle to show the feature.
2009-11-24 15:00:11 +00:00
osgPresentation
From Mathias Froechlich, "Attached the collected fixes I needed to compile with all of them.
2009-11-18 12:15:29 +00:00
osgShadow
Converted viewer camera references to use observer_ptr<> rather than ref_ptr<> or C pointers to avoid issues with circular references/dangling pointers.
2009-01-27 14:11:37 +00:00
osgSim
Fixed warnings
2009-01-07 10:32:59 +00:00
osgTerrain
From Jason Beverage, "I posted a question on osg users about resources not being properly released when using osgTerrain databases and multiple viewers are used a few weeks ago and I've found that at least part of the problem comes down to the fact that the nodes that are traversed by the GeometryTechnique are never actually added to the scene graph, and thus don't have releaseGLObjects called on them. I'm submitting a few changes that takes care of this by allowing the TerrainTechnique to provide a releaseGLObjects implementation. I've applied these changes in osgEarth and this example program no longer crashes on the second run, although I get corrupt geometry (see attached shot) which could be down to a driver issue. If I increment the context ID for the second viewer, I no longer get the corrupt geometry.
2009-11-20 11:08:40 +00:00
osgText
Added setting of the charcode during construction of osgText::Font::Glyph()
2010-01-14 15:15:42 +00:00
osgUtil
Cleaned up the #define's for when GLU is not available
2009-10-08 09:27:54 +00:00
osgViewer
From Stephan Huber, "attached you'll find the missing GraphicsHandleCocoa-implementation."
2009-12-10 17:52:40 +00:00
osgVolume
Renamed the osgVolume::Layer/ImageDetails parameters RescaleIntercept and RescaleSlope to more general TexelOffset and TexelScale, and changed type to Vec4.
2009-09-03 13:40:50 +00:00
osgWidget
From Jean-Sebastien Guay, "was testing an osgWidget-based test app I have and noticed that I couldn't move the windows/frames around on the screen anymore. Turns out that the virtual methods' interface changed in the EventInterface base class, the third argument to mouseDrag() is now const, but it was not changed in the derived classes, so it still compiled but the derived-class version was not being called because its arguments differed.
2010-01-08 11:40:43 +00:00