Files
OpenSceneGraph/src/Demos/osgmultitexture/osgmultitexture.cpp

101 lines
3.0 KiB
C++

#include <osgGLUT/Viewer>
#include <osg/Notify>
#include <osg/Texture2D>
#include <osg/TexEnv>
#include <osg/TexGen>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgUtil/Optimizer>
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getProgramName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// initialize the viewer.
osgGLUT::Viewer viewer(arguments);
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
// load the nodes from the commandline arguments.
osg::Node* rootnode = osgDB::readNodeFiles(arguments);
if (!rootnode)
{
// write_usage(osg::notify(osg::NOTICE),argv[0]);
return 1;
}
osg::Image* image = osgDB::readImageFile("Images/reflect.rgb");
if (image)
{
osg::Texture2D* texture = new osg::Texture2D;
texture->setImage(image);
osg::TexGen* texgen = new osg::TexGen;
texgen->setMode(osg::TexGen::SPHERE_MAP);
osg::TexEnv* texenv = new osg::TexEnv;
texenv->setMode(osg::TexEnv::BLEND);
texenv->setColor(osg::Vec4(0.3f,0.3f,0.3f,0.3f));
osg::StateSet* stateset = new osg::StateSet;
stateset->setTextureAttributeAndModes(1,texture,osg::StateAttribute::ON);
stateset->setTextureAttributeAndModes(1,texgen,osg::StateAttribute::ON);
stateset->setTextureAttribute(1,texenv);
rootnode->setStateSet(stateset);
}
else
{
osg::notify(osg::NOTICE)<<"unable to load reflect map, model will not be mutlitextured"<<std::endl;
}
// run optimization over the scene graph
osgUtil::Optimizer optimzer;
optimzer.optimize(rootnode);
// add a viewport to the viewer and attach the scene graph.
viewer.addViewport( rootnode );
// register trackball, flight and drive.
viewer.registerCameraManipulator(new osgGA::TrackballManipulator);
viewer.registerCameraManipulator(new osgGA::FlightManipulator);
viewer.registerCameraManipulator(new osgGA::DriveManipulator);
// open the viewer window.
viewer.open();
// fire up the event loop.
viewer.run();
return 0;
}