64 lines
2.0 KiB
C++
64 lines
2.0 KiB
C++
/**********************************************************************
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*
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* FILE: Texture2D.cpp
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*
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* DESCRIPTION: Read/Write osg::Texture2D in binary format to disk.
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*
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* CREATED BY: Copied from Texture 2D.cpp and edited for Texture 1D
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* by Don Burns
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*
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* HISTORY: Created 27.1.2004
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*
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* Copyright 2003 VR-C, OSGPL
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**********************************************************************/
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#include "Exception.h"
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#include "Texture1D.h"
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#include "Texture.h"
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#include "Image.h"
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using namespace ive;
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void Texture1D::write(DataOutputStream* out){
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// Write Texture1D's identification.
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out->writeInt(IVETEXTURE1D);
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// If the osg class is inherited by any other class we should also write this to file.
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osg::Texture* tex = dynamic_cast<osg::Texture*>(this);
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if(tex){
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((ive::Texture*)(tex))->write(out);
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}
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else
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throw Exception("Texture1D::write(): Could not cast this osg::Texture1D to an osg::Texture.");
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// Write Texture1D's properties.
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// Write image.
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// Should we include images date in stream
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out->writeImage(getImage());
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}
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void Texture1D::read(DataInputStream* in){
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// Read Texture1D's identification.
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int id = in->peekInt();
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if(id == IVETEXTURE1D){
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// Code to read Texture1D's properties.
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id = in->readInt();
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// If the osg class is inherited by any other class we should also read this from file.
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osg::Texture* tex = dynamic_cast<osg::Texture*>(this);
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if(tex){
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((ive::Texture*)(tex))->read(in);
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}
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else
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throw Exception("Texture1D::read(): Could not cast this osg::Texture1D to an osg::Texture.");
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// Read image.
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// Should we read image data from stream
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osg::Image *image = in->readImage();
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if(image) {
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setImage(image);
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}
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}
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else{
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throw Exception("Texture1D::read(): Expected Texture1D identification.");
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}
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}
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