Files
OpenSceneGraph/src/osgWrappers/serializers/osg/Texture.cpp
2013-06-03 15:10:53 +00:00

257 lines
8.4 KiB
C++

#include <osg/Texture>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
#define WRAP_FUNCTIONS( PROP, VALUE ) \
static bool check##PROP( const osg::Texture& tex ) { return true; } \
static bool read##PROP( osgDB::InputStream& is, osg::Texture& tex ) { \
DEF_GLENUM(mode); is >> mode; \
tex.setWrap( VALUE, (osg::Texture::WrapMode)mode.get() ); \
return true; \
} \
static bool write##PROP( osgDB::OutputStream& os, const osg::Texture& tex ) { \
os << GLENUM(tex.getWrap(VALUE)) << std::endl; \
return true; \
}
WRAP_FUNCTIONS( WRAP_S, osg::Texture::WRAP_S )
WRAP_FUNCTIONS( WRAP_T, osg::Texture::WRAP_T )
WRAP_FUNCTIONS( WRAP_R, osg::Texture::WRAP_R )
#define FILTER_FUNCTIONS( PROP, VALUE ) \
static bool check##PROP( const osg::Texture& tex ) { return true; } \
static bool read##PROP( osgDB::InputStream& is, osg::Texture& tex ) { \
DEF_GLENUM(mode); is >> mode; \
tex.setFilter( VALUE, (osg::Texture::FilterMode)mode.get() ); \
return true; \
} \
static bool write##PROP( osgDB::OutputStream& os, const osg::Texture& tex ) { \
os << GLENUM(tex.getFilter(VALUE)) << std::endl; \
return true; \
}
FILTER_FUNCTIONS( MIN_FILTER, osg::Texture::MIN_FILTER )
FILTER_FUNCTIONS( MAG_FILTER, osg::Texture::MAG_FILTER )
#define GL_FORMAT_FUNCTIONS( PROP ) \
static bool check##PROP( const osg::Texture& tex ) { \
return tex.get##PROP()!=GL_NONE; \
} \
static bool read##PROP( osgDB::InputStream& is, osg::Texture& tex ) { \
DEF_GLENUM(mode); is >> mode; tex.set##PROP( mode.get() ); \
return true; \
} \
static bool write##PROP( osgDB::OutputStream& os, const osg::Texture& tex ) { \
os << GLENUM(tex.get##PROP()) << std::endl; \
return true; \
}
GL_FORMAT_FUNCTIONS( SourceFormat )
GL_FORMAT_FUNCTIONS( SourceType )
static bool checkInternalFormat( const osg::Texture& tex )
{ return tex.getInternalFormatMode()==osg::Texture::USE_USER_DEFINED_FORMAT; }
static bool readInternalFormat( osgDB::InputStream& is, osg::Texture& tex )
{
DEF_GLENUM(mode); is >> mode;
if ( tex.getInternalFormatMode()==osg::Texture::USE_USER_DEFINED_FORMAT )
tex.setInternalFormat( mode.get() );
return true;
}
static bool writeInternalFormat( osgDB::OutputStream& os, const osg::Texture& tex )
{
if ( os.isBinary() && tex.getInternalFormatMode()!=osg::Texture::USE_USER_DEFINED_FORMAT )
os << GLENUM(GL_NONE) << std::endl; // Avoid use of OpenGL extensions
else
os << GLENUM(tex.getInternalFormat()) << std::endl;
return true;
}
// _imageAttachment
static bool checkImageAttachment( const osg::Texture& attr )
{
return attr.getImageAttachment().access!=0;
}
static bool readImageAttachment( osgDB::InputStream& is, osg::Texture& attr )
{
osg::Texture::ImageAttachment attachment;
is >> attachment.unit >> attachment.level >> attachment.layered
>> attachment.layer >> attachment.access >> attachment.format;
attr.bindToImageUnit( attachment.unit, attachment.access, attachment.format,
attachment.level, attachment.layered!=GL_FALSE, attachment.layer );
return true;
}
static bool writeImageAttachment( osgDB::OutputStream& os, const osg::Texture& attr )
{
const osg::Texture::ImageAttachment& attachment = attr.getImageAttachment();
os << attachment.unit << attachment.level << attachment.layered
<< attachment.layer << attachment.access << attachment.format << std::endl;
return true;
}
// _swizzle
static bool checkSwizzle( const osg::Texture& attr )
{
return true;
}
static unsigned char swizzleToCharacter(GLint swizzle, unsigned char defaultCharacter)
{
switch (swizzle)
{
case GL_RED:
return 'R';
case GL_GREEN:
return 'G';
case GL_BLUE:
return 'B';
case GL_ALPHA:
return 'A';
case GL_ZERO:
return '0';
case GL_ONE:
return '1';
default:
break;
}
return defaultCharacter;
}
static GLint characterToSwizzle(unsigned char character, GLint defaultSwizzle)
{
switch (character)
{
case 'R':
return GL_RED;
case 'G':
return GL_GREEN;
case 'B':
return GL_BLUE;
case 'A':
return GL_ALPHA;
case '0':
return GL_ZERO;
case '1':
return GL_ONE;
default:
break;
}
return defaultSwizzle;
}
static std::string swizzleToString(const osg::Vec4i& swizzle)
{
std::string result;
result.push_back(swizzleToCharacter(swizzle.r(), 'R'));
result.push_back(swizzleToCharacter(swizzle.g(), 'G'));
result.push_back(swizzleToCharacter(swizzle.b(), 'B'));
result.push_back(swizzleToCharacter(swizzle.a(), 'A'));
return result;
}
static osg::Vec4i stringToSwizzle(const std::string& swizzleString)
{
osg::Vec4i swizzle;
swizzle.r() = characterToSwizzle(swizzleString[0], GL_RED);
swizzle.g() = characterToSwizzle(swizzleString[1], GL_GREEN);
swizzle.b() = characterToSwizzle(swizzleString[2], GL_BLUE);
swizzle.a() = characterToSwizzle(swizzleString[3], GL_ALPHA);
return swizzle;
}
static bool readSwizzle( osgDB::InputStream& is, osg::Texture& attr )
{
std::string swizzleString;
is >> swizzleString;
attr.setSwizzle(stringToSwizzle(swizzleString));
return true;
}
static bool writeSwizzle( osgDB::OutputStream& os, const osg::Texture& attr )
{
os << swizzleToString(attr.getSwizzle()) << std::endl;
return true;
}
REGISTER_OBJECT_WRAPPER( Texture,
/*new osg::Texture*/NULL,
osg::Texture,
"osg::Object osg::StateAttribute osg::Texture" )
{
ADD_USER_SERIALIZER( WRAP_S ); // _wrap_s
ADD_USER_SERIALIZER( WRAP_T ); // _wrap_t
ADD_USER_SERIALIZER( WRAP_R ); // _wrap_r
ADD_USER_SERIALIZER( MIN_FILTER ); // _min_filter
ADD_USER_SERIALIZER( MAG_FILTER ); // _mag_filter
ADD_FLOAT_SERIALIZER( MaxAnisotropy, 1.0f ); // _maxAnisotropy
ADD_BOOL_SERIALIZER( UseHardwareMipMapGeneration, true ); // _useHardwareMipMapGeneration
ADD_BOOL_SERIALIZER( UnRefImageDataAfterApply, false ); // _unrefImageDataAfterApply
ADD_BOOL_SERIALIZER( ClientStorageHint, false ); // _clientStorageHint
ADD_BOOL_SERIALIZER( ResizeNonPowerOfTwoHint, true ); // _resizeNonPowerOfTwoHint
ADD_VEC4D_SERIALIZER( BorderColor, osg::Vec4d(0.0,0.0,0.0,0.0) ); // _borderColor
ADD_GLINT_SERIALIZER( BorderWidth, 0 ); // _borderWidth
BEGIN_ENUM_SERIALIZER( InternalFormatMode, USE_IMAGE_DATA_FORMAT );
ADD_ENUM_VALUE( USE_IMAGE_DATA_FORMAT );
ADD_ENUM_VALUE( USE_USER_DEFINED_FORMAT );
ADD_ENUM_VALUE( USE_ARB_COMPRESSION );
ADD_ENUM_VALUE( USE_S3TC_DXT1_COMPRESSION );
ADD_ENUM_VALUE( USE_S3TC_DXT3_COMPRESSION );
ADD_ENUM_VALUE( USE_S3TC_DXT5_COMPRESSION );
ADD_ENUM_VALUE( USE_PVRTC_2BPP_COMPRESSION );
ADD_ENUM_VALUE( USE_PVRTC_4BPP_COMPRESSION );
ADD_ENUM_VALUE( USE_ETC_COMPRESSION );
ADD_ENUM_VALUE( USE_RGTC1_COMPRESSION );
ADD_ENUM_VALUE( USE_RGTC2_COMPRESSION );
ADD_ENUM_VALUE( USE_S3TC_DXT1c_COMPRESSION );
ADD_ENUM_VALUE( USE_S3TC_DXT1a_COMPRESSION );
END_ENUM_SERIALIZER(); // _internalFormatMode
ADD_USER_SERIALIZER( InternalFormat ); // _internalFormat
ADD_USER_SERIALIZER( SourceFormat ); // _sourceFormat
ADD_USER_SERIALIZER( SourceType ); // _sourceType
ADD_BOOL_SERIALIZER( ShadowComparison, false ); // _use_shadow_comparison
BEGIN_ENUM_SERIALIZER( ShadowCompareFunc, LEQUAL );
ADD_ENUM_VALUE( NEVER );
ADD_ENUM_VALUE( LESS );
ADD_ENUM_VALUE( EQUAL );
ADD_ENUM_VALUE( LEQUAL );
ADD_ENUM_VALUE( GREATER );
ADD_ENUM_VALUE( NOTEQUAL );
ADD_ENUM_VALUE( GEQUAL );
ADD_ENUM_VALUE( ALWAYS );
END_ENUM_SERIALIZER(); // _shadow_compare_func
BEGIN_ENUM_SERIALIZER( ShadowTextureMode, LUMINANCE );
ADD_ENUM_VALUE( LUMINANCE );
ADD_ENUM_VALUE( INTENSITY );
ADD_ENUM_VALUE( ALPHA );
END_ENUM_SERIALIZER(); // _shadow_texture_mode
ADD_FLOAT_SERIALIZER( ShadowAmbient, 0.0f ); // _shadow_ambient
{
UPDATE_TO_VERSION_SCOPED( 95 )
ADD_USER_SERIALIZER( ImageAttachment ); // _imageAttachment
}
{
UPDATE_TO_VERSION_SCOPED( 98 )
ADD_USER_SERIALIZER( Swizzle ); // _swizzle
}
}